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// file : libbuild2/cxx/target.hxx -*- C++ -*-
// license : MIT; see accompanying LICENSE file
#ifndef LIBBUILD2_CXX_TARGET_HXX
#define LIBBUILD2_CXX_TARGET_HXX
#include <libbuild2/types.hxx>
#include <libbuild2/utility.hxx>
#include <libbuild2/target.hxx>
#include <libbuild2/cc/target.hxx>
#include <libbuild2/cxx/export.hxx>
namespace build2
{
namespace cxx
{
using cc::h;
using cc::c;
class LIBBUILD2_CXX_SYMEXPORT hxx: public cc::cc
{
public:
using cc::cc;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
};
class LIBBUILD2_CXX_SYMEXPORT ixx: public cc::cc
{
public:
using cc::cc;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
};
class LIBBUILD2_CXX_SYMEXPORT txx: public cc::cc
{
public:
using cc::cc;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
};
class LIBBUILD2_CXX_SYMEXPORT cxx: public cc::cc
{
public:
using cc::cc;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
};
// The module interface unit is both like a header (e.g., we need to
// install it) and like a source (we need to compile it). Plus, to
// support dual use (modules/headers) it could actually be #include'd
// (and even in both cases e.g., by different codebases).
//
class LIBBUILD2_CXX_SYMEXPORT mxx: public cc::cc
{
public:
using cc::cc;
public:
static const target_type static_type;
virtual const target_type& dynamic_type () const {return static_type;}
};
}
}
#endif // LIBBUILD2_CXX_TARGET_HXX
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