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// file : libbuild2/scope.hxx -*- C++ -*-
// copyright : Copyright (c) 2014-2019 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#ifndef LIBBUILD2_SCOPE_HXX
#define LIBBUILD2_SCOPE_HXX
#include <map>
#include <unordered_set>
#include <libbuild2/types.hxx>
#include <libbuild2/utility.hxx>
#include <libbuild2/module.hxx>
#include <libbuild2/variable.hxx>
#include <libbuild2/target-key.hxx>
#include <libbuild2/target-type.hxx>
#include <libbuild2/target-state.hxx>
#include <libbuild2/rule-map.hxx>
#include <libbuild2/operation.hxx>
#include <libbuild2/export.hxx>
namespace build2
{
class dir;
class LIBBUILD2_SYMEXPORT scope
{
public:
// Absolute and normalized.
//
const dir_path& out_path () const {return *out_path_;}
const dir_path& src_path () const {return *src_path_;}
// The first is a pointer to the key in scope_map. The second is a pointer
// to the src_root/base variable value, if any (i.e., it can be NULL).
//
const dir_path* out_path_ = nullptr;
const dir_path* src_path_ = nullptr;
bool
root () const {return root_ == this;}
scope* parent_scope () {return parent_;}
const scope* parent_scope () const {return parent_;}
// Root scope of this scope or NULL if this scope is not (yet)
// in any (known) project. Note that if the scope itself is
// root, then this function return this. To get to the outer
// root, query the root scope of the parent.
//
scope* root_scope () {return root_;}
const scope* root_scope () const {return root_;}
// Root scope of a strong amalgamation of this scope or NULL if
// this scope is not (yet) in any (known) project. If there is
// no strong amalgamation, then this function returns the root
// scope of the project (in other words, in this case a project
// is treated as its own strong amalgamation).
//
scope* strong_scope ();
const scope* strong_scope () const;
// Root scope of the outermost amalgamation or NULL if this scope is not
// (yet) in any (known) project. If there is no amalgamation, then this
// function returns the root scope of the project (in other words, in this
// case a project is treated as its own amalgamation).
//
scope* weak_scope ();
const scope* weak_scope () const;
// Return true if the specified root scope is a sub-scope of this root
// scope. Note that both scopes must be root.
//
bool
sub_root (const scope&) const;
// Variables.
//
public:
variable_map vars;
// Lookup, including in outer scopes. If you only want to lookup in this
// scope, do it on the the variables map directly (and note that there
// will be no overrides).
//
lookup
operator[] (const variable& var) const
{
return find (var).first;
}
lookup
operator[] (const variable* var) const // For cached variables.
{
assert (var != nullptr);
return operator[] (*var);
}
lookup
operator[] (const string& name) const
{
const variable* var (var_pool.find (name));
return var != nullptr ? operator[] (*var) : lookup ();
}
// As above, but include target type/pattern-specific variables.
//
lookup
find (const variable& var, const target_key& tk) const
{
return find (var, tk.type, tk.name).first;
}
lookup
find (const variable& var, const target_type& tt, const string& tn) const
{
return find (var, &tt, &tn).first;
}
pair<lookup, size_t>
find (const variable& var,
const target_type* tt = nullptr,
const string* tn = nullptr) const
{
auto p (find_original (var, tt, tn));
return var.overrides == nullptr ? p : find_override (var, move (p));
}
// Implementation details (used by scope target lookup). The start_depth
// can be used to skip a number of initial lookups.
//
pair<lookup, size_t>
find_original (
const variable&,
const target_type* tt = nullptr, const string* tn = nullptr,
const target_type* gt = nullptr, const string* gn = nullptr,
size_t start_depth = 1) const;
pair<lookup, size_t>
find_override (const variable&,
pair<lookup, size_t> original,
bool target = false,
bool rule = false) const;
// Return a value suitable for assignment (or append if you only want to
// append to the value from this scope). If the value does not exist in
// this scope's map, then a new one with the NULL value is added and
// returned. Otherwise the existing value is returned.
//
value&
assign (const variable& var) {return vars.assign (var);}
value&
assign (const variable* var) {return vars.assign (var);} // For cached.
value&
assign (string name)
{
return assign (variable_pool::instance.insert (move (name)));
}
// Assign a typed non-overridable variable with normal visibility.
//
template <typename T>
value&
assign (string name)
{
return vars.assign (variable_pool::instance.insert<T> (move (name)));
}
// Return a value suitable for appending. If the variable does not
// exist in this scope's map, then outer scopes are searched for
// the same variable. If found then a new variable with the found
// value is added to this scope and returned. Otherwise this
// function proceeds as assign().
//
value&
append (const variable&);
// Target type/pattern-specific variables.
//
variable_type_map target_vars;
// Variable override caches. Only on project roots (in root_extra) plus a
// global one for the global scope.
//
// The key is the variable plus the innermost (scope-wise) variable map to
// which this override applies. See find_override() for details.
//
// Note: since it can be modified on any lookup (including during the
// execute phase), the cache is protected by its own mutex shard.
//
using variable_override_cache = variable_cache<pair<const variable*,
const variable_map*>>;
static variable_override_cache global_override_cache;
// Set of buildfiles already loaded for this scope. The included
// buildfiles are checked against the project's root scope while
// imported -- against the global scope (global_scope).
//
public:
std::unordered_set<path> buildfiles;
// Target types.
//
public:
target_type_map target_types;
const target_type*
find_target_type (const string&, const scope** = nullptr) const;
// Given a target name, figure out its type, taking into account
// extensions, special names (e.g., '.' and '..'), or anything else that
// might be relevant. Process the name (in place) by extracting (and
// returning) extension, adjusting dir/leaf, etc., (note that the dir is
// not necessarily normalized). Return NULL if not found.
//
pair<const target_type*, optional<string>>
find_target_type (name&, const location&) const;
// Dynamically derive a new target type from an existing one. Return the
// reference to the target type and an indicator of whether it was
// actually created.
//
pair<reference_wrapper<const target_type>, bool>
derive_target_type (const string& name, const target_type& base);
template <typename T>
pair<reference_wrapper<const target_type>, bool>
derive_target_type (const string& name)
{
return derive_target_type (name, T::static_type);
}
// Rules.
//
public:
rule_map rules;
// Operation callbacks.
//
// An entity (module, core) can register a function that will be called
// when an action is executed on the dir{} target that corresponds to this
// scope. The pre callback is called just before the recipe and the post
// -- immediately after. The callbacks are only called if the recipe
// (including noop recipe) is executed for the corresponding target. The
// callbacks should only be registered during the load phase.
//
// It only makes sense for callbacks to return target_state changed or
// unchanged and to throw failed in case of an error. These pre/post
// states will be merged with the recipe state and become the target
// state. See execute_recipe() for details.
//
public:
struct operation_callback
{
using callback = target_state (action, const scope&, const dir&);
function<callback> pre;
function<callback> post;
};
using operation_callback_map = std::multimap<action_id,
operation_callback>;
operation_callback_map operation_callbacks;
// Extra root scope-only data.
//
public:
struct root_data
{
bool altn; // True if using alternative build file/directory naming.
// Build file/directory naming scheme used by this project.
//
const string& build_ext; // build or build2 (no dot)
const dir_path& build_dir; // build/ or build2/
const path& buildfile_file; // buildfile or build2file
const path& buildignore_file; // buildignore or build2ignore
const dir_path& root_dir; // build[2]/root/
const dir_path& bootstrap_dir; // build[2]/bootstrap/
const path& bootstrap_file; // build[2]/bootstrap.build[2]
const path& root_file; // build[2]/root.build[2]
const path& export_file; // build[2]/export.build[2]
const path& src_root_file; // build[2]/bootstrap/src-root.build[2]
const path& out_root_file; // build[2]/bootstrap/src-root.build[2]
// Meta/operations supported by this project.
//
build2::meta_operations meta_operations;
build2::operations operations;
// Modules.
//
loaded_module_map modules;
// Variable override cache (see above).
//
mutable variable_override_cache override_cache;
};
unique_ptr<root_data> root_extra;
void
insert_operation (operation_id id, const operation_info& in)
{
root_extra->operations.insert (id, in);
}
void
insert_meta_operation (meta_operation_id id, const meta_operation_info& in)
{
root_extra->meta_operations.insert (id, in);
}
template <typename T>
T*
lookup_module (const string& name) const
{
return root_extra->modules.lookup<T> (name);
}
public:
// RW access.
//
scope&
rw () const
{
assert (phase == run_phase::load);
return const_cast<scope&> (*this);
}
// RW access to global scope (RO via global global_scope below).
//
scope&
global () {return *global_;}
public:
static scope* global_; // Normally not accessed directly.
private:
friend class parser;
friend class scope_map;
friend class temp_scope;
// These two from <libbuild2/file.hxx> set strong_.
//
friend LIBBUILD2_SYMEXPORT void create_bootstrap_outer (scope&);
friend LIBBUILD2_SYMEXPORT scope& create_bootstrap_inner (scope&,
const dir_path&);
explicit
scope (bool global): vars (global), target_vars (global) {}
scope* parent_;
scope* root_;
scope* strong_ = nullptr; // Only set on root scopes.
// NULL means no strong amalgamtion.
};
inline ostream&
operator<< (ostream& os, const scope& s)
{
return os << s.out_path ().representation (); // Always absolute.
}
// Temporary scope. The idea is to be able to create a temporary scope in
// order not to change the variables in the current scope. Such a scope is
// not entered in to the scope map. As a result it can only be used as a
// temporary set of variables. In particular, defining targets directly in
// such a scope will surely end up badly. Defining any nested scopes will be
// as if defining such a scope in the parent (since path() returns parent's
// path).
//
class temp_scope: public scope
{
public:
temp_scope (scope& p)
: scope (false) // Not global.
{
out_path_ = p.out_path_;
src_path_ = p.src_path_;
parent_ = &p;
root_ = p.root_;
// No need to copy strong_ since we are never root scope.
}
};
// Scope map.
//
// Protected by the phase mutex. Note that the scope map is only for paths
// from the out tree.
//
using scope_map_base = dir_path_map<scope>;
class scope_map: public scope_map_base
{
public:
// Note that we assume the first insertion into the map is always the
// global scope with empty key.
//
LIBBUILD2_SYMEXPORT iterator
insert (const dir_path&, bool root = false);
// Find the most qualified scope that encompasses this path.
//
const scope&
find (const dir_path& d) const
{
return const_cast<scope_map*> (this)->find (d);
}
const scope&
find (const path& p) const
{
// Natural thing to do here would be to call find (p.directory ()).
// However, there could be a situation where the passed path is a
// directory (i.e., the calling code does not know what it is dealing
// with), so let's use the whole path.
//
// In fact, ideally, we should have used path_map instead of
// dir_path_map to be able to search for both paths without any casting
// (and copies). But currently we have too much stuff pointing to the
// key.
//
return find (path_cast<dir_path> (p));
}
// RW access.
//
public:
scope_map&
rw () const
{
assert (phase == run_phase::load);
return const_cast<scope_map&> (*this);
}
scope_map&
rw (scope&) const {return const_cast<scope_map&> (*this);}
private:
LIBBUILD2_SYMEXPORT static scope_map instance;
// Entities that can access bypassing the lock proof.
//
friend int main (int, char*[]);
friend LIBBUILD2_SYMEXPORT variable_overrides reset (const strings&);
LIBBUILD2_SYMEXPORT scope&
find (const dir_path&);
public:
// For var_pool initialization.
//
LIBBUILD2_SYMEXPORT static const scope_map& cinstance;
};
LIBBUILD2_SYMEXPORT extern const scope_map& scopes;
LIBBUILD2_SYMEXPORT extern const scope* global_scope;
}
#include <libbuild2/scope.ixx>
#endif // LIBBUILD2_SCOPE_HXX
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