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// file : libbuild2/functions-name.cxx -*- C++ -*-
// license : MIT; see accompanying LICENSE file
#include <libbuild2/scope.hxx>
#include <libbuild2/function.hxx>
#include <libbuild2/variable.hxx>
#include <libbuild2/algorithm.hxx>
using namespace std;
namespace build2
{
// Convert name to target'ish name (see below for the 'ish part). Return
// raw/unprocessed data in case this is an unknown target type (or called
// out of scope). See scope::find_target_type() for details.
//
static pair<name, optional<string>>
to_target_name (const scope* s, name&& n)
{
optional<string> e;
if (s != nullptr)
{
auto rp (s->find_target_type (n, location ()));
if (rp.first != nullptr)
n.type = rp.first->name;
e = move (rp.second);
}
return make_pair (move (n), move (e));
}
static const target&
to_target (const scope& s, name&& n, name&& o)
{
if (const target* r = search_existing (n, s, o.dir))
return *r;
fail << "target "
<< (n.pair ? names {move (n), move (o)} : names {move (n)})
<< " not found" << endf;
}
void
name_functions (function_map& m)
{
// These functions treat a name as a target/prerequisite name.
//
// While on one hand it feels like calling them target.name(), etc., would
// have been more appropriate, on the other hand they can also be called
// on prerequisite names. They also won't always return the same result as
// if we were interrogating an actual target (e.g., the directory may be
// relative). Plus we now have functions that can only be called on
// targets (see below).
//
function_family fn (m, "name");
fn["name"] = [](const scope* s, name n)
{
return to_target_name (s, move (n)).first.value;
};
fn["name"] = [](const scope* s, names ns)
{
return to_target_name (s, convert<name> (move (ns))).first.value;
};
// Note: returns NULL if extension is unspecified (default) and empty if
// specified as no extension.
//
fn["extension"] = [](const scope* s, name n)
{
return to_target_name (s, move (n)).second;
};
fn["extension"] = [](const scope* s, names ns)
{
return to_target_name (s, convert<name> (move (ns))).second;
};
fn["directory"] = [](const scope* s, name n)
{
return to_target_name (s, move (n)).first.dir;
};
fn["directory"] = [](const scope* s, names ns)
{
return to_target_name (s, convert<name> (move (ns))).first.dir;
};
fn["target_type"] = [](const scope* s, name n)
{
return to_target_name (s, move (n)).first.type;
};
fn["target_type"] = [](const scope* s, names ns)
{
return to_target_name (s, convert<name> (move (ns))).first.type;
};
// Note: returns NULL if no project specified.
//
fn["project"] = [](const scope* s, name n)
{
return to_target_name (s, move (n)).first.proj;
};
fn["project"] = [](const scope* s, names ns)
{
return to_target_name (s, convert<name> (move (ns))).first.proj;
};
// Functions that can be called only on real targets.
//
function_family ft (m, "target");
fn["path"] = [](const scope* s, names ns)
{
if (s == nullptr)
fail << "target.path() called out of scope";
// Most of the time we will have a single target so optimize for that.
//
small_vector<path, 1> r;
for (auto i (ns.begin ()); i != ns.end (); ++i)
{
name& n (*i), o;
const target& t (to_target (*s, move (n), move (n.pair ? *++i : o)));
if (const auto* pt = t.is_a<path_target> ())
{
const path& p (pt->path ());
if (&p != &empty_path)
r.push_back (p);
else
fail << "target " << t << " path is not assigned";
}
else
fail << "target " << t << " is not path-based";
}
// We want the result to be path if we were given a single target and
// paths if multiple (or zero). The problem is, we cannot distinguish it
// based on the argument type (e.g., name vs names) since passing an
// out-qualified single target requires two names.
//
if (r.size () == 1)
return value (move (r[0]));
return value (paths (make_move_iterator (r.begin ()),
make_move_iterator (r.end ())));
};
// This one can only be called on a single target since we don't support
// containers of process_path's (though we probably could).
//
fn["process_path"] = [](const scope* s, names ns)
{
if (s == nullptr)
fail << "target.process_path() called out of scope";
if (ns.empty () || ns.size () != (ns[0].pair ? 2 : 1))
fail << "target.process_path() expects single target";
name o;
const target& t (
to_target (*s, move (ns[0]), move (ns[0].pair ? ns[1] : o)));
if (const auto* et = t.is_a<exe> ())
{
process_path r (et->process_path ());
if (r.empty ())
fail << "target " << t << " path is not assigned";
return r;
}
else
fail << "target " << t << " is not process_path-based" << endf;
};
// Name-specific overloads from builtins.
//
function_family fb (m, "builtin");
fb[".concat"] = [](dir_path d, name n)
{
d /= n.dir;
n.dir = move (d);
return n;
};
}
}
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