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// file : libbuild2/module.hxx -*- C++ -*-
// copyright : Copyright (c) 2014-2019 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#ifndef LIBBUILD2_MODULE_HXX
#define LIBBUILD2_MODULE_HXX
#include <map>
#include <libbuild2/types.hxx>
#include <libbuild2/forward.hxx>
#include <libbuild2/utility.hxx>
#include <libbuild2/context.hxx>
#include <libbuild2/variable.hxx>
#include <libbuild2/diagnostics.hxx>
#include <libbuild2/export.hxx>
namespace build2
{
// A few high-level notes on the terminology: From the user's perspective,
// the module is "loaded" (with the `using` directive). From the
// implementation's perspectives, the module library is "loaded" and the
// module is "bootstrapped" (or "booted" for short) and then "initialized"
// (or "inited").
class module_base
{
public:
virtual
~module_base () = default;
};
// Return true if the module should be initialized first (the order of
// initialization within each group is unspecified).
//
using module_boot_function =
bool (scope& root,
const location&,
unique_ptr<module_base>&);
// Return false if the module configuration (normally based on the default
// values) was unsuccessful but this is not (yet) an error. One example
// would be the optional use of a module. Or a module might remain
// unconfigured for as long as it is actually not used (e.g., install,
// dist). The return value is used to set the <module>.configured variable.
//
using module_init_function =
bool (scope& root,
scope& base,
const location&,
unique_ptr<module_base>&,
bool first, // First time for this project.
bool optional, // Loaded with using? (optional module).
const variable_map& hints); // Configuration hints (see below).
// If the boot function is not NULL, then such a module is said to require
// bootstrapping and must be loaded in bootstrap.build.
//
struct module_functions
{
const char* name; // Module/submodule name.
module_boot_function* boot;
module_init_function* init;
};
// The build2_<name>_load() function will be written in C++ and will be
// called from C++ but we need to suppress name mangling to be able to use
// dlsym() or equivalent, thus extern "C".
//
// The <name> part in the function name is the main module name without
// submodule components (for example, `c` in `c.config`) and the load
// function is expected to return boot/init functions for all its submodules
// (if any) as well as for the module itself as an array of module_functions
// terminated with an all-NULL entry.
//
// Note that the load function is guaranteed to be called during serial
// execution (either from main() or during the load phase).
//
extern "C"
using module_load_function = const module_functions* ();
// Module state.
//
struct module_state
{
bool boot; // True if the module boot'ed but not yet init'ed.
bool first; // True if the boot'ed module must be init'ed first.
module_init_function* init;
unique_ptr<module_base> module;
const location loc; // Boot location.
};
struct module_map: std::map<string, module_state>
{
template <typename T>
T*
find_module (const string& name) const
{
auto i (find (name));
return i != end ()
? static_cast<T*> (i->second.module.get ())
: nullptr;
}
};
// Boot the specified module loading its library if necessary.
//
LIBBUILD2_SYMEXPORT void
boot_module (scope& root, const string& name, const location&);
// Init the specified module loading its library if necessary. Used by the
// parser but also by some modules to init prerequisite modules. Return a
// pointer to the corresponding module state if the module was both
// successfully loaded and configured and NULL otherwise (which can only
// happen if optional is true). Note that the return can be used as a bool.
//
// The config_hints variable map can be used to pass configuration hints
// from one module to another. For example, the cxx modude may pass the
// target platform (which was extracted from the C++ compiler) to the bin
// module (which may not always be able to extract the same information from
// its tools).
//
LIBBUILD2_SYMEXPORT module_state*
init_module (scope& root,
scope& base,
const string& name,
const location&,
bool optional = false,
const variable_map& config_hints = empty_variable_map);
// A wrapper over init_module() to use from other modules that incorporates
// the <name>.loaded variable check (use init_module() directly to sidestep
// this check).
//
bool
load_module (scope& root,
scope& base,
const string& name,
const location&,
bool optional,
const variable_map& config_hints = empty_variable_map);
// As above but always load and return a reference to the module instance
// pointer (so it can be moved).
//
unique_ptr<module_base>&
load_module (scope& root,
scope& base,
const string& name,
const location&,
const variable_map& config_hints = empty_variable_map);
template <typename T>
inline T&
load_module (scope& root,
scope& base,
const string& name,
const location& l,
const variable_map& config_hints = empty_variable_map)
{
return static_cast<T&> (*load_module (root, base, name, l, config_hints));
}
// Loaded modules (as in libraries).
//
// A NULL entry for the main module indicates that a module library was not
// found.
//
using loaded_module_map = std::map<string, const module_functions*>;
// The loaded_modules map is locked per top-level (as opposed to nested)
// context (see context.hxx for details).
//
// Note: should only be constructed during context-wide serial execution.
//
class LIBBUILD2_SYMEXPORT loaded_modules_lock
{
public:
explicit
loaded_modules_lock (context& c)
: ctx_ (c), lock_ (mutex_, defer_lock)
{
if (ctx_.modules_lock == nullptr)
{
lock_.lock ();
ctx_.modules_lock = this;
}
}
~loaded_modules_lock ()
{
if (ctx_.modules_lock == this)
ctx_.modules_lock = nullptr;
}
private:
static mutex mutex_;
context& ctx_;
mlock lock_;
};
LIBBUILD2_SYMEXPORT extern loaded_module_map loaded_modules;
// Load a builtin module (i.e., a module linked as a static/shared library
// or that is part of the build system driver).
//
// Note: assumes serial execution.
//
LIBBUILD2_SYMEXPORT void
load_builtin_module (module_load_function*);
}
#endif // LIBBUILD2_MODULE_HXX
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