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|
// file : libbuild2/module.cxx -*- C++ -*-
// license : MIT; see accompanying LICENSE file
#include <libbuild2/module.hxx>
#ifndef BUILD2_BOOTSTRAP
# ifndef _WIN32
# include <dlfcn.h>
# else
# include <libbutl/win32-utility.hxx>
# endif
#endif
#include <libbuild2/file.hxx> // import_*()
#include <libbuild2/scope.hxx>
#include <libbuild2/target.hxx>
#include <libbuild2/variable.hxx>
#include <libbuild2/operation.hxx>
#include <libbuild2/diagnostics.hxx>
// Core modules bundled with libbuild2.
//
#include <libbuild2/dist/init.hxx>
#include <libbuild2/test/init.hxx>
#include <libbuild2/config/init.hxx>
#include <libbuild2/install/init.hxx>
using namespace std;
using namespace butl;
namespace build2
{
mutex loaded_modules_lock::mutex_;
loaded_module_map loaded_modules;
void
load_builtin_module (module_load_function* lf)
{
for (const module_functions* i (lf ()); i->name != nullptr; ++i)
loaded_modules[i->name] = i;
}
// Sorted array of bundled modules (excluding core modules bundled with
// libbuild2; see below).
//
static const char* bundled_modules[] = {
"bash",
"bin",
"c",
"cc",
"cxx",
"in",
"version"
};
static inline bool
bundled_module (const string& mod)
{
return binary_search (
bundled_modules,
bundled_modules + sizeof (bundled_modules) / sizeof (*bundled_modules),
mod);
}
// Note: also used by ad hoc recipes thus not static.
//
void
create_module_context (context& ctx, const location& loc, const char* what)
{
assert (ctx.module_context == nullptr);
if (!ctx.module_context_storage)
fail (loc) << "unable to update " << what <<
info << "updating of " << what << "s is disabled";
assert (*ctx.module_context_storage == nullptr);
// Since we are using the same scheduler, it makes sense to reuse the
// same global mutexes. Also disable nested module context for good
// measure.
//
ctx.module_context_storage->reset (
new context (ctx.sched,
ctx.mutexes,
false, /* match_only */
false, /* dry_run */
ctx.keep_going,
ctx.global_var_overrides, /* cmd_vars */
nullopt)); /* module_context */
// We use the same context for building any nested modules that might be
// required while building modules.
//
ctx.module_context = ctx.module_context_storage->get ();
ctx.module_context->module_context = ctx.module_context;
// Setup the context to perform update. In a sense we have a long-running
// perform meta-operation batch (indefinite, in fact, since we never call
// the meta-operation's *_post() callbacks) in which we periodically
// execute the update operation.
//
if (mo_perform.meta_operation_pre != nullptr)
mo_perform.meta_operation_pre ({} /* parameters */, loc);
ctx.module_context->current_meta_operation (mo_perform);
if (mo_perform.operation_pre != nullptr)
mo_perform.operation_pre ({} /* parameters */, update_id);
ctx.module_context->current_operation (op_update);
}
// Note: also used by ad hoc recipes thus not static.
//
const target&
update_in_module_context (context& ctx, const scope& rs, names tgt,
const location& loc, const path& bf,
const char* what, const char* name)
{
action_targets tgs;
{
action a (perform_id, update_id);
// Cutoff the existing diagnostics stack and push our own entry.
//
diag_frame::stack_guard diag_cutoff (nullptr);
auto df = make_diag_frame (
[&loc, what, name] (const diag_record& dr)
{
dr << info (loc) << "while " << what;
if (name != nullptr)
dr << ' ' << name;
});
// Un-tune the scheduler.
//
// Note that we can only do this if we are running serially because
// otherwise we cannot guarantee the scheduler is idle (we could have
// waiting threads from the outer context). This is fine for now since
// the only two tuning level we use are serial and full concurrency
// (turns out currently we don't really need this: we will always be
// called during load or match phases and we always do parallel match;
// but let's keep it in case things change).
//
auto sched_tune (ctx.sched.serial ()
? scheduler::tune_guard (ctx.sched, 0)
: scheduler::tune_guard ());
// Remap verbosity level 0 to 1 unless we were requested to be silent.
// Failed that, we may have long periods of seemingly nothing happening
// while we quietly update the module, which may look like things have
// hung up.
//
// @@ CTX: modifying global verbosity level won't work if we have
// multiple top-level contexts running in parallel.
//
auto verbg = make_guard (
[z = !silent && verb == 0 ? (verb = 1, true) : false] ()
{
if (z)
verb = 0;
});
// Note that for now we suppress progress since it would clash with
// the progress of what we are already doing (maybe in the future we
// can do save/restore but then we would need some sort of
// diagnostics that we have switched to another task).
//
mo_perform.search ({}, /* parameters */
rs, /* root scope */
rs, /* base scope */
bf, /* buildfile */
rs.find_target_key (tgt, loc),
loc,
tgs);
mo_perform.match ({}, /* parameters */
a,
tgs,
1, /* diag (failures only) */
false /* progress */);
mo_perform.execute ({}, /* parameters */
a,
tgs,
1, /* diag (failures only) */
false /* progress */);
}
assert (tgs.size () == 1);
return tgs[0].as<target> ();
}
// Note: also used by ad hoc recipes thus not static.
//
pair<void* /* handle */, void* /* symbol */>
load_module_library (const path& lib, const string& sym, string& err)
{
// Note that we don't unload our modules since it's not clear what would
// the benefit be.
//
void* h (nullptr);
void* s (nullptr);
#ifndef _WIN32
// Use RTLD_NOW instead of RTLD_LAZY to both speed things up (we are going
// to use this module now) and to detect any symbol mismatches.
//
if ((h = dlopen (lib.string ().c_str (), RTLD_NOW | RTLD_GLOBAL)))
{
s = dlsym (h, sym.c_str ());
if (s == nullptr)
err = dlerror ();
}
else
err = dlerror ();
#else
if (HMODULE m = LoadLibrary (lib.string ().c_str ()))
{
h = static_cast<void*> (m);
s = function_cast<void*> (GetProcAddress (m, sym.c_str ()));
if (s == nullptr)
err = win32::last_error_msg ();
}
else
err = win32::last_error_msg ();
#endif
return make_pair (h, s);
}
static module_load_function*
import_module (scope& bs,
const string& mod,
const location& loc,
bool boot,
bool opt)
{
tracer trace ("import_module");
// Take care of core modules that are bundled with libbuild2 in case they
// are not pre-loaded by the driver.
//
if (mod == "config") return &config::build2_config_load;
else if (mod == "dist") return &dist::build2_dist_load;
else if (mod == "install") return &install::build2_install_load;
else if (mod == "test") return &test::build2_test_load;
bool bundled (bundled_module (mod));
// Importing external modules during bootstrap is problematic: we haven't
// loaded config.build nor entered all the variable overrides so it's not
// clear what import() can do except confuse matters. So this requires
// more thinking.
//
if (boot && !bundled)
{
fail (loc) << "unable to load build system module " << mod <<
info << "loading external modules during bootstrap is not yet "
<< "supported";
}
module_load_function* r (nullptr);
// No dynamic loading of build system modules during bootstrap.
//
#ifdef BUILD2_BOOTSTRAP
if (!opt)
fail (loc) << "unknown build system module " << mod <<
info << "running bootstrap build system";
#else
context& ctx (bs.ctx);
// See if we can import a target for this module.
//
path lib;
// If this is a top-level module update, then we use the nested context.
// If, however, this is a nested module update (i.e., a module required
// while updating a module), then we reuse the same module context.
//
// If you are wondering why don't we always use the top-level context, the
// reason is that it might be running a different meta/operation (say,
// configure or clean); with the nested context we always know it is
// perform update.
//
// And the reason for not simply creating a nested context for each nested
// module update is due to the no-overlap requirement of contexts: while
// we can naturally expect the top-level project(s) and the modules they
// require to be in separate configurations that don't shared anything,
// the same does not hold for build system modules. In fact, it would be
// natural to have a single build configuration for all of them and they
// could plausibly share some common libraries.
//
bool nested (ctx.module_context == &ctx);
// If this is one of the bundled modules, the project name is build2,
// otherwise -- libbuild2-<mod>.
//
project_name proj;
try
{
proj = project_name (bundled ? "build2" : "libbuild2-" + mod);
}
catch (const invalid_argument& e)
{
fail (loc) << "invalid build system module '" << mod << "': " << e;
}
// The target we are looking for is <prj>%libs{build2-<mod>}.
//
// We only search in subprojects if this is a nested module update
// (remember, if it's top-level, then it must be in an isolated
// configuration).
//
pair<name, optional<dir_path>> ir (
import_search (bs,
name (proj, dir_path (), "libs", "build2-" + mod),
opt,
nullopt /* metadata */,
nested /* subprojects */,
loc));
if (ir.first.empty ())
{
assert (opt);
return nullptr;
}
if (ir.second)
{
// What if a module is specified with config.import.<mod>.<lib>.libs?
// Note that this could still be a project-qualified target.
//
if (ir.second->empty ())
fail (loc) << "direct module target importation not yet supported";
// We found the module as a target in a project. Now we need to update
// the target (which will also give us the shared library path).
//
l5 ([&]{trace << "found " << ir.first << " in " << *ir.second;});
// Create the build context if necessary.
//
if (ctx.module_context == nullptr)
create_module_context (ctx, loc, "build system module");
// Inherit loaded_modules lock from the outer context.
//
ctx.module_context->modules_lock = ctx.modules_lock;
// "Switch" to the module context.
//
context& ctx (*bs.ctx.module_context);
// Load the imported project in the module context.
//
pair<names, const scope&> lr (
import_load (ctx, move (ir), false /* metadata */, loc));
l5 ([&]{trace << "loaded " << lr.first;});
// What happens next depends on whether this is a top-level or nested
// module update.
//
if (nested)
{
// This could be initial or exclusive load.
//
// @@ TODO
//
fail (loc) << "nested build system module updates not yet supported";
}
else
{
const scope& rs (lr.second);
const target& l (
update_in_module_context (
ctx, rs, move (lr.first),
loc, path (), "loading build system module", mod.c_str ()));
if (!l.is_a ("libs"))
fail (loc) << "wrong export from build system module " << mod;
lib = l.as<file> ().path ();
l5 ([&]{trace << "updated " << lib;});
}
ctx.modules_lock = nullptr; // For good measure.
}
else
{
// No module project found. Form the shared library name (incorporating
// build system core version) and try using system-default search
// (installed, rpath, etc).
// @@ This is unfortunate: it would have been nice to do something
// similar to what we've done for exe{}. While libs{} is in the bin
// module, we could bring it in (we've done it for exe{}). The
// problems are: it is intertwined with its group (lib{}) and we
// don't have any mechanisms to deal with prefixes, only extensions.
//
const char* pfx;
const char* sfx;
#if defined(__MINGW32__)
pfx = "libbuild2-"; sfx = ".dll";
#elif defined(_WIN32)
pfx = "build2-"; sfx = ".dll";
#elif defined(__APPLE__)
pfx = "libbuild2-"; sfx = ".dylib";
#else
pfx = "libbuild2-"; sfx = ".so";
#endif
lib = path (pfx + mod + '-' + build_version_interface + sfx);
l5 ([&]{trace << "system-default search for " << lib;});
}
// The build2_<mod>_load() symbol name.
//
string sym (sanitize_identifier ("build2_" + mod + "_load"));
string err;
pair<void*, void*> hs (load_module_library (lib, sym, err));
if (hs.first != nullptr)
{
// I don't think we should ignore this even if the module is optional.
//
if (hs.second == nullptr)
fail (loc) << "unable to lookup " << sym << " in build system module "
<< mod << " (" << lib << "): " << err;
r = function_cast<module_load_function*> (hs.second);
}
else if (!opt)
{
// Add import suggestion similar to import phase 2.
//
fail (loc) << "unable to load build system module " << mod << " ("
<< lib << "): " << err <<
info << "use config.import." << proj.variable () << " command "
<< "line variable to specify its project out_root";
}
else
l5 ([&]{trace << "unable to load " << lib << ": " << err;});
#endif // BUILD2_BOOTSTRAP
return r;
}
static const module_functions*
find_module (scope& bs,
const string& smod,
const location& loc,
bool boot,
bool opt)
{
tracer trace ("find_module");
// Note that we hold the lock for the entire time it takes to build a
// module.
//
loaded_modules_lock lock (bs.ctx);
// Optional modules and submodules sure make this logic convoluted. So we
// divide it into two parts: (1) find or insert an entry (for submodule
// or, failed that, for the main module, the latter potentially NULL) and
// (2) analyze the entry and issue diagnostics.
//
auto i (loaded_modules.find (smod)), e (loaded_modules.end ());
if (i == e)
{
// If this is a submodule, get the main module name.
//
string mmod (smod, 0, smod.find ('.'));
if (mmod != smod)
i = loaded_modules.find (mmod);
if (i == e)
{
module_load_function* f (import_module (bs, mmod, loc, boot, opt));
if (f != nullptr)
{
// Enter all the entries noticing which one is our submodule. If
// none are, then we notice the main module.
//
for (const module_functions* j (f ()); j->name != nullptr; ++j)
{
const string& n (j->name);
l5 ([&]{trace << "registering " << n;});
auto p (loaded_modules.emplace (n, j));
if (!p.second)
fail (loc) << "build system submodule name " << n << " of main "
<< "module " << mmod << " is already in use";
if (n == smod || (i == e && n == mmod))
i = p.first;
}
// We should at least have the main module.
//
if (i == e)
fail (loc) << "invalid function list in build system module "
<< mmod;
}
else
i = loaded_modules.emplace (move (mmod), nullptr).first;
}
}
// Now the iterator points to a submodule or to the main module, the
// latter potentially NULL.
//
if (!opt)
{
if (i->second == nullptr)
{
fail (loc) << "unable to load build system module " << i->first;
}
else if (i->first != smod)
{
fail (loc) << "build system module " << i->first << " has no "
<< "submodule " << smod;
}
}
// Note that if the main module exists but has no such submodule, we
// return NULL rather than fail (think of an older version of a module
// that doesn't implement some extra functionality).
//
return i->second;
}
void
boot_module (scope& rs, const string& mod, const location& loc)
{
// First see if this modules has already been booted for this project.
//
module_map& lm (rs.root_extra->modules);
auto i (lm.find (mod));
if (i != lm.end ())
{
module_state& s (i->second);
// The only valid situation here is if the module has already been
// bootstrapped.
//
assert (s.boot);
return;
}
// Otherwise search for this module.
//
const module_functions& mf (
*find_module (rs, mod, loc, true /* boot */, false /* optional */));
if (mf.boot == nullptr)
fail (loc) << "build system module " << mod << " should not be loaded "
<< "during bootstrap";
i = lm.emplace (mod,
module_state {true, false, mf.init, nullptr, loc}).first;
{
module_boot_extra extra {i->second.module};
i->second.first = mf.boot (rs, loc, extra);
}
rs.assign (rs.var_pool ().insert (mod + ".booted")) = true;
}
module_state*
init_module (scope& rs,
scope& bs,
const string& mod,
const location& loc,
bool opt,
const variable_map& hints)
{
// First see if this modules has already been inited for this project.
//
module_map& lm (rs.root_extra->modules);
auto i (lm.find (mod));
bool f (i == lm.end ());
if (f)
{
// Otherwise search for this module.
//
if (const module_functions* mf = find_module (
bs, mod, loc, false /* boot */, opt))
{
if (mf->boot != nullptr)
fail (loc) << "build system module " << mod << " should be loaded "
<< "during bootstrap";
i = lm.emplace (
mod,
module_state {false, false, mf->init, nullptr, loc}).first;
}
}
else
{
module_state& s (i->second);
if (s.boot)
{
s.boot = false;
f = true; // This is a first call to init.
}
}
// Note: pattern-typed in context ctor as project visibility variables of
// type bool.
//
// We call the variable 'loaded' rather than 'inited' because it is
// buildfile-visible (where we use the term "load a module"; see the note
// on terminology above)
//
auto& vp (rs.var_pool ());
value& lv (bs.assign (vp.insert (mod + ".loaded")));
value& cv (bs.assign (vp.insert (mod + ".configured")));
bool l; // Loaded (initialized).
bool c; // Configured.
// Suppress duplicate init() calls for the same module in the same scope.
//
if (!lv.null)
{
assert (!cv.null);
l = cast<bool> (lv);
c = cast<bool> (cv);
if (!opt)
{
if (!l)
fail (loc) << "unable to load build system module " << mod;
// We don't have original diagnostics. We could call init() again so
// that it can issue it. But that means optional modules must be
// prepared to be called again if configuring failed. Let's keep it
// simple for now.
//
if (!c)
fail (loc) << "build system module " << mod << " failed to "
<< "configure";
}
}
else
{
l = i != lm.end ();
if ((c = l))
{
module_init_extra extra {i->second.module, hints};
c = i->second.init (rs, bs, loc, f, opt, extra);
}
lv = l;
cv = c;
}
return l && c ? &i->second : nullptr;
}
// @@ TODO: This is a bit of a fuzzy mess:
//
// - The .loaded variable check: it's not clear if init_module()
// already has this semantics?
//
// - Why do we use variable instead of the module map entry? Probably
// because of optional. Also entry present if only booted. Need to be
// careful here. Also root vs base!
//
// Note that it would have been nice to keep these inline but we need the
// definition of scope for the variable lookup.
//
const shared_ptr<module>*
load_module (scope& rs,
scope& bs,
const string& name,
const location& loc,
bool opt,
const variable_map& hints)
{
if (cast_false<bool> (bs[name + ".loaded"]))
{
if (cast_false<bool> (bs[name + ".configured"]))
return &rs.root_extra->modules.find (name)->second.module;
}
else
{
if (module_state* ms = init_module (rs, bs, name, loc, opt, hints))
return &ms->module;
}
return nullptr;
}
const shared_ptr<module>&
load_module (scope& rs,
scope& bs,
const string& name,
const location& loc,
const variable_map& hints)
{
//@@ TODO: shouldn't we also check for configured? What if the previous
// attempt to load it was optional?
return cast_false<bool> (bs[name + ".loaded"])
? rs.root_extra->modules.find (name)->second.module
: init_module (rs, bs, name, loc, false /* optional */, hints)->module;
}
}
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