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// file : libbuild2/context.hxx -*- C++ -*-
// license : MIT; see accompanying LICENSE file
#ifndef LIBBUILD2_CONTEXT_HXX
#define LIBBUILD2_CONTEXT_HXX
#include <libbuild2/types.hxx>
#include <libbuild2/forward.hxx>
#include <libbuild2/utility.hxx>
// NOTE: this file is included by pretty much every other build state header
// (scope, target, variable, etc) so including any of them here is most
// likely a non-starter.
//
#include <libbuild2/action.hxx>
#include <libbuild2/operation.hxx>
#include <libbuild2/scheduler.hxx>
#include <libbuild2/export.hxx>
namespace build2
{
class file_cache;
class loaded_modules_lock;
class LIBBUILD2_SYMEXPORT run_phase_mutex
{
public:
// Acquire a phase lock potentially blocking (unless already in the
// desired phase) until switching to the desired phase is possible.
// Return false on failure.
//
bool
lock (run_phase);
// Release the phase lock potentially allowing (unless there are other
// locks on this phase) switching to a different phase.
//
void
unlock (run_phase);
// Switch from one phase to another. Return nullopt on failure (so can be
// used as bool), true if switched from a different phase, and false if
// joined/switched to the same phase (this, for example, can be used to
// decide if a phase switching housekeeping is really necessary). Note:
// currently only implemented for the load phase (always returns true
// for the others).
//
optional<bool>
relock (run_phase unlock, run_phase lock);
// Statistics.
//
public:
size_t contention = 0; // # of contentious phase (re)locks.
size_t contention_load = 0; // # of contentious load phase locks.
private:
friend class context;
run_phase_mutex (context& c)
: ctx_ (c), fail_ (false), lc_ (0), mc_ (0), ec_ (0) {}
private:
friend struct phase_lock;
friend struct phase_unlock;
friend struct phase_switch;
// We have a counter for each phase which represents the number of threads
// in or waiting for this phase.
//
// We use condition variables to wait for a phase switch. The load phase
// is exclusive so we have a separate mutex to serialize it (think of it
// as a second level locking).
//
// When the mutex is unlocked (all three counters become zero), the phase
// is always changed to load (this is also the initial state).
//
context& ctx_;
mutex m_;
bool fail_;
size_t lc_;
size_t mc_;
size_t ec_;
condition_variable lv_;
condition_variable mv_;
condition_variable ev_;
mutex lm_;
};
// Context-wide mutexes and mutex shards.
//
class global_mutexes
{
public:
// Variable cache mutex shard (see variable.hxx for details).
//
size_t variable_cache_size;
unique_ptr<shared_mutex[]> variable_cache;
explicit
global_mutexes (size_t vc)
{
init (vc);
}
global_mutexes () = default; // Create uninitialized instance.
void
init (size_t vc)
{
variable_cache_size = vc;
variable_cache.reset (new shared_mutex[vc]);
}
};
// A build context encapsulates the state of a build. It is possible to have
// multiple build contexts provided they are non-overlapping, that is, they
// don't try to build the same projects (note that this is currently not
// enforced).
//
// One context can be preempted to execute another context (we do this, for
// example, to update build system modules). When switching to such a nested
// context you may want to cutoff the diagnostics stack (and maybe insert
// your own entry), for example:
//
// diag_frame::stack_guard diag_cutoff (nullptr);
//
// As well as suppress progress which would otherwise clash (maybe in the
// future we can do save/restore but then we would need some indication that
// we have switched to another task).
//
// Note that sharing the same scheduler between multiple top-level contexts
// can currently be problematic due to operation-specific scheduler tuning
// as all as phase pushing/popping (perhaps this suggest that we should
// instead go the multiple communicating schedulers route, a la the job
// server).
//
// The loaded_modules state (module.hxx) is shared among all the contexts
// (there is no way to have multiple shared library loading "contexts") and
// is protected by loaded_modules_lock. A nested context should normally
// inherit this lock value from its outer context.
//
// Note also that any given thread should not participate in multiple
// schedulers at the same time (see scheduler::join/leave() for details).
//
// @@ CTX TODO:
//
// - Move verbosity level to context (see issue in import_module()).
//
// - Scheduler tunning and multiple top-level contexts.
//
// - Detect overlapping contexts (could be expensive).
//
class LIBBUILD2_SYMEXPORT context
{
struct data;
unique_ptr<data> data_;
public:
scheduler& sched;
global_mutexes& mutexes;
file_cache& fcache;
// Match only flag (see --match-only but also dist).
//
bool match_only;
// Skip booting external modules flag (see --no-external-modules).
//
bool no_external_modules;
// Dry run flag (see --dry-run|-n).
//
// This flag is set (based on dry_run_option) only for the final execute
// phase (as opposed to those that interrupt match) by the perform meta
// operation's execute() callback.
//
// Note that for this mode to function properly we have to use fake
// mtimes. Specifically, a rule that pretends to update a target must set
// its mtime to system_clock::now() and everyone else must use this cached
// value. In other words, there should be no mtime re-query from the
// filesystem. The same is required for "logical clean" (i.e., dry-run
// 'clean update' in order to see all the command lines).
//
// At first, it may seem like we should also "dry-run" changes to depdb.
// But that would be both problematic (some rules update it in apply()
// during the match phase) and wasteful (why discard information). Also,
// depdb may serve as an input to some commands (for example, to provide
// C++ module mapping) which means that without updating it the commands
// we print might not be runnable (think of the compilation database).
//
// One thing we need to be careful about if we are updating depdb is to
// not render the target up-to-date. But in this case the depdb file will
// be older than the target which in our model is treated as an
// interrupted update (see depdb for details).
//
// Note also that sometimes it makes sense to do a bit more than
// absolutely necessary or to discard information in order to keep the
// rule logic sane. And some rules may choose to ignore this flag
// altogether. In this case, however, the rule should be careful not to
// rely on functions (notably from filesystem) that respect this flag in
// order not to end up with a job half done.
//
bool dry_run = false;
bool dry_run_option;
// Keep going flag.
//
// Note that setting it to false is not of much help unless we are running
// serially: in parallel we queue most of the things up before we see any
// failures.
//
bool keep_going;
// Targets to trace (see the --trace-* options).
//
// Note that these must be set after construction and must remain valid
// for the lifetime of the context instance.
//
const vector<name>* trace_match = nullptr;
const vector<name>* trace_execute = nullptr;
// In order to perform each operation the build system goes through the
// following phases:
//
// load - load the buildfiles
// match - search prerequisites and match rules
// execute - execute the matched rule
//
// The build system starts with a "serial load" phase and then continues
// with parallel match and execute. Match, however, can be interrupted
// both with load and execute.
//
// Match can be interrupted with "exclusive load" in order to load
// additional buildfiles. Similarly, it can be interrupted with (parallel)
// execute in order to build targetd required to complete the match (for
// example, generated source code or source code generators themselves).
//
// Such interruptions are performed by phase change that is protected by
// phase_mutex (which is also used to synchronize the state changes
// between phases).
//
// Serial load can perform arbitrary changes to the build state. Exclusive
// load, however, can only perform "island appends". That is, it can
// create new "nodes" (variables, scopes, etc) but not (semantically)
// change already existing nodes or invalidate any references to such (the
// idea here is that one should be able to load additional buildfiles as
// long as they don't interfere with the existing build state). The
// "islands" are identified by the load_generation number (0 for the
// initial/serial load). It is incremented in case of a phase switch and
// can be stored in various "nodes" to verify modifications are only done
// "within the islands". Another example of invalidation would be
// insertion of a new scope "under" an existing target thus changing its
// scope hierarchy (and potentially even its base scope). This would be
// bad because we may have made decisions based on the original hierarchy,
// for example, we may have queried a variable which in the new hierarchy
// would "see" a new value from the newly inserted scope.
//
run_phase phase = run_phase::load;
size_t load_generation = 0;
// A "tri-mutex" that keeps all the threads in one of the three phases.
// When a thread wants to switch a phase, it has to wait for all the other
// threads to do the same (or release their phase locks). The load phase
// is exclusive.
//
// The interleaving match and execute is interesting: during match we read
// the "external state" (e.g., filesystem entries, modifications times,
// etc) and capture it in the "internal state" (our dependency graph).
// During execute we are modifying the external state with controlled
// modifications of the internal state to reflect the changes (e.g.,
// update mtimes). If you think about it, it's pretty clear that we cannot
// safely perform both of these actions simultaneously. A good example
// would be running a code generator and header dependency extraction
// simultaneously: the extraction process may pick up headers as they are
// being generated. As a result, we either have everyone treat the
// external state as read-only or write-only.
//
// There is also one more complication: if we are returning from a load
// phase that has failed, then the build state could be seriously messed
// up (things like scopes not being setup completely, etc). And once we
// release the lock, other threads that are waiting will start relying on
// this messed up state. So a load phase can mark the phase_mutex as
// failed in which case all currently blocked and future lock()/relock()
// calls return false. Note that in this case we still switch to the
// desired phase. See the phase_{lock,switch,unlock} implementations for
// details.
//
run_phase_mutex phase_mutex;
// Current action (meta/operation).
//
// The names unlike info are available during boot but may not yet be
// lifted. The name is always for an outer operation (or meta operation
// that hasn't been recognized as such yet).
//
string current_mname;
string current_oname;
const meta_operation_info* current_mif;
const operation_info* current_inner_oif;
const operation_info* current_outer_oif;
// Current operation-specific variables.
//
const variable* current_inner_ovar;
const variable* current_outer_ovar;
action
current_action () const
{
return action (current_mif->id,
current_inner_oif->id,
current_outer_oif != nullptr ? current_outer_oif->id : 0);
}
// Check whether this is the specified meta-operation during bootstrap
// (when current_mif may not be yet known).
//
bool
bootstrap_meta_operation (const char* mo) const
{
return ((current_mname == mo ) ||
(current_mname.empty () && current_oname == mo));
};
// Current operation number (1-based) in the meta-operation batch.
//
size_t current_on;
// Note: we canote use the corresponding target::offeset_* values.
//
size_t count_base () const {return 5 * (current_on - 1);}
size_t count_touched () const {return 1 + count_base ();}
size_t count_tried () const {return 2 + count_base ();}
size_t count_matched () const {return 3 + count_base ();}
size_t count_applied () const {return 4 + count_base ();}
size_t count_executed () const {return 5 + count_base ();}
size_t count_busy () const {return 6 + count_base ();}
// Execution mode.
//
execution_mode current_mode;
// Some diagnostics (for example output directory creation/removal by the
// fsdir rule) is just noise at verbosity level 1 unless it is the only
// thing that is printed. So we can only suppress it in certain situations
// (e.g., dist) where we know we have already printed something.
//
bool current_diag_noise;
// Total number of dependency relationships and targets with non-noop
// recipe in the current action.
//
// Together with target::dependents the dependency count is incremented
// during the rule search & match phase and is decremented during
// execution with the expectation of it reaching 0. Used as a sanity
// check.
//
// The target count is incremented after a non-noop recipe is matched and
// decremented after such recipe has been executed. If such a recipe has
// skipped executing the operation, then it should increment the skip
// count. These two counters are used for progress monitoring and
// diagnostics.
//
atomic_count dependency_count;
atomic_count target_count;
atomic_count skip_count;
// Build state (scopes, targets, variables, etc).
//
const scope_map& scopes;
target_set& targets;
const variable_pool& var_pool; // Public variables pool.
const variable_patterns& var_patterns; // Public variables patterns.
const variable_overrides& var_overrides; // Project and relative scope.
function_map& functions;
// Enter project-wide (as opposed to global) variable overrides.
//
void
enter_project_overrides (scope& rs,
const dir_path& out_base,
const variable_overrides&);
// Global scope.
//
const scope& global_scope;
const target_type_map& global_target_types;
variable_override_cache& global_override_cache;
const strings& global_var_overrides;
// Cached values (from global scope).
//
const target_triplet* build_host; // build.host
// Cached variables.
//
// Note: consider printing in info meta-operation if adding anything here.
//
const variable* var_src_root;
const variable* var_out_root;
const variable* var_src_base;
const variable* var_out_base;
const variable* var_forwarded;
const variable* var_project;
const variable* var_amalgamation;
const variable* var_subprojects;
const variable* var_version;
// project.url
//
const variable* var_project_url;
// project.summary
//
const variable* var_project_summary;
// import.* and export.*
//
const variable* var_import_build2;
const variable* var_import_target;
// The import.metadata export stub variable and the --build2-metadata
// executable option are used to pass the metadata compatibility version.
//
// This serves both as an indication that the metadata is required (can be
// useful, for example, in cases where it is expensive to calculate) as
// well as the maximum version we recognize. The exporter may return it in
// any version up to and including this maximum. And it may return it even
// if not requested (but only in version 1). The exporter should also set
// the returned version as the target-specific export.metadata variable.
//
// The export.metadata value should start with the version followed by the
// metadata variable prefix (for example, cli in cli.version).
//
// The following metadata variable names have pre-defined meaning for
// executable targets (exe{}; see also process_path_ex):
//
// <var-prefix>.name = [string] # Stable name for diagnostics.
// <var-prefix>.version = [string] # Version for diagnostics.
// <var-prefix>.checksum = [string] # Checksum for change tracking.
// <var-prefix>.environment = [strings] # Envvars for change tracking.
//
// If the <var-prefix>.name variable is missing, it is set to the target
// name as imported.
//
// Note that the same mechanism is used for library user metadata (see
// cc::pkgconfig_{load,save}() for details).
//
const variable* var_import_metadata;
const variable* var_export_metadata;
// [string] target visibility
//
const variable* var_extension;
// This variable can only be specified as prerequisite-specific (see the
// `include` variable for details).
//
// [string] prerequisite visibility
//
// Valid values are `true` and `false`. Additionally, some rules (and
// potentially only for certain types of prerequisites) may support the
// `unmatch` (match but do not update, if possible), `match` (update
// during match), and `execute` (update during execute, as is normally)
// values (the `execute` value may be useful if the rule has the `match`
// semantics by default). Note that if unmatch is impossible, then the
// prerequisite is treated as ad hoc.
//
const variable* var_update;
// Note that this variable can also be specified as prerequisite-specific
// (see the `include` variable for details).
//
// [bool] target visibility
//
const variable* var_clean;
// Forwarded configuration backlink mode. Valid values are:
//
// false - no link.
// true - make a link using appropriate mechanism.
// symbolic - make a symbolic link.
// hard - make a hard link.
// copy - make a copy.
// overwrite - copy over but don't remove on clean.
//
// Note that it can be set by a matching rule as a rule-specific variable.
//
// Note also that the overwrite mode was originally meant for handling
// pregenerated source code. But in the end this did not pan out for
// the following reasons:
//
// 1. This would mean that the pregenerated and regenerated files end up
// in the same place (e.g., depending on the develop mode) and it's
// hard to make this work without resorting to a conditional graph.
//
// This could potentially be addressed by allowing backlink to specify
// a different location (similar to dist).
//
// 2. This support for pregenerated source code would be tied to forwarded
// configurations.
//
// Nevertheless, there may be a kernel of an idea here in that we may be
// able to provide a built-in "post-copy" mechanism which would allow one
// to have a pregenerated setup even when using non-ad hoc recipes
// (currently we just manually diff/copy stuff at the end of a recipe).
// (Or maybe we should stick to ad hoc recipes with post-diff/copy and
// just expose a mechanism to delegate to a different rule, which we
// already have).
//
// [string] target visibility
//
const variable* var_backlink;
// Prerequisite inclusion/exclusion. Valid values are:
//
// false - exclude.
// true - include.
// adhoc - include but treat as an ad hoc input.
//
// If a rule uses prerequisites as inputs (as opposed to just matching
// them with the "pass-through" semantics), then the adhoc value signals
// that a prerequisite is an ad hoc input. A rule should match and execute
// such a prerequisite (whether its target type is recognized as suitable
// input or not) and assume that the rest will be handled by the user
// (e.g., it will be passed via a command line argument or some such).
// Note that this mechanism can be used to both treat unknown prerequisite
// types as inputs (for example, linker scripts) as well as prevent
// treatment of known prerequisite types as such while still matching and
// executing them (for example, plugin libraries).
//
// A rule with the "pass-through" semantics should treat the adhoc value
// the same as true.
//
// Sometimes it may be desirable to apply exclusions only to specific
// operations. The initial idea was to extend this value to allow
// specifying the operation (e.g., clean@false). However, later we
// realized that we could reuse the "operation-specific variables"
// (update, clean, install, test; see context::current_ovar) with a more
// natural-looking and composable result. Plus, this allows for
// operation-specific "modifiers", for example, "unmatch" and "update
// during match" logic for update (see var_update for details) or
// requiring explicit install=true to install exe{} prerequisites (see
// install::file_rule::filter()).
//
// To query this value and its operation-specific override if any, the
// rule implementations use the include() helper.
//
// Note that there are also related (but quite different) for_<operation>
// variables for operations that act as outer (e.g., test, install).
//
// [string] prereq visibility
//
const variable* var_include;
// The build.* namespace.
//
// .meta_operation
//
const variable* var_build_meta_operation;
// Known meta-operation and operation tables.
//
build2::meta_operation_table meta_operation_table;
build2::operation_table operation_table;
// Import cache (see import_load()).
//
struct import_key
{
dir_path out_root; // Imported project's out root.
name target; // Imported target (unqualified).
uint64_t metadata; // Metadata version (0 if none).
friend bool
operator< (const import_key& x, const import_key& y)
{
int r;
return ((r = x.out_root.compare (y.out_root)) != 0 ? r < 0 :
(r = x.target.compare (y.target)) != 0 ? r < 0 :
x.metadata < y.metadata);
}
};
map<import_key, pair<names, const scope&>> import_cache;
// The old/new src_root remapping for subprojects.
//
dir_path old_src_root;
dir_path new_src_root;
// NULL if this context hasn't already locked the loaded_modules state.
//
const loaded_modules_lock* modules_lock;
// Nested context for updating build system modules and ad hoc recipes.
//
// Note that such a context itself should normally have modules_context
// setup to point to itself (see import_module() for details).
//
context* module_context;
optional<unique_ptr<context>> module_context_storage;
public:
// If module_context is absent, then automatic updating of build system
// modules and ad hoc recipes is disabled. If it is NULL, then the context
// will be created lazily if and when necessary. Otherwise, it should be a
// properly setup context (including, normally, a self-reference in
// modules_context).
//
// Note: see also the trace_* data members that, if needed, must be set
// separately, after construction.
//
explicit
context (scheduler&,
global_mutexes&,
file_cache&,
bool match_only = false,
bool no_external_modules = false,
bool dry_run = false,
bool keep_going = true,
const strings& cmd_vars = {},
optional<context*> module_context = nullptr,
const loaded_modules_lock* inherited_mudules_lock = nullptr);
// Set current meta-operation and operation.
//
void
current_meta_operation (const meta_operation_info&);
void
current_operation (const operation_info& inner,
const operation_info* outer = nullptr,
bool diag_noise = true);
context (context&&) = delete;
context& operator= (context&&) = delete;
context (const context&) = delete;
context& operator= (const context&) = delete;
~context ();
};
// Grab a new phase lock releasing it on destruction. The lock can be
// "owning" or "referencing" (recursive).
//
// On the referencing semantics: If there is already an instance of
// phase_lock in this thread, then the new instance simply references it.
//
// The reason for this semantics is to support the following scheduling
// pattern (in actual code we use wait_guard to RAII it):
//
// atomic_count task_count (0);
//
// {
// phase_lock l (run_phase::match); // (1)
//
// for (...)
// {
// sched.async (task_count,
// [] (...)
// {
// phase_lock pl (run_phase::match); // (2)
// ...
// },
// ...);
// }
// }
//
// sched.wait (task_count); // (3)
//
// Here is what's going on here:
//
// 1. We first get a phase lock "for ourselves" since after the first
// iteration of the loop, things may become asynchronous (including
// attempts to switch the phase and modify the structure we are iteration
// upon).
//
// 2. The task can be queued or it can be executed synchronously inside
// async() (refer to the scheduler class for details on this semantics).
//
// If this is an async()-synchronous execution, then the task will create
// a referencing phase_lock. If, however, this is a queued execution
// (including wait()-synchronous), then the task will create a top-level
// phase_lock.
//
// Note that we only acquire the lock once the task starts executing
// (there is no reason to hold the lock while the task is sitting in the
// queue). This optimization assumes that whatever else we pass to the
// task (for example, a reference to a target) is stable (in other words,
// such a reference cannot become invalid).
//
// 3. Before calling wait(), we release our phase lock to allow switching
// the phase.
//
struct LIBBUILD2_SYMEXPORT phase_lock
{
explicit phase_lock (context&, run_phase);
~phase_lock ();
phase_lock (phase_lock&&) = delete;
phase_lock (const phase_lock&) = delete;
phase_lock& operator= (phase_lock&&) = delete;
phase_lock& operator= (const phase_lock&) = delete;
context& ctx;
phase_lock* prev; // From another context.
run_phase phase;
};
// Assuming we have a lock on the current phase, temporarily release it
// and reacquire on destruction.
//
struct LIBBUILD2_SYMEXPORT phase_unlock
{
phase_unlock (context&, bool unlock = true, bool delay = false);
~phase_unlock () noexcept (false);
void
unlock ();
context* ctx;
phase_lock* lock;
};
// Assuming we have a lock on the current phase, temporarily switch to a
// new phase and switch back on destruction.
//
// The second constructor can be used for a switch with an intermittent
// unlock:
//
// phase_unlock pu;
// phase_lock pl;
// phase_switch ps (move (pu), move (pl));
//
// @@ Need to re-confirm it does the right thing if/when we need it.
//
struct LIBBUILD2_SYMEXPORT phase_switch
{
phase_switch (context&, run_phase);
//phase_switch (phase_unlock&&, phase_lock&&);
~phase_switch () noexcept (false);
run_phase old_phase, new_phase;
};
// Wait for a task count optionally and temporarily unlocking the phase.
//
struct wait_guard
{
~wait_guard () noexcept (false);
wait_guard (); // Empty.
wait_guard (context&,
atomic_count& task_count,
bool unlock_phase = false);
wait_guard (context&,
size_t start_count,
atomic_count& task_count,
bool unlock_phase = false);
void
wait ();
// Note: move-assignable to empty only.
//
wait_guard (wait_guard&&);
wait_guard& operator= (wait_guard&&);
wait_guard (const wait_guard&) = delete;
wait_guard& operator= (const wait_guard&) = delete;
context* ctx;
size_t start_count;
atomic_count* task_count;
bool phase;
};
}
#include <libbuild2/context.ixx>
#endif // LIBBUILD2_CONTEXT_HXX
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