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|
// file : libbuild2/cxx/init.cxx -*- C++ -*-
// license : MIT; see accompanying LICENSE file
#include <libbuild2/cxx/init.hxx>
#include <libbuild2/scope.hxx>
#include <libbuild2/diagnostics.hxx>
#include <libbuild2/config/utility.hxx>
#include <libbuild2/cc/guess.hxx>
#include <libbuild2/cc/module.hxx>
#include <libbuild2/cxx/target.hxx>
#ifndef BUILD2_DEFAULT_CXX
# ifdef BUILD2_NATIVE_CXX
# define BUILD2_DEFAULT_CXX BUILD2_NATIVE_CXX
# else
# define BUILD2_DEFAULT_CXX ""
# endif
#endif
using namespace std;
using namespace butl;
namespace build2
{
namespace cxx
{
using cc::compiler_id;
using cc::compiler_type;
using cc::compiler_class;
using cc::compiler_info;
class config_module: public cc::config_module
{
public:
explicit
config_module (config_data&& d): cc::config_module (move (d)) {}
virtual void
translate_std (const compiler_info&,
const target_triplet&,
scope&,
strings&,
const string*) const override;
};
using cc::module;
void config_module::
translate_std (const compiler_info& ci,
const target_triplet& tt,
scope& rs,
strings& mode,
const string* v) const
{
compiler_type ct (ci.id.type);
compiler_class cl (ci.class_);
uint64_t mj (ci.version.major);
uint64_t mi (ci.version.minor);
uint64_t p (ci.version.patch);
// Besides various `c++NN` we have two special values: `latest` and
// `experimental`.
//
// The semantics of the `latest` value is the latest available standard
// that is not necessarily complete or final but is practically usable.
// In other words, a project that uses this value and does not rely on
// any unstable/bleeding edge parts of the standard (or takes care to
// deal with them, for example, using feature test macros), can be
// reasonably expected to work. In particular, this is the value we use
// by default in projects created by bdep-new(1) as well as to build the
// build2 toolchain itself.
//
// The `experimental` value, as the name suggests, is the latest
// available standard that is not necessarily usable in real projects.
// By definition, `experimental` >= `latest`.
//
// In addition to the `experimental` value itself we have a number of
// feature flags that can be used to enable or disable certain major
// parts (such as modules, concepts, etc) in this mode. They are also
// used to signal back to the project whether a particular feature is
// available. A feature flag set by the user has a tri-state semantics:
//
// - false - disabled
// - unspecified - enabled if practically usable
// - true - enabled even if practically unusable
//
bool latest (v != nullptr && *v == "latest");
bool experimental (v != nullptr && *v == "experimental");
// Feature flags.
//
auto& vp (rs.var_pool ());
// Similar to config.cxx.std, config.cxx.features.* overrides
// cxx.features.*.
//
struct feature
{
optional<bool> value; // cxx.features.* value.
optional<bool> c_value; // config.cxx.features.* value.
bool result; // Calculated result value.
feature& operator= (bool r) {result = r; return *this;}
build2::value& value_; // cxx.features.* variable value.
const char* name_; // Feature name.
};
auto get_feature = [&rs, &vp] (const char* name) -> feature
{
auto& var (vp.insert<bool> (string ("cxx.features.") + name));
auto& c_var (vp.insert<bool> (string ("config.cxx.features.") + name));
pair<value&, bool> val (rs.vars.insert (var));
lookup l (config::lookup_config (rs, c_var));
optional<bool> v, c_v;
if (l.defined ())
v = c_v = cast_false<bool> (*l);
else if (!val.second)
v = cast_false<bool> (val.first);
return feature {v, c_v, false, val.first, name};
};
auto set_feature = [&rs, &ci, v] (const feature& f)
{
if (f.c_value && *f.c_value != f.result)
{
fail << f.name_ << " cannot be "
<< (*f.c_value ? "enabled" : "disabled") << " for "
<< project (rs) << '@' << rs <<
info << "C++ language standard is "
<< (v != nullptr ? v->c_str () : "compiler-default") <<
info << "C++ compiler is " << ci.signature <<
info << f.name_ << " state requested with config.cxx.features."
<< f.name_;
}
f.value_ = f.result;
};
feature modules (get_feature ("modules"));
//feature concepts (get_feature ("concepts"));
// NOTE: see also module sidebuild subproject if changing anything about
// modules here.
string o;
auto prepend = [&mode, i = mode.begin ()] (string o) mutable
{
i = mode.insert (i, move (o)) + 1;
};
switch (cl)
{
case compiler_class::msvc:
{
// C++ standard-wise, with VC you got what you got up until 14.2.
// Starting with 14.3 there is now the /std: switch which defaults
// to c++14 but can be set to c++latest. And from 15.3 it can be
// c++17. And from 16.11 it can be c++20 (we start with the compiler
// version for 16.11.4 since 16.11.0 seems to be indistinguishable
// from 16.10).
//
bool v16_11 ( mj > 19 || (mj == 19 && (mi > 29 || (mi == 29 && p >= 30136))));
bool v16_0 (v16_11 || (mj == 19 && mi >= 20));
bool v15_3 (v16_0 || (mj == 19 && mi >= 11));
bool v14_3 (v15_3 || (mj == 19 && (mi > 0 || (mi == 0 && p >= 24215))));
// The question is also whether we should verify that the requested
// standard is provided by this VC version. And if so, from which
// version should we say VC supports 11, 14, and 17? We should
// probably be as loose as possible here since the author will
// always be able to tighten (but not loosen) this in the buildfile
// (i.e., detect unsupported versions).
//
// For now we are not going to bother doing this for C++03.
//
if (experimental)
{
if (v14_3)
o = "/std:c++latest";
}
else if (latest)
{
// We used to map `latest` to `c++latest` but starting from 16.1,
// VC seem to have adopted the "move fast and break things" motto
// for this mode. So starting from 16 we only enable it in
// `experimental`.
//
if (v16_11)
o = "/std:c++20";
else if (v16_0)
o = "/std:c++17";
else if (v14_3)
o = "/std:c++latest";
}
else if (v == nullptr)
;
else if (*v != "98" && *v != "03")
{
bool sup (false);
if (*v == "11") // C++11 since VS2010/10.0.
{
sup = mj >= 16;
}
else if (*v == "14") // C++14 since VS2015/14.0.
{
sup = mj >= 19;
}
else if (*v == "17") // C++17 since VS2015/14.0u2.
{
// Note: the VC15 compiler version is 19.10.
//
sup = (mj > 19 ||
(mj == 19 && (mi > 0 || (mi == 0 && p >= 23918))));
}
else if (*v == "20") // C++20 since VS2019/16.11.
{
sup = v16_11;
}
if (!sup)
fail << "C++" << *v << " is not supported by " << ci.signature <<
info << "required by " << project (rs) << '@' << rs;
if (v15_3)
{
if (*v == "20") o = "/std:c++20";
else if (*v == "17") o = "/std:c++17";
else if (*v == "14") o = "/std:c++14";
}
else if (v14_3)
{
if (*v == "14") o = "/std:c++14";
else if (*v == "17") o = "/std:c++latest";
}
}
if (!o.empty ())
prepend (move (o));
// Since VC 15.7 we can get a (more) accurate __cplusplus value if
// we ask for it with /Zc:__cplusplus:
//
// https://devblogs.microsoft.com/cppblog/msvc-now-correctly-reports-__cplusplus/
//
if (mj > 19 || (mj == 19 && mi >= 14))
{
if (!find_option_prefix ("/Zc:__cplusplus", mode))
prepend ("/Zc:__cplusplus");
}
break;
}
case compiler_class::gcc:
{
if (latest || experimental)
{
switch (ct)
{
case compiler_type::gcc:
{
if (mj >= 11) o = "-std=c++23"; // 23
else if (mj >= 8) o = "-std=c++2a"; // 20
else if (mj >= 5) o = "-std=c++1z"; // 17
else if (mj == 4 && mi >= 8) o = "-std=c++1y"; // 14
else if (mj == 4 && mi >= 4) o = "-std=c++0x"; // 11
break;
}
case compiler_type::clang:
{
// Clang 10.0.0 targeting MSVC 16.4 and 16.5 (preview) in the
// c++2a mode uncovers some Concepts-related bugs in MSVC STL
// (LLVM bug #44956). So in this case we map `latest` to
// c++17.
//
// While reportedly this has been fixed in the later versions
// of MSVC, instead of somehow passing the version of MSVC
// Clang is targeting, we will just assume that Clang 11
// and later are used with a sufficiently new version of
// MSVC.
//
if (mj >= 13) o = "-std=c++2b";
else if (mj == 10 &&
latest && tt.system == "win32-msvc") o = "-std=c++17";
else if (mj >= 5) o = "-std=c++2a";
else if (mj > 3 || (mj == 3 && mi >= 5)) o = "-std=c++1z";
else if (mj == 3 && mi >= 4) o = "-std=c++1y";
else /* ??? */ o = "-std=c++0x";
break;
}
case compiler_type::icc:
{
if (mj >= 17) o = "-std=c++1z";
else if (mj > 15 || (mj == 15 && p >= 3)) o = "-std=c++1y";
else /* ??? */ o = "-std=c++0x";
break;
}
default:
assert (false);
}
}
else if (v == nullptr)
;
else
{
// Translate 11 to 0x, 14 to 1y, 17 to 1z, 20 to 2a, and 23 to 2b
// for compatibility with older versions of the compilers.
//
o = "-std=";
if (*v == "23") o += "c++2b";
else if (*v == "20") o += "c++2a";
else if (*v == "17") o += "c++1z";
else if (*v == "14") o += "c++1y";
else if (*v == "11") o += "c++0x";
else if (*v == "03") o += "c++03";
else if (*v == "98") o += "c++98";
else o += *v; // In case the user specifies `gnu++NN` or some such.
}
if (!o.empty ())
prepend (move (o));
break;
}
}
if (experimental)
{
switch (ct)
{
case compiler_type::msvc:
{
// Starting with 15.5 (19.12) Visual Studio-created projects
// default to the strict mode. However, this flag currently tends
// to trigger too many compiler bugs. So for now we leave it to
// the experimenters to enjoy.
//
if (mj > 19 || (mj == 19 && mi >= 12))
prepend ("/permissive-");
break;
}
default:
break;
}
// Unless disabled by the user, try to enable C++ modules.
//
if (!modules.value || *modules.value)
{
switch (ct)
{
case compiler_type::msvc:
{
// While modules are supported in VC 15.0 (19.10), there is a
// bug in the separate interface/implementation unit support
// which makes them pretty much unusable. This has been fixed in
// 15.3 (19.11). And 15.5 (19.12) supports the `export module
// M;` syntax. And 16.4 (19.24) supports the global module
// fragment. And in 16.8 all the modules-related options have
// been changed. Seeing that the whole thing is unusable anyway,
// we disable it for 16.8 or later for now.
//
if ((mj > 19 || (mj == 19 && mi >= (modules.value ? 10 : 12))) &&
(mj < 19 || (mj == 19 && mi < 28) || modules.value))
{
prepend (
mj > 19 || mi >= 24 ?
"/D__cpp_modules=201810" : // p1103 (merged modules)
mj == 19 || mi >= 12 ?
"/D__cpp_modules=201704" : // p0629r0 (export module M;)
"/D__cpp_modules=201703"); // n4647 ( module M;)
prepend ("/experimental:module");
modules = true;
}
break;
}
case compiler_type::gcc:
{
// We use the module mapper support which is only available
// since GCC 11. And since we are not yet capable of supporting
// generated headers via the mapper, we require the user to
// explicitly request modules.
//
if (mj >= 11 && modules.value)
{
// Defines __cpp_modules:
//
// 11 -- 201810
//
prepend ("-fmodules-ts");
modules = true;
}
break;
}
case compiler_type::clang:
{
// At the time of this writing, support for C++20 modules in
// Clang is incomplete. And starting with Clang 9 (Apple Clang
// 11.0.3), they are enabled by default in the C++2a mode which
// breaks the way we set things up for partial preprocessing;
// see this post for details:
//
// http://lists.llvm.org/pipermail/cfe-dev/2019-October/063637.html
//
// As a result, for now, we only enable modules if forced with
// explicit cxx.features.modules=true.
//
// Also see Clang modules support hack in cc::compile.
//
if (modules.value)
{
prepend ("-D__cpp_modules=201704"); // p0629r0
mode.push_back ("-fmodules-ts"); // For the hack to work.
modules = true;
}
break;
}
case compiler_type::icc:
break; // No modules support yet.
}
}
}
set_feature (modules);
//set_feature (concepts);
}
static const char* const hinters[] = {"c", nullptr};
// See cc::module for details on guess_init vs config_init.
//
bool
guess_init (scope& rs,
scope& bs,
const location& loc,
bool,
bool,
module_init_extra& extra)
{
tracer trace ("cxx::guess_init");
l5 ([&]{trace << "for " << bs;});
// We only support root loading (which means there can only be one).
//
if (rs != bs)
fail (loc) << "cxx.guess module must be loaded in project root";
// Load cc.core.vars so that we can cache all the cc.* variables.
//
load_module (rs, rs, "cc.core.vars", loc);
// Enter all the variables and initialize the module data.
//
auto& vp (rs.var_pool ());
cc::config_data d {
cc::lang::cxx,
"cxx",
"c++",
BUILD2_DEFAULT_CXX,
".ii",
hinters,
vp["bin.binless"],
// NOTE: remember to update documentation if changing anything here.
//
vp.insert<strings> ("config.cxx"),
vp.insert<string> ("config.cxx.id"),
vp.insert<string> ("config.cxx.version"),
vp.insert<string> ("config.cxx.target"),
vp.insert<string> ("config.cxx.std"),
vp.insert<strings> ("config.cxx.poptions"),
vp.insert<strings> ("config.cxx.coptions"),
vp.insert<strings> ("config.cxx.loptions"),
vp.insert<strings> ("config.cxx.aoptions"),
vp.insert<strings> ("config.cxx.libs"),
// Project's internal scope.
//
// A header search path (-I) exported by a library that is outside of
// the internal scope is considered external and, if supported by the
// compiler, the corresponding -I option is translated to an
// appropriate "external header search path" option (-isystem for
// GCC/Clang, /external:I for MSVC 16.10 and later or clang-cl 13 and
// later). In particular, this suppresses compiler warnings in such
// external headers (/external:W0 is automatically added unless a
// custom /external:Wn is specified).
//
// The internal scope can be specified by the project with the
// cxx.internal.scope variable and overridden by the user with the
// config.cxx.internal.scope variable. Note that cxx.internal.scope
// must be specified before loading the cxx module (cxx.config, more
// precisely) and after which it contains the effective value (see
// below). For example:
//
// # root.build
//
// cxx.internal.scope = current
//
// using cxx
//
// Valid values for cxx.internal.scope are:
//
// current -- current root scope (where variable is assigned)
// base -- target's base scope
// root -- target's root scope
// bundle -- target's bundle amalgamation (see scope::bundle_root())
// strong -- target's strong amalgamation (see scope::strong_root())
// weak -- target's weak amalgamation (see scope::weak_root())
// global -- global scope (everything is internal)
//
// Valid values for config.cxx.internal.scope are the same except for
// `current`.
//
// Note also that there are [config.]cc.internal.scope variables that
// can be used to specify the internal scope for all the cc-based
// modules.
//
// The project's effective internal scope is chosen based on the
// following priority list:
//
// 1. config.cxx.internal.scope
//
// 2. config.cc.internal.scope
//
// 3. effective scope from bundle amalgamation
//
// 4. cxx.internal.scope
//
// 5. cc.internal.scope
//
// In particular, item #3 allows an amalgamation that bundles a
// project to override its internal scope.
//
// The recommended value for a typical project is `current`, meaning
// that only headers inside the project will be considered internal.
// The tests subproject, if present, will inherit its value from the
// project (which acts as a bundle amalgamation), unless it is being
// built out of source (for example, to test an installed library).
//
// A project can also whitelist specific libraries using the
// cxx.internal.libs variable. If a library target name (that is, the
// name inside lib{}) matches any of the wildcard patterns listed in
// this variable, then the library is considered internal regardless
// of its location. For example (notice that the pattern is quoted):
//
// # root.build
//
// cxx.internal.scope = current
// cxx.internal.libs = foo 'bar-*'
//
// using cxx
//
// Note that this variable should also be set before loading the
// cxx module and there is the common cc.internal.libs equivalent.
// However, there are no config.* versions nor the override by the
// bundle amalgamation semantics.
//
// Typically you would want to whitelist libraries that are developed
// together but reside in separate build system projects. In
// particular, a separate *-tests project for a library should
// whitelist the library being tested if the internal scope
// functionality is in use. Another reason to whitelist is to catch
// warnings in instantiations of templates that belong to a library
// that is otherwise warning-free (see the MSVC /external:templates-
// option for background).
//
// Note also that if multiple libraries are installed into the same
// location (or otherwise share the same header search paths, for
// example, as a family of libraries), then the whitelist may not
// be effective.
//
vp.insert<string> ("config.cxx.internal.scope"),
// Headers and header groups whose inclusion should or should not be
// translated to the corresponding header unit imports.
//
// A header can be specified either as an absolute and normalized path
// or as a <>-style include file or file pattern (for example,
// <vector>, <boost/**.hpp>). The latter kind is automatically
// resolved to the absolute form based on the compiler's system (as
// opposed to project's) header search paths.
//
// Currently recognized header groups are:
//
// std-importable -- translate importable standard library headers
// std -- translate all standard library headers
// all-importable -- translate all importable headers
// all -- translate all headers
//
// Note that a header may belong to multiple groups which are looked
// up from the most to least specific, for example: <vector>,
// std-importable, std, all-importable, all.
//
// A header or group can also be excluded from being translated, for
// example:
//
// std-importable <vector>@false
//
// The config.cxx.translate_include value is prepended (merged with
// override) into cxx.translate_include while loading the cxx.config
// module. The headers and header groups in cxx.translate_include are
// resolved while loading the cxx module. For example:
//
// cxx.translate_include = <map>@false # Can be overriden.
// using cxx.config
// cxx.translate_include =+ <set>@false # Cannot be overriden.
// using cxx
//
&vp.insert<cc::translatable_headers> ("config.cxx.translate_include"),
vp.insert<process_path_ex> ("cxx.path"),
vp.insert<strings> ("cxx.mode"),
vp.insert<path> ("cxx.config.path"),
vp.insert<strings> ("cxx.config.mode"),
vp.insert<dir_paths> ("cxx.sys_lib_dirs"),
vp.insert<dir_paths> ("cxx.sys_hdr_dirs"),
vp.insert<string> ("cxx.std"),
vp.insert<strings> ("cxx.poptions"),
vp.insert<strings> ("cxx.coptions"),
vp.insert<strings> ("cxx.loptions"),
vp.insert<strings> ("cxx.aoptions"),
vp.insert<strings> ("cxx.libs"),
vp.insert<string> ("cxx.internal.scope"),
vp.insert<strings> ("cxx.internal.libs"),
&vp.insert<cc::translatable_headers> ("cxx.translate_include"),
vp["cc.poptions"],
vp["cc.coptions"],
vp["cc.loptions"],
vp["cc.aoptions"],
vp["cc.libs"],
vp.insert<strings> ("cxx.export.poptions"),
vp.insert<strings> ("cxx.export.coptions"),
vp.insert<strings> ("cxx.export.loptions"),
vp.insert<vector<name>> ("cxx.export.libs"),
vp.insert<vector<name>> ("cxx.export.impl_libs"),
vp["cc.export.poptions"],
vp["cc.export.coptions"],
vp["cc.export.loptions"],
vp["cc.export.libs"],
vp["cc.export.impl_libs"],
vp.insert<string> ("cxx.stdlib"),
vp["cc.runtime"],
vp["cc.stdlib"],
vp["cc.type"],
vp["cc.system"],
vp["cc.module_name"],
vp["cc.importable"],
vp["cc.reprocess"],
// Ability to signal that source is already (partially) preprocessed.
// Valid values are 'none' (not preprocessed), 'includes' (no #include
// directives in source), 'modules' (as above plus no module
// declaration depends on preprocessor, e.g., #ifdef, etc), and 'all'
// (the source is fully preprocessed). Note that for 'all' the source
// can still contain comments and line continuations. Note also that
// for some compilers (e.g., VC) there is no way to signal that the
// source is already preprocessed.
//
// What about header unit imports? Well, they are in a sense
// standardized precompiled headers so we treat them as includes.
//
vp.insert<string> ("cxx.preprocessed"),
nullptr, // cxx.features.symexport (set in init() below).
vp.insert<string> ("cxx.id"),
vp.insert<string> ("cxx.id.type"),
vp.insert<string> ("cxx.id.variant"),
vp.insert<string> ("cxx.class"),
&vp.insert<string> ("cxx.version"),
&vp.insert<uint64_t> ("cxx.version.major"),
&vp.insert<uint64_t> ("cxx.version.minor"),
&vp.insert<uint64_t> ("cxx.version.patch"),
&vp.insert<string> ("cxx.version.build"),
&vp.insert<string> ("cxx.variant_version"),
&vp.insert<uint64_t> ("cxx.variant_version.major"),
&vp.insert<uint64_t> ("cxx.variant_version.minor"),
&vp.insert<uint64_t> ("cxx.variant_version.patch"),
&vp.insert<string> ("cxx.variant_version.build"),
vp.insert<string> ("cxx.signature"),
vp.insert<string> ("cxx.checksum"),
vp.insert<string> ("cxx.pattern"),
vp.insert<target_triplet> ("cxx.target"),
vp.insert<string> ("cxx.target.cpu"),
vp.insert<string> ("cxx.target.vendor"),
vp.insert<string> ("cxx.target.system"),
vp.insert<string> ("cxx.target.version"),
vp.insert<string> ("cxx.target.class")
};
// Alias some cc. variables as cxx.
//
vp.insert_alias (d.c_runtime, "cxx.runtime");
vp.insert_alias (d.c_module_name, "cxx.module_name");
vp.insert_alias (d.c_importable, "cxx.importable");
auto& m (extra.set_module (new config_module (move (d))));
m.guess (rs, loc, extra.hints);
return true;
}
bool
config_init (scope& rs,
scope& bs,
const location& loc,
bool,
bool,
module_init_extra& extra)
{
tracer trace ("cxx::config_init");
l5 ([&]{trace << "for " << bs;});
// We only support root loading (which means there can only be one).
//
if (rs != bs)
fail (loc) << "cxx.config module must be loaded in project root";
// Load cxx.guess and share its module instance as ours.
//
extra.module = load_module (rs, rs, "cxx.guess", loc, extra.hints);
extra.module_as<config_module> ().init (rs, loc, extra.hints);
return true;
}
static const target_type* const hdr[] =
{
&hxx::static_type,
&ixx::static_type,
&txx::static_type,
&mxx::static_type,
nullptr
};
static const target_type* const inc[] =
{
&hxx::static_type,
&h::static_type,
&ixx::static_type,
&txx::static_type,
&mxx::static_type,
&cxx::static_type,
&c::static_type,
nullptr
};
bool
init (scope& rs,
scope& bs,
const location& loc,
bool,
bool,
module_init_extra& extra)
{
tracer trace ("cxx::init");
l5 ([&]{trace << "for " << bs;});
// We only support root loading (which means there can only be one).
//
if (rs != bs)
fail (loc) << "cxx module must be loaded in project root";
// Load cxx.config.
//
auto& cm (
load_module<config_module> (rs, rs, "cxx.config", loc, extra.hints));
auto& vp (rs.var_pool ());
bool modules (cast<bool> (rs["cxx.features.modules"]));
bool symexport (false);
if (modules)
{
auto& var (vp.insert<bool> ("cxx.features.symexport"));
symexport = cast_false<bool> (rs[var]);
cm.x_symexport = &var;
}
cc::data d {
cm,
"cxx.compile",
"cxx.link",
"cxx.install",
"cxx.uninstall",
cm.x_info->id.type,
cm.x_info->id.variant,
cm.x_info->class_,
cm.x_info->version.major,
cm.x_info->version.minor,
cm.x_info->variant_version ? cm.x_info->variant_version->major : 0,
cm.x_info->variant_version ? cm.x_info->variant_version->minor : 0,
cast<process_path> (rs[cm.x_path]),
cast<strings> (rs[cm.x_mode]),
cast<target_triplet> (rs[cm.x_target]),
cm.env_checksum,
modules,
symexport,
cm.iscope,
cm.iscope_current,
cast_null<strings> (rs["cc.internal.libs"]),
cast_null<strings> (rs[cm.x_internal_libs]),
cast<dir_paths> (rs[cm.x_sys_lib_dirs]),
cast<dir_paths> (rs[cm.x_sys_hdr_dirs]),
cm.x_info->sys_mod_dirs ? &cm.x_info->sys_mod_dirs->first : nullptr,
cm.sys_lib_dirs_mode,
cm.sys_hdr_dirs_mode,
cm.sys_mod_dirs_mode,
cm.sys_lib_dirs_extra,
cm.sys_hdr_dirs_extra,
cxx::static_type,
modules ? &mxx::static_type : nullptr,
hdr,
inc
};
auto& m (extra.set_module (new module (move (d))));
m.init (rs, loc, extra.hints, *cm.x_info);
return true;
}
static const module_functions mod_functions[] =
{
// NOTE: don't forget to also update the documentation in init.hxx if
// changing anything here.
{"cxx.guess", nullptr, guess_init},
{"cxx.config", nullptr, config_init},
{"cxx", nullptr, init},
{nullptr, nullptr, nullptr}
};
const module_functions*
build2_cxx_load ()
{
return mod_functions;
}
}
}
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