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|
// file : libbuild2/rule.cxx -*- C++ -*-
// license : MIT; see accompanying LICENSE file
#include <libbuild2/rule.hxx>
#include <sstream>
#include <libbuild2/file.hxx>
#include <libbuild2/depdb.hxx>
#include <libbuild2/scope.hxx>
#include <libbuild2/target.hxx>
#include <libbuild2/context.hxx>
#include <libbuild2/algorithm.hxx>
#include <libbuild2/filesystem.hxx>
#include <libbuild2/diagnostics.hxx>
#include <libbuild2/parser.hxx> // attributes
#include <libbuild2/build/script/parser.hxx>
#include <libbuild2/build/script/runner.hxx>
using namespace std;
using namespace butl;
namespace build2
{
// rule (vtable)
//
rule::
~rule ()
{
}
// file_rule
//
// Note that this rule is special. It is the last, fallback rule. If
// it doesn't match, then no other rule can possibly match and we have
// an error. It also cannot be ambigious with any other rule. As a
// result the below implementation bends or ignores quite a few rules
// that normal implementations should follow. So you probably shouldn't
// use it as a guide to implement your own, normal, rules.
//
bool file_rule::
match (action a, target& t, const string&) const
{
tracer trace ("file_rule::match");
// While strictly speaking we should check for the file's existence
// for every action (because that's the condition for us matching),
// for some actions this is clearly a waste. Say, perform_clean: we
// are not doing anything for this action so not checking if the file
// exists seems harmless.
//
switch (a)
{
case perform_clean_id:
return true;
default:
{
// While normally we shouldn't do any of this in match(), no other
// rule should ever be ambiguous with the fallback one and path/mtime
// access is atomic. In other words, we know what we are doing but
// don't do this in normal rules.
// First check the timestamp. This takes care of the special "trust
// me, this file exists" situations (used, for example, for installed
// stuff where we know it's there, just not exactly where).
//
mtime_target& mt (t.as<mtime_target> ());
timestamp ts (mt.mtime ());
if (ts != timestamp_unknown)
return ts != timestamp_nonexistent;
// Otherwise, if this is not a path_target, then we don't match.
//
path_target* pt (mt.is_a<path_target> ());
if (pt == nullptr)
return false;
const path* p (&pt->path ());
// Assign the path.
//
if (p->empty ())
{
// Since we cannot come up with an extension, ask the target's
// derivation function to treat this as a prerequisite (just like in
// search_existing_file()).
//
if (pt->derive_extension (true) == nullptr)
{
l4 ([&]{trace << "no default extension for target " << *pt;});
return false;
}
p = &pt->derive_path ();
}
ts = mtime (*p);
pt->mtime (ts);
if (ts != timestamp_nonexistent)
return true;
l4 ([&]{trace << "no existing file for target " << *pt;});
return false;
}
}
}
recipe file_rule::
apply (action a, target& t) const
{
// Update triggers the update of this target's prerequisites so it would
// seem natural that we should also trigger their cleanup. However, this
// possibility is rather theoretical so until we see a real use-case for
// this functionality, we simply ignore the clean operation.
//
if (a.operation () == clean_id)
return noop_recipe;
// If we have no prerequisites, then this means this file is up to date.
// Return noop_recipe which will also cause the target's state to be set
// to unchanged. This is an important optimization on which quite a few
// places that deal with predominantly static content rely.
//
if (!t.has_group_prerequisites ()) // Group as in match_prerequisites().
return noop_recipe;
// Match all the prerequisites.
//
match_prerequisites (a, t);
// Note that we used to provide perform_update() which checked that this
// target is not older than any of its prerequisites. However, later we
// realized this is probably wrong: consider a script with a testscript as
// a prerequisite; chances are the testscript will be newer than the
// script and there is nothing wrong with that.
//
return default_recipe;
}
const file_rule file_rule::instance;
// alias_rule
//
bool alias_rule::
match (action, target&, const string&) const
{
return true;
}
recipe alias_rule::
apply (action a, target& t) const
{
// Inject dependency on our directory (note: not parent) so that it is
// automatically created on update and removed on clean.
//
inject_fsdir (a, t, false);
match_prerequisites (a, t);
return default_recipe;
}
const alias_rule alias_rule::instance;
// fsdir_rule
//
bool fsdir_rule::
match (action, target&, const string&) const
{
return true;
}
recipe fsdir_rule::
apply (action a, target& t) const
{
// Inject dependency on the parent directory. Note that it must be first
// (see perform_update_direct()).
//
inject_fsdir (a, t);
match_prerequisites (a, t);
switch (a)
{
case perform_update_id: return &perform_update;
case perform_clean_id: return &perform_clean;
default: assert (false); return default_recipe;
}
}
static bool
fsdir_mkdir (const target& t, const dir_path& d)
{
// Even with the exists() check below this can still be racy so only print
// things if we actually did create it (similar to build2::mkdir()).
//
auto print = [&t, &d] ()
{
if (verb >= 2)
text << "mkdir " << d;
else if (verb && t.ctx.current_diag_noise)
text << "mkdir " << t;
};
// Note: ignoring the dry_run flag.
//
mkdir_status ms;
try
{
ms = try_mkdir (d);
}
catch (const system_error& e)
{
print ();
fail << "unable to create directory " << d << ": " << e << endf;
}
if (ms == mkdir_status::success)
{
print ();
return true;
}
return false;
}
target_state fsdir_rule::
perform_update (action a, const target& t)
{
target_state ts (target_state::unchanged);
// First update prerequisites (e.g. create parent directories) then create
// this directory.
//
// @@ outer: should we assume for simplicity its only prereqs are fsdir{}?
//
if (!t.prerequisite_targets[a].empty ())
ts = straight_execute_prerequisites (a, t);
// The same code as in perform_update_direct() below.
//
const dir_path& d (t.dir); // Everything is in t.dir.
// Generally, it is probably correct to assume that in the majority of
// cases the directory will already exist. If so, then we are going to get
// better performance by first checking if it indeed exists. See
// butl::try_mkdir() for details.
//
// @@ Also skip prerequisites? Can't we return noop in apply?
//
if (!exists (d) && fsdir_mkdir (t, d))
ts |= target_state::changed;
return ts;
}
void fsdir_rule::
perform_update_direct (action a, const target& t)
{
// First create the parent directory. If present, it is always first.
//
const target* p (t.prerequisite_targets[a].empty ()
? nullptr
: t.prerequisite_targets[a][0]);
if (p != nullptr && p->is_a<fsdir> ())
perform_update_direct (a, *p);
// The same code as in perform_update() above.
//
const dir_path& d (t.dir);
if (!exists (d))
fsdir_mkdir (t, d);
}
target_state fsdir_rule::
perform_clean (action a, const target& t)
{
// The reverse order of update: first delete this directory, then clean
// prerequisites (e.g., delete parent directories).
//
// Don't fail if we couldn't remove the directory because it is not empty
// (or is current working directory). In this case rmdir() will issue a
// warning when appropriate.
//
target_state ts (rmdir (t.dir, t, t.ctx.current_diag_noise ? 1 : 2)
? target_state::changed
: target_state::unchanged);
if (!t.prerequisite_targets[a].empty ())
ts |= reverse_execute_prerequisites (a, t);
return ts;
}
const fsdir_rule fsdir_rule::instance;
// noop_rule
//
bool noop_rule::
match (action, target&, const string&) const
{
return true;
}
recipe noop_rule::
apply (action, target&) const
{
return noop_recipe;
}
const noop_rule noop_rule::instance;
// adhoc_rule
//
const dir_path adhoc_rule::recipes_build_dir ("recipes.out");
bool adhoc_rule::
match (action a, target& t, const string& h, optional<action> fallback) const
{
return !fallback && match (a, t, h);
}
bool adhoc_rule::
match (action, target&, const string&) const
{
return true;
}
void adhoc_rule::
dump_attributes (ostream&) const
{
}
// Scope operation callback that cleans up recipe builds.
//
target_state adhoc_rule::
clean_recipes_build (action, const scope& rs, const dir&)
{
context& ctx (rs.ctx);
const dir_path& out_root (rs.out_path ());
dir_path d (out_root / rs.root_extra->build_dir / recipes_build_dir);
if (exists (d))
{
if (rmdir_r (ctx, d))
{
// Clean up build/ if it also became empty (e.g., in case of a build
// with a transient configuration).
//
d = out_root / rs.root_extra->build_dir;
if (empty (d))
rmdir (ctx, d);
return target_state::changed;
}
}
return target_state::unchanged;
}
// adhoc_script_rule
//
bool adhoc_script_rule::
recipe_text (context& ctx, const target& tg, string&& t, attributes& as)
{
// Handle and erase recipe-specific attributes.
//
optional<string> diag;
for (auto i (as.begin ()); i != as.end (); )
{
attribute& a (*i);
const string& n (a.name);
if (n == "diag")
try
{
diag = convert<string> (move (a.value));
}
catch (const invalid_argument& e)
{
fail (as.loc) << "invalid " << n << " attribute value: " << e;
}
else
{
++i;
continue;
}
i = as.erase (i);
}
checksum = sha256 (t).string ();
istringstream is (move (t));
build::script::parser p (ctx);
script = p.pre_parse (tg,
is, loc.file, loc.line + 1,
move (diag), as.loc);
return false;
}
void adhoc_script_rule::
dump_attributes (ostream& os) const
{
// For now we dump it as an attribute whether it was specified or derived
// from the script. Maybe that's ok (we use this in tests)?
//
if (script.diag_name)
{
os << " [";
os << "diag=";
to_stream (os, name (*script.diag_name), true /* quote */, '@');
os << ']';
}
}
void adhoc_script_rule::
dump_text (ostream& os, string& ind) const
{
os << ind << string (braces, '{') << endl;
ind += " ";
if (script.depdb_clear)
os << ind << "depdb clear" << endl;
script::dump (os, ind, script.depdb_lines);
if (script.diag_line)
{
os << ind; script::dump (os, *script.diag_line, true /* newline */);
}
script::dump (os, ind, script.lines);
ind.resize (ind.size () - 2);
os << ind << string (braces, '}');
}
bool adhoc_script_rule::
match (action a, target& t, const string&, optional<action> fb) const
{
if (!fb)
;
// If this is clean for a file target and we are supplying the update,
// then we will also supply the standard clean.
//
else if (a == perform_clean_id &&
*fb == perform_update_id &&
t.is_a<file> ())
;
else
return false;
// It's unfortunate we have to resort to this but we need to remember this
// in apply().
//
t.data (fb.has_value ());
return true;
}
recipe adhoc_script_rule::
apply (action a, target& t) const
{
// Derive file names for the target and its ad hoc group members, if any.
//
for (target* m (&t); m != nullptr; m = m->adhoc_member)
{
if (auto* p = m->is_a<path_target> ())
p->derive_path ();
}
// Inject dependency on the output directory.
//
// We do it always instead of only if one of the targets is path-based in
// case the recipe creates temporary files or some such.
//
inject_fsdir (a, t);
// Match prerequisites.
//
match_prerequisite_members (a, t);
// See if we are providing the standard clean as a fallback.
//
if (t.data<bool> ())
return &perform_clean_depdb;
if (a == perform_update_id && t.is_a<file> ())
{
return [this] (action a, const target& t)
{
return perform_update_file (a, t);
};
}
else
{
return [this] (action a, const target& t)
{
return default_action (a, t);
};
}
}
target_state adhoc_script_rule::
perform_update_file (action a, const target& xt) const
{
tracer trace ("adhoc_script_rule::perform_update_file");
context& ctx (xt.ctx);
const file& t (xt.as<file> ());
const path& tp (t.path ());
// The script can reference a program in one of four ways:
//
// 1. As an (imported) target (e.g., $cli)
//
// 2. As a process_path_ex (e.g., $cxx.path).
//
// 3. As a builtin (e.g., sed)
//
// 4. As a program path/name.
//
// When it comes to change tracking, there is nothing we can do for (4)
// and there is nothing to do for (3) (assuming builtin semantics is
// stable/backwards-compatible). The (2) case is handled automatically by
// hashing all the variable values referenced by the script (see below),
// which in case of process_path_ex includes the checksum, if available.
//
// This leaves the (1) case, which itself splits into two sub-cases: the
// target comes with the dependency information (e.g., imported from a
// project via an export stub) or it does not (e.g., imported as
// installed). We don't need to do anything extra for the first sub-case
// since the target's state/mtime can be relied upon like any other
// prerequisite. Which cannot be said about the second sub-case, where we
// reply on checksum that may be included as part of the target metadata.
//
// So what we are going to do here is hash checksum metadata of every
// executable prerequisite target that has it. We do it before executing
// in order to include ad hoc prerequisites (which feels like the right
// thing to do; the user may mark tools as ad hoc in order to omit them
// from $<). Note, however, that this is only required if the script
// doesn't track the dependency changes itself.
//
sha256 prog_cs;
if (!script.depdb_clear)
{
for (const target* pt: t.prerequisite_targets[a])
{
if (pt != nullptr)
{
if (auto* e = pt->is_a<exe> ())
{
if (auto* c = e->lookup_metadata<string> ("checksum"))
{
prog_cs.append (*c);
}
}
}
}
}
// Update prerequisites and determine if any of them render this target
// out-of-date.
//
timestamp mt (t.load_mtime ());
optional<target_state> ps (execute_prerequisites (a, t, mt));
bool update (!ps);
// We use depdb to track changes to the script itself, input/output file
// names, tools, etc.
//
depdb dd (tp + ".d");
// First should come the rule name/version.
//
if (dd.expect ("adhoc 1") != nullptr)
l4 ([&]{trace << "rule mismatch forcing update of " << t;});
// Then the script checksum.
//
// Ideally, to detect changes to the script semantics, we would hash the
// text with all the variables expanded but without executing any
// commands. In practice, this is easier said than done (think the set
// builtin that receives output of a command that modifies the
// filesystem).
//
// So as the next best thing we are going to hash the unexpanded text as
// well as values of all the variables expanded in it (which we get as a
// side effect of pre-parsing the script). This approach has a number of
// drawbacks:
//
// - We can't handle computed variable names (e.g., $($x ? X : Y)).
//
// - We may "overhash" by including variables that are actually
// script-local.
//
// - There are functions like $install.resolve() with result based on
// external (to the script) information.
//
if (dd.expect (checksum) != nullptr)
l4 ([&]{trace << "recipe text change forcing update of " << t;});
// Track the variables, targets, and prerequisites changes, unless the
// script doesn't track the dependency changes itself.
//
// For each variable hash its name, undefined/null/non-null indicator,
// and the value if non-null.
//
// Note that this excludes the special $< and $> variables which we
// handle below.
//
if (!script.depdb_clear)
{
sha256 cs;
names storage;
for (const string& n: script.vars)
{
cs.append (n);
lookup l;
if (const variable* var = ctx.var_pool.find (n))
l = t[var];
cs.append (!l.defined () ? '\x1' : l->null ? '\x2' : '\x3');
if (l)
{
storage.clear ();
names_view ns (reverse (*l, storage));
for (const name& n: ns)
to_checksum (cs, n);
}
}
if (dd.expect (cs.string ()) != nullptr)
l4 ([&]{trace << "recipe variable change forcing update of " << t;});
}
// Target and prerequisite sets ($> and $<).
//
// How should we hash them? We could hash them as target names (i.e., the
// same as the $>/< content) or as paths (only for path-based targets).
// While names feel more general, they are also more expensive to compute.
// And for path-based targets, path is generally a good proxy for the
// target name. Since the bulk of the ad hoc recipes will presumably be
// operating exclusively on path-based targets, let's do it both ways.
//
if (!script.depdb_clear)
{
auto hash = [ns = names ()] (sha256& cs, const target& t) mutable
{
if (const path_target* pt = t.is_a<path_target> ())
cs.append (pt->path ().string ());
else
{
ns.clear ();
t.as_name (ns);
for (const name& n: ns)
to_checksum (cs, n);
}
};
sha256 tcs;
for (const target* m (&t); m != nullptr; m = m->adhoc_member)
hash (tcs, *m);
if (dd.expect (tcs.string ()) != nullptr)
l4 ([&]{trace << "target set change forcing update of " << t;});
sha256 pcs;
for (const target* pt: t.prerequisite_targets[a])
if (pt != nullptr)
hash (pcs, *pt);
if (dd.expect (pcs.string ()) != nullptr)
l4 ([&]{trace << "prerequisite set change forcing update of " << t;});
}
// Finally the programs checksum.
//
if (!script.depdb_clear)
{
if (dd.expect (prog_cs.string ()) != nullptr)
l4 ([&]{trace << "program checksum change forcing update of " << t;});
}
const scope* bs (nullptr);
const scope* rs (nullptr);
// Execute the custom dependency change tracking commands, if present.
//
if (!script.depdb_lines.empty ())
{
bs = &t.base_scope ();
rs = bs->root_scope ();
// While it would have been nice to reuse the environment for both
// dependency tracking and execution, there are complications (creating
// temporary directory, etc).
//
build::script::environment e (a, t, false /* temp_dir */);
build::script::parser p (ctx);
for (const script::line& l: script.depdb_lines)
{
names ns (p.execute_special (*rs, *bs, e, l));
// These should have been enforced during pre-parsing.
//
assert (!ns.empty ()); // <cmd> ... <newline>
assert (l.tokens.size () > 2); // 'depdb' <cmd> ... <newline>
const string& cmd (ns[0].value);
location loc (l.tokens[0].location ());
if (cmd == "hash")
{
sha256 cs;
for (auto i (ns.begin () + 1); i != ns.end (); ++i) // Skip <cmd>.
to_checksum (cs, *i);
if (dd.expect (cs.string ()) != nullptr)
l4 ([&] {
diag_record dr (trace);
dr << "'depdb hash' argument change forcing update of " << t <<
info (loc); script::dump (dr.os, l);
});
}
else if (cmd == "string")
{
string s;
try
{
s = convert<string> (names (move_iterator (ns.begin () + 1),
move_iterator (ns.end ())));
}
catch (const invalid_argument& e)
{
fail (l.tokens[2].location ())
<< "invalid 'depdb string' argument: " << e;
}
if (dd.expect (s) != nullptr)
l4 ([&] {
diag_record dr (trace);
dr << "'depdb string' argument change forcing update of "
<< t <<
info (loc); script::dump (dr.os, l);
});
}
else
assert (false);
}
}
// Update if depdb mismatch.
//
if (dd.writing () || dd.mtime > mt)
update = true;
dd.close ();
// If nothing changed, then we are done.
//
if (!update)
return *ps;
if (!ctx.dry_run || verb != 0)
{
if (bs == nullptr)
{
bs = &t.base_scope ();
rs = bs->root_scope ();
}
build::script::environment e (a, t, script.temp_dir);
build::script::parser p (ctx);
if (verb == 1)
{
if (script.diag_line)
{
text << p.execute_special (*rs, *bs, e, *script.diag_line);
}
else
{
// @@ TODO (and below):
//
// - we are printing target, not source (like in most other places)
//
// - printing of ad hoc target group (the {hxx cxx}{foo} idea)
//
// - if we are printing prerequisites, should we print all of them
// (including tools)?
//
text << *script.diag_name << ' ' << t;
}
}
if (!ctx.dry_run || verb >= 2)
{
build::script::default_runner r;
p.execute (*rs, *bs, e, script, r);
if (!ctx.dry_run)
dd.check_mtime (tp);
}
}
t.mtime (system_clock::now ());
return target_state::changed;
}
target_state adhoc_script_rule::
default_action (action a, const target& t) const
{
tracer trace ("adhoc_script_rule::default_action");
context& ctx (t.ctx);
execute_prerequisites (a, t);
if (!ctx.dry_run || verb != 0)
{
const scope& bs (t.base_scope ());
const scope& rs (*bs.root_scope ());
build::script::environment e (a, t, script.temp_dir);
build::script::parser p (ctx);
if (verb == 1)
{
if (script.diag_line)
{
text << p.execute_special (rs, bs, e, *script.diag_line);
}
else
{
// @@ TODO: as above
//
text << *script.diag_name << ' ' << t;
}
}
if (!ctx.dry_run || verb >= 2)
{
build::script::default_runner r;
p.execute (rs, bs, e, script, r);
}
}
return target_state::changed;
}
// cxx_rule_v1
//
bool cxx_rule_v1::
match (action, target&, const string&) const
{
return true;
}
// adhoc_cxx_rule
//
adhoc_cxx_rule::
adhoc_cxx_rule (const location& l, size_t b, uint64_t v, optional<string> s)
: adhoc_rule (l, b), version (v), separator (move (s)), impl (nullptr)
{
if (v != 1)
fail (l) << "unsupported c++ recipe version " << v;
}
bool adhoc_cxx_rule::
recipe_text (context&, const target&, string&& t, attributes&)
{
code = move (t);
return true;
}
adhoc_cxx_rule::
~adhoc_cxx_rule ()
{
delete impl.load (memory_order_relaxed); // Serial execution.
}
void adhoc_cxx_rule::
dump_text (ostream& os, string& ind) const
{
// @@ TODO: indentation is multi-line recipes is off (would need to insert
// indentation after every newline).
//
os << ind << string (braces, '{') << " c++ " << version << endl
<< ind << code
<< ind << string (braces, '}');
}
// From module.cxx.
//
void
create_module_context (context&, const location&);
const target&
update_in_module_context (context&, const scope&, names tgt,
const location&, const path& bf);
pair<void*, void*>
load_module_library (const path& lib, const string& sym, string& err);
bool adhoc_cxx_rule::
match (action a, target& t, const string& hint) const
{
tracer trace ("adhoc_cxx_rule::match");
context& ctx (t.ctx);
const scope& rs (t.root_scope ());
// The plan is to reduce this to the build system module case as much as
// possible. Specifically, we switch to the load phase, create a module-
// like library with the recipe text as a rule implementation, then build
// and load it.
//
// Since the recipe can be shared among multiple targets, several threads
// can all be trying to do this in parallel.
//
// We use the relaxed memory order here because any change must go through
// the serial load phase. In other words, all we need here is atomicity
// with ordering/visibility provided by the phase mutex.
//
cxx_rule* impl (this->impl.load (memory_order_relaxed));
while (impl == nullptr) // Breakout loop.
{
// Switch the phase to (serial) load and re-check.
//
phase_switch ps (ctx, run_phase::load);
if ((impl = this->impl.load (memory_order_relaxed)) != nullptr)
break;
using create_function = cxx_rule_v1* (const location&, target_state);
using load_function = create_function* ();
// The only way to guarantee that the name of our module matches its
// implementation is to based the name on the implementation hash (plus
// the language, in case we support other compiled implementations in
// the future).
//
// Unfortunately, this means we will be creating a new project (and
// leaving behind the old one as garbage) for every change to the
// recipe. On the other hand, if the recipe is moved around unchanged,
// we will reuse the same project. In fact, two different recipes (e.g.,
// in different buildfiles) with the same text will share the project.
//
// The fact that we don't incorporate the recipe location into the hash
// but include it in the source (in the form of the #line directive; see
// below) has its own problems. If we do nothing extra here, then if a
// "moved" but otherwise unchanged recipe is updated (for example,
// because of changes in the build system core), then we may end up with
// bogus location in the diagnostics.
//
// The straightforward solution would be to just update the location in
// the source code if it has changed. This, however, will lead to
// unnecessary and probably surprising recompilations since any line
// count change before the recipe will trigger this update. One key
// observation here is that we need accurate location information only
// if we are going to recompile the recipe but the change to location
// itself does not render the recipe out of date. So what we going to do
// is factor the location information into its own small header and then
// keep it up-to-date without changing its modification time.
//
// This works well if the project is not shared by multiple recipes.
// However, if we have recipes in several buildfiles with identical
// text, then the location information may end up yo-yo'ing depending on
// which recipe got here first.
//
// There doesn't seem to be much we can do about it without incurring
// other drawbacks/overheads. So the answer is for the user to use an ad
// hoc rule with the common implementation instead of a bunch of
// duplicate recipes.
//
string id;
{
sha256 cs;
cs.append ("c++");
cs.append (separator ? *separator : "");
cs.append (code);
id = cs.abbreviated_string (12);
}
dir_path pd (rs.out_path () /
rs.root_extra->build_dir /
recipes_build_dir /= id);
path bf (pd / std_buildfile_file);
string sym ("load_" + id);
// Check whether the file exists and its last line matches the specified
// signature.
//
// Note: we use the last instead of the first line for extra protection
// against incomplete writes.
//
auto check_sig = [] (const path& f, const string& s) -> bool
{
try
{
if (!file_exists (f))
return false;
ifdstream ifs (f);
string l;
while (ifs.peek () != ifdstream::traits_type::eof ())
getline (ifs, l);
return l == s;
}
catch (const io_error& e)
{
fail << "unable to read " << f << ": " << e << endf;
}
catch (const system_error& e)
{
fail << "unable to access " << f << ": " << e << endf;
}
};
// Calculate (and cache) the global/local fragments split.
//
struct fragments
{
size_t global_p; // Start position.
size_t global_n; // Length (0 if no global fragment).
location global_l; // Position.
size_t local_p;
size_t local_n;
location local_l;
};
auto split = [this, f = optional<fragments> ()] () mutable ->
const fragments&
{
if (f)
return *f;
// Note that the code starts from the next line thus +1.
//
location gl (loc.file, loc.line + 1, 1);
if (!separator)
{
f = fragments {0, 0, location (), 0, code.size (), gl};
return *f;
}
// Iterate over lines (keeping track of the current line) looking
// for the separator.
//
uint64_t l (gl.line);
for (size_t b (0), e (b), n (code.size ()); b < n; b = e + 1, l++)
{
if ((e = code.find ('\n', b)) == string::npos)
e = n;
// Trim the line.
//
size_t tb (b), te (e);
auto ws = [] (char c) {return c == ' ' || c == '\t' || c == '\r';};
for (; tb != te && ws (code[tb ]); ++tb) ;
for (; te != tb && ws (code[te - 1]); --te) ;
// text << "'" << string (code, tb, te - tb) << "'";
if (code.compare (tb, te - tb, *separator) == 0)
{
// End the global fragment at the previous newline and start the
// local fragment at the beginning of the next line.
//
location ll (loc.file, l + 1, 1);
if (++e >= n)
fail (ll) << "empty c++ recipe local fragment";
f = fragments {0, b, gl, e, n - e, ll};
return *f;
}
}
fail (loc) << "c++ recipe fragment separator '" << *separator
<< "' not found" << endf;
};
bool nested (ctx.module_context == &ctx);
// Create the build context if necessary.
//
if (ctx.module_context == nullptr)
{
if (!ctx.module_context_storage)
fail (loc) << "unable to update ad hoc recipe for target " << t <<
info << "building of ad hoc recipes is disabled";
create_module_context (ctx, loc);
}
// "Switch" to the module context.
//
context& ctx (*t.ctx.module_context);
const uint16_t verbosity (3); // Project creation command verbosity.
// Project and location signatures.
//
// Specifically, we update the project version when changing anything
// which would make the already existing projects unusable.
//
const string& lf (!loc.file.path.empty ()
? loc.file.path.string ()
: loc.file.name ? *loc.file.name : string ());
const string psig ("# c++ " + to_string (version));
const string lsig ("// " + lf + ':' + to_string (loc.line));
// Check whether we need to (re)create the project.
//
optional<bool> altn (false); // Standard naming scheme.
bool create (!is_src_root (pd, altn));
if (!create && (create = !check_sig (bf, psig)))
rmdir_r (ctx, pd, false, verbosity); // Never dry-run.
path of;
ofdstream ofs;
if (create)
try
{
const fragments& frag (split ());
// Write ad hoc config.build that loads the ~build2 configuration.
// This way the configuration will be always in sync with ~build2
// and we can update the recipe manually (e.g., for debugging).
//
create_project (
pd,
dir_path (), /* amalgamation */
{}, /* boot_modules */
"cxx.std = latest", /* root_pre */
{"cxx."}, /* root_modules */
"", /* root_post */
string ("config"), /* config_module */
string ("config.config.load = ~build2"), /* config_file */
false, /* buildfile */
"build2 core", /* who */
verbosity); /* verbosity */
// Write the rule source file.
//
of = path (pd / "rule.cxx");
if (verb >= verbosity)
text << (verb >= 2 ? "cat >" : "save ") << of;
ofs.open (of);
ofs << "#include \"location.hxx\"" << '\n'
<< '\n';
// Include every header that can plausibly be needed by a rule.
//
// @@ TMP: any new headers to add? [Keep this note for review.]
//
ofs << "#include <libbuild2/types.hxx>" << '\n'
<< "#include <libbuild2/forward.hxx>" << '\n'
<< "#include <libbuild2/utility.hxx>" << '\n'
<< '\n'
<< "#include <libbuild2/file.hxx>" << '\n'
<< "#include <libbuild2/rule.hxx>" << '\n'
<< "#include <libbuild2/depdb.hxx>" << '\n'
<< "#include <libbuild2/scope.hxx>" << '\n'
<< "#include <libbuild2/target.hxx>" << '\n'
<< "#include <libbuild2/context.hxx>" << '\n'
<< "#include <libbuild2/variable.hxx>" << '\n'
<< "#include <libbuild2/algorithm.hxx>" << '\n'
<< "#include <libbuild2/filesystem.hxx>" << '\n'
<< "#include <libbuild2/diagnostics.hxx>" << '\n'
<< '\n';
// Write the global fragment, if any. Note that it always includes the
// trailing newline.
//
if (frag.global_n != 0)
{
// Use the #line directive to point diagnostics to the code in the
// buildfile. Note that there is no easy way to restore things to
// point back to the source file (other than another #line with a
// line and a file). Let's not bother for now.
//
ofs << "#line RECIPE_GLOBAL_LINE RECIPE_FILE" << '\n';
ofs.write (code.c_str () + frag.global_p, frag.global_n);
ofs << '\n';
}
// Normally the recipe code will have one level of indentation so
// let's not indent the namespace level to match.
//
ofs << "namespace build2" << '\n'
<< "{" << '\n'
<< '\n';
// If we want the user to be able to supply a custom constuctor, then
// we have to give the class a predictable name (i.e., we cannot use
// id as part of its name) and put it into an unnamed namespace. One
// clever idea is to call the class `constructor` but the name could
// also be used for a custom destructor (still could work) or for name
// qualification (would definitely look bizarre).
//
// In this light the most natural name is probable `rule`. The issue
// is we already have this name in the build2 namespace (and its our
// indirect base). In fact, any name that we choose could in the
// future conflict with something in that namespace so maybe it makes
// sense to bite the bullet and pick a name that is least likely to be
// used by the user directly (can always use cxx_rule instead).
//
ofs << "namespace" << '\n'
<< "{" << '\n'
<< "class rule: public cxx_rule_v1" << '\n'
<< "{" << '\n'
<< "public:" << '\n'
<< '\n';
// Inherit base constructor. This way the user may provide their own
// but don't have to.
//
ofs << " using cxx_rule_v1::cxx_rule_v1;" << '\n'
<< '\n';
// An extern "C" function cannot throw which can happen in case of a
// user-defined constructor. So we need an extra level of indirection.
// We incorporate id to make sure it doesn't conflict with anything
// user-defined.
//
ofs << " static cxx_rule_v1*" << '\n'
<< " create_" << id << " (const location& l, target_state s)" << '\n'
<< " {" << '\n'
<< " return new rule (l, s);" << '\n'
<< " }" << '\n'
<< '\n';
// Use the #line directive to point diagnostics to the code in the
// buildfile similar to the global fragment above.
//
ofs << "#line RECIPE_LOCAL_LINE RECIPE_FILE" << '\n';
// Note that the local fragment always includes the trailing newline.
//
ofs.write (code.c_str () + frag.local_p, frag.local_n);
ofs << "};" << '\n'
<< '\n';
// Add an alias that we can use unambiguously in the load function.
//
ofs << "using rule_" << id << " = rule;" << '\n'
<< "}" << '\n'
<< '\n';
// Entry point.
//
ofs << "extern \"C\"" << '\n'
<< "#ifdef _WIN32" << '\n'
<< "__declspec(dllexport)" << '\n'
<< "#endif" << '\n'
<< "cxx_rule_v1* (*" << sym << " ()) (const location&, target_state)" << '\n'
<< "{" << '\n'
<< " return &rule_" << id << "::create_" << id << ";" << '\n'
<< "}" << '\n'
<< '\n';
ofs << "}" << '\n';
ofs.close ();
// Write buildfile.
//
of = bf;
if (verb >= verbosity)
text << (verb >= 2 ? "cat >" : "save ") << of;
ofs.open (of);
ofs << "import imp_libs += build2%lib{build2}" << '\n'
<< "libs{" << id << "}: cxx{rule} hxx{location} $imp_libs" << '\n'
<< '\n'
<< psig << '\n';
ofs.close ();
}
catch (const io_error& e)
{
fail << "unable to write to " << of << ": " << e;
}
// Update the library target in the module context.
//
const target* l (nullptr);
do // Breakout loop.
{
// Load the project in the module context.
//
// Note that it's possible it has already been loaded (see above about
// the id calculation).
//
scope& rs (load_project (ctx, pd, pd, false /* forwarded */));
auto find_target = [&ctx, &rs, &pd, &id] ()
{
const target_type* tt (rs.find_target_type ("libs"));
assert (tt != nullptr);
const target* t (
ctx.targets.find (*tt, pd, dir_path () /* out */, id));
assert (t != nullptr);
return t;
};
// If the project has already been loaded then, as an optimization,
// check if the target has already been updated (this will make a
// difference we if we have identical recipes in several buildfiles,
// especially to the location update that comes next).
//
if (!source_once (rs, rs, bf))
{
l = find_target ();
if (l->executed_state (perform_update_id) != target_state::unknown)
break;
}
// Create/update the recipe location header.
//
// For update, preserve the file timestamp in order not to render the
// recipe out of date.
//
of = path (pd / "location.hxx");
if (!check_sig (of, lsig))
try
{
const fragments& frag (split ());
entry_time et (file_time (of));
if (verb >= verbosity)
text << (verb >= 2 ? "cat >" : "save ") << of;
ofs.open (of);
// Recipe file and line for the #line directive above. We also need
// to escape backslashes (Windows paths).
//
ofs << "#define RECIPE_FILE \"" << sanitize_strlit (lf) << '"'<< '\n';
if (frag.global_n != 0)
ofs << "#define RECIPE_GLOBAL_LINE " << frag.global_l.line << '\n';
ofs << "#define RECIPE_LOCAL_LINE " << frag.local_l.line << '\n'
<< '\n'
<< lsig << '\n';
ofs.close ();
if (et.modification != timestamp_nonexistent)
file_time (of, et);
}
catch (const io_error& e)
{
fail << "unable to write to " << of << ": " << e;
}
catch (const system_error& e)
{
fail << "unable to get/set timestamp for " << of << ": " << e;
}
if (nested)
{
// This means there is a perform update action already in progress
// in this context. So we are going to switch the phase and
// perform direct match and update (similar how we do this for
// generated headers).
//
// Note that since neither match nor execute are serial phases, it
// means other targets in this context can be matched and executed
// in paralellel with us.
//
if (l == nullptr)
l = find_target ();
phase_switch mp (ctx, run_phase::match);
if (build2::match (perform_update_id, *l) != target_state::unchanged)
{
phase_switch ep (ctx, run_phase::execute);
execute (a, *l);
}
}
else
{
// Cutoff the existing diagnostics stack and push our own entry.
//
diag_frame::stack_guard diag_cutoff (nullptr);
auto df = make_diag_frame (
[this, &t] (const diag_record& dr)
{
dr << info (loc) << "while updating ad hoc recipe for target "
<< t;
});
l = &update_in_module_context (
ctx, rs, names {name (pd, "libs", id)},
loc, bf);
}
} while (false);
// Load the library.
//
const path& lib (l->as<file> ().path ());
// Note again that it's possible the library has already been loaded
// (see above about the id calculation).
//
string err;
pair<void*, void*> hs (load_module_library (lib, sym, err));
// These normally shouldn't happen unless something is seriously broken.
//
if (hs.first == nullptr)
fail (loc) << "unable to load recipe library " << lib << ": " << err;
if (hs.second == nullptr)
fail (loc) << "unable to lookup " << sym << " in recipe library "
<< lib << ": " << err;
{
auto df = make_diag_frame (
[this](const diag_record& dr)
{
if (verb != 0)
dr << info (loc) << "while initializing ad hoc recipe";
});
load_function* lf (function_cast<load_function*> (hs.second));
create_function* cf (lf ());
impl = cf (loc, l->executed_state (perform_update_id));
this->impl.store (impl, memory_order_relaxed); // Still in load phase.
}
}
return impl->match (a, t, hint);
}
recipe adhoc_cxx_rule::
apply (action a, target& t) const
{
return impl.load (memory_order_relaxed)->apply (a, t);
}
}
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