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// file : libbuild2/types.hxx -*- C++ -*-
// license : MIT; see accompanying LICENSE file
#ifndef LIBBUILD2_TYPES_HXX
#define LIBBUILD2_TYPES_HXX
// Include unprocessed file during bootstrap. See <libbuild2/config.hxx.in>
// for details.
//
#ifdef BUILD2_BOOTSTRAP
# include <libbuild2/config.hxx.in>
#else
# include <libbuild2/config.hxx>
#endif
#include <map>
#include <set>
#include <array>
#include <tuple>
#include <regex>
#include <vector>
#include <string>
#include <memory> // unique_ptr, shared_ptr
#include <utility> // pair, move()
#include <cstddef> // size_t, nullptr_t
#include <cstdint> // uint{8,16,32,64}_t, *_MIN, *_MAX
#include <istream>
#include <ostream>
#include <functional> // hash, function, reference_wrapper
#include <initializer_list>
#include <mutex>
#include <atomic>
#include <thread>
#include <condition_variable>
#include <libbutl/ft/shared_mutex.hxx>
#if defined(__cpp_lib_shared_mutex) || defined(__cpp_lib_shared_timed_mutex)
# include <shared_mutex>
#endif
#include <ios> // ios_base::failure
#include <exception> // exception
#include <stdexcept> // logic_error, invalid_argument, runtime_error
#include <system_error>
#include <libbutl/path.hxx>
#include <libbutl/path-map.hxx>
#include <libbutl/regex.hxx>
#include <libbutl/sha256.hxx>
#include <libbutl/process.hxx>
#include <libbutl/fdstream.hxx>
#include <libbutl/optional.hxx>
#include <libbutl/const-ptr.hxx>
#include <libbutl/timestamp.hxx>
#include <libbutl/vector-view.hxx>
#include <libbutl/small-vector.hxx>
#include <libbutl/project-name.hxx>
#include <libbutl/target-triplet.hxx>
#include <libbutl/semantic-version.hxx>
#include <libbutl/standard-version.hxx>
#include <libbuild2/export.hxx>
namespace build2
{
// Commonly-used types.
//
using std::uint8_t;
using std::uint16_t;
using std::uint32_t;
using std::int64_t;
using std::uint64_t;
using std::uintptr_t;
using int64s = std::vector<int64_t>;
using uint64s = std::vector<uint64_t>;
using std::size_t;
using std::nullptr_t;
using std::pair;
using std::tuple;
using std::string;
using std::function;
using std::reference_wrapper;
using strings = std::vector<string>;
using cstrings = std::vector<const char*>;
using std::hash;
using std::initializer_list;
using std::unique_ptr;
using std::shared_ptr;
using std::weak_ptr;
using std::map;
using std::multimap;
using std::set;
using std::multiset;
using std::array;
using std::vector;
using butl::vector_view; // <libbutl/vector-view.hxx>
using butl::small_vector; // <libbutl/small-vector.hxx>
using std::istream;
using std::ostream;
using std::endl;
using std::streamsize; // C++'s ssize_t.
// Regex.
//
// Note that <libbutl/regex.hxx> includes an ostream insertion operator for
// regex_error which prints cleaned up message, if any.
//
using std::regex;
using std::regex_error;
using regex_match_results = std::match_results<string::const_iterator>;
// Concurrency.
//
using std::atomic;
using std::memory_order;
using std::memory_order_relaxed;
using std::memory_order_consume;
using std::memory_order_acquire;
using std::memory_order_release;
using std::memory_order_acq_rel;
using std::memory_order_seq_cst;
using atomic_count = atomic<size_t>; // Matches scheduler::atomic_count.
// Like std::atomic except implicit conversion and assignment use relaxed
// memory ordering.
//
template <typename T>
struct relaxed_atomic: atomic<T>
{
using atomic<T>::atomic; // Delegate.
relaxed_atomic (const relaxed_atomic& a) noexcept
: atomic<T> (a.load (memory_order_relaxed)) {}
operator T () const noexcept {return this->load (memory_order_relaxed);}
T operator= (T v) noexcept {
this->store (v, memory_order_relaxed); return v;}
T operator= (const relaxed_atomic& a) noexcept {
return *this = a.load (memory_order_relaxed);}
};
template <typename T>
struct relaxed_atomic<T*>: atomic<T*>
{
using atomic<T*>::atomic; // Delegate.
relaxed_atomic (const relaxed_atomic& a) noexcept
: atomic<T*> (a.load (memory_order_relaxed)) {}
operator T* () const noexcept {return this->load (memory_order_relaxed);}
T& operator* () const noexcept {return *this->load (memory_order_relaxed);}
T* operator-> () const noexcept {return this->load (memory_order_relaxed);}
T* operator= (T* v) noexcept {
this->store (v, memory_order_relaxed); return v;}
T* operator= (const relaxed_atomic& a) noexcept {
return *this = a.load (memory_order_relaxed);}
};
// VC 14 has issues.
//
#if defined(_MSC_VER) && _MSC_VER <= 1900
template <typename T, typename P>
inline bool
operator== (const relaxed_atomic<T*>& x, const P& y)
{
return static_cast<T*> (x) == y;
}
template <typename T, typename P>
inline bool
operator!= (const relaxed_atomic<T*>& x, const P& y)
{
return static_cast<T*> (x) != y;
}
#endif
using std::mutex;
using mlock = std::unique_lock<mutex>;
using std::condition_variable;
#if defined(__cpp_lib_shared_mutex)
using shared_mutex = std::shared_mutex;
using ulock = std::unique_lock<shared_mutex>;
using slock = std::shared_lock<shared_mutex>;
#elif defined(__cpp_lib_shared_timed_mutex)
using shared_mutex = std::shared_timed_mutex;
using ulock = std::unique_lock<shared_mutex>;
using slock = std::shared_lock<shared_mutex>;
#else
// Because we have this fallback, we need to be careful not to create
// multiple shared locks in the same thread.
//
struct shared_mutex: mutex
{
using mutex::mutex;
void lock_shared () { lock (); }
void try_lock_shared () { try_lock (); }
void unlock_shared () { unlock (); }
};
using ulock = std::unique_lock<shared_mutex>;
using slock = ulock;
#endif
using std::defer_lock;
using std::adopt_lock;
using std::thread;
namespace this_thread = std::this_thread;
// Global, MT-safe information cache. Normally used for caching information
// (versions, target triplets, search paths, etc) extracted from other
// programs (compilers, etc).
//
// The key is normally a hash of all the inputs that can affect the output.
//
// Note that insertion is racy and it's possible the cache entry already
// exists, in which case we ignore our value assuming it is the same.
//
template <typename T, typename K = string>
class global_cache
{
public:
const T*
find (const K& k) const
{
mlock l (mutex_);
auto i (cache_.find (k));
return i != cache_.end () ? &i->second : nullptr;
}
const T&
insert (K k, T v)
{
mlock l (mutex_);
return cache_.insert (std::make_pair (std::move (k),
std::move (v))).first->second;
}
private:
map<K, T> cache_;
mutable mutex mutex_;
};
// Exceptions.
//
// While <exception> is included, there is no using for std::exception --
// use qualified.
//
using std::logic_error;
using std::invalid_argument;
using std::runtime_error;
using std::system_error;
using io_error = std::ios_base::failure;
// <libbutl/optional.hxx>
//
using butl::optional;
using butl::nullopt;
// <libbutl/const-ptr.hxx>
//
using butl::const_ptr;
// <libbutl/path.hxx>
// <libbutl/path-map.hxx>
//
using butl::path;
using path_traits = path::traits_type;
using butl::path_name;
using butl::path_name_view;
using butl::path_name_value;
using butl::dir_path;
using butl::dir_name_view;
using butl::path_cast;
using butl::basic_path;
using butl::invalid_path;
using butl::path_abnormality;
using butl::path_map;
using butl::dir_path_map;
// Absolute directory path. Note that for now we don't do any checking that
// the path is in fact absolute.
//
// The idea is to have a different type that we automatically complete when
// a (variable) value of this type gets initialized from untyped names. See
// value_type<abs_dir_path> for details.
//
// Note that currently we also normalize and actualize the path. And we
// leave empty path as is.
//
struct abs_dir_path: dir_path
{
using dir_path::dir_path;
explicit
abs_dir_path (dir_path d): dir_path (std::move (d)) {}
abs_dir_path () = default;
};
using paths = std::vector<path>;
using dir_paths = std::vector<dir_path>;
// <libbutl/timestamp.hxx>
//
using butl::system_clock;
using butl::timestamp;
using butl::duration;
using butl::timestamp_unknown;
using butl::timestamp_unknown_rep;
using butl::timestamp_nonexistent;
using butl::timestamp_unreal;
using butl::to_string;
using butl::operator<<;
// <libbutl/sha256.hxx>
//
using butl::sha256;
// <libbutl/process.hxx>
using butl::process;
using butl::process_env;
using butl::process_path;
using butl::process_error;
// Extended process_path with additional information.
//
// See also {import,export}.metadata.
//
// Note that the environment checksum is calculated in the (potentially
// hermetic) project environment which makes instances of process_path_ex
// project-specific. (We could potentially store the original list of
// environment variables and calculate the checksum on the fly in the
// current context thus making it project-independent. But this will
// complicate things without, currently, much real benefit since all our
// use-cases fit well with the project-specific restriction. We could
// probably even support both variants if desirable.)
//
struct process_path_ex: process_path
{
optional<string> name; // Stable name for diagnostics.
optional<string> checksum; // Executable checksum for change tracking.
optional<string> env_checksum; // Environment checksum for change tracking.
using process_path::process_path;
process_path_ex (const process_path& p,
string n,
optional<string> c = {},
optional<string> ec = {})
: process_path (p, false /* init */),
name (std::move (n)),
checksum (std::move (c)),
env_checksum (std::move (ec)) {}
process_path_ex (process_path&& p,
string n,
optional<string> c = {},
optional<string> ec = {})
: process_path (std::move (p)),
name (std::move (n)),
checksum (std::move (c)),
env_checksum (std::move (ec)) {}
process_path_ex () = default;
};
// <libbutl/fdstream.hxx>
//
using butl::auto_fd;
using butl::fdpipe;
using butl::ifdstream;
using butl::ofdstream;
using butl::fdopen_mode;
using butl::fdstream_mode;
using butl::fdselect_state;
using butl::fdselect_set;
// <libbutl/target-triplet.hxx>
//
using butl::target_triplet;
// <libbutl/semantic-version.hxx>
//
using butl::semantic_version;
using butl::parse_semantic_version;
// <libbutl/standard-version.hxx>
//
using butl::standard_version;
using butl::standard_version_constraint;
// <libbutl/project-name.hxx>
//
using butl::project_name;
// Diagnostics location.
//
// Note that location maintains a shallow reference to path/path_name (use
// location_value if you need the deep copy semantics). Zero lines or
// columns are not printed.
//
class location
{
public:
path_name_view file;
uint64_t line;
uint64_t column;
location (): line (0), column (0) {}
explicit
location (const path& f, uint64_t l = 0, uint64_t c = 0)
: file (&f, nullptr /* name */), line (l), column (c) {}
explicit
location (path&&, uint64_t = 0, uint64_t = 0) = delete;
explicit
location (const path_name_view& f, uint64_t l = 0, uint64_t c = 0)
: file (f), line (l), column (c) {}
explicit
location (path_name_view&&, uint64_t = 0, uint64_t = 0) = delete;
bool
empty () const {return file.null () || file.empty ();}
protected:
location (uint64_t l, uint64_t c): line (l), column (c) {}
};
// Print in the <file>:<line>:<column> form with 0 lines/columns not
// printed. Nothing is printed for an empty location.
//
ostream&
operator<< (ostream&, const location&);
// Similar (and implicit-convertible) to the above but stores a copy of the
// path.
//
class location_value: public location
{
public:
path_name_value file;
location_value ();
location_value (const location&);
location_value (location_value&&);
location_value (const location_value&);
location_value& operator= (location_value&&);
location_value& operator= (const location_value&);
};
// See context.
//
enum class run_phase {load, match, execute};
LIBBUILD2_SYMEXPORT ostream&
operator<< (ostream&, run_phase); // utility.cxx
}
// In order to be found (via ADL) these have to be either in std:: or in
// butl::. The latter is a bad idea since libbutl includes the default
// implementation. They are defined in utility.cxx.
//
namespace std
{
// Path printing potentially relative with trailing slash for directories.
//
LIBBUILD2_SYMEXPORT ostream&
operator<< (ostream&, const ::butl::path&);
LIBBUILD2_SYMEXPORT ostream&
operator<< (ostream&, const ::butl::path_name_view&);
// Print as recall[@effect].
//
LIBBUILD2_SYMEXPORT ostream&
operator<< (ostream&, const ::butl::process_path&);
}
// <libbuild2/name.hxx>
//
#include <libbuild2/name.hxx>
#include <libbuild2/types.ixx>
#endif // LIBBUILD2_TYPES_HXX
|