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|
// file : libbuild2/context.cxx -*- C++ -*-
// license : MIT; see accompanying LICENSE file
#include <libbuild2/context.hxx>
#include <sstream>
#include <exception> // uncaught_exception[s]()
#include <libbuild2/rule.hxx>
#include <libbuild2/scope.hxx>
#include <libbuild2/target.hxx>
#include <libbuild2/variable.hxx>
#include <libbuild2/function.hxx>
#include <libbuild2/diagnostics.hxx>
#include <libbutl/ft/exception.hxx> // uncaught_exceptions
// For command line variable parsing.
//
#include <libbuild2/token.hxx>
#include <libbuild2/lexer.hxx>
#include <libbuild2/parser.hxx>
#include <libbuild2/config/utility.hxx> // config_preprocess_create
using namespace std;
using namespace butl;
namespace build2
{
// Create global scope. Note that the empty path is a prefix for any other
// path. See the comment in <libbutl/prefix-map.hxx> for details.
//
static inline scope&
create_global_scope (scope_map& m)
{
auto i (m.insert_out (dir_path ()));
scope& r (*i->second.front ());
r.out_path_ = &i->first;
return r;
};
struct context::data
{
scope_map scopes;
target_set targets;
variable_pool var_pool;
variable_patterns var_patterns;
variable_overrides var_overrides;
function_map functions;
target_type_map global_target_types;
variable_override_cache global_override_cache;
strings global_var_overrides;
data (context& c)
: scopes (c),
targets (c),
var_pool (&c /* shared */, nullptr /* outer */, &var_patterns),
var_patterns (&c /* shared */, &var_pool) {}
};
void context::
reserve (reserves res)
{
assert (phase == run_phase::load);
if (res.targets != 0)
data_->targets.map_.reserve (res.targets);
if (res.variables != 0)
data_->var_pool.map_.reserve (res.variables);
}
context::
context (scheduler& s,
global_mutexes& ms,
file_cache& fc,
bool mo,
bool nem,
bool dr,
bool ndb,
bool kg,
const strings& cmd_vars,
reserves res,
optional<context*> mc,
const loaded_modules_lock* ml)
: data_ (new data (*this)),
sched (s),
mutexes (ms),
fcache (fc),
match_only (mo),
no_external_modules (nem),
dry_run_option (dr),
no_diag_buffer (ndb),
keep_going (kg),
phase_mutex (*this),
scopes (data_->scopes),
targets (data_->targets),
var_pool (data_->var_pool),
var_patterns (data_->var_patterns),
var_overrides (data_->var_overrides),
functions (data_->functions),
global_scope (create_global_scope (data_->scopes)),
global_target_types (data_->global_target_types),
global_override_cache (data_->global_override_cache),
global_var_overrides (data_->global_var_overrides),
modules_lock (ml),
module_context (mc ? *mc : nullptr),
module_context_storage (mc
? optional<unique_ptr<context>> (nullptr)
: nullopt)
{
tracer trace ("context");
l6 ([&]{trace << "initializing build state";});
reserve (res);
scope_map& sm (data_->scopes);
variable_pool& vp (data_->var_pool);
variable_patterns& vpats (data_->var_patterns);
insert_builtin_functions (functions);
// Initialize the meta/operation tables. Note that the order should match
// the id constants in <libbuild2/operation.hxx>.
//
meta_operation_table.insert ("noop");
meta_operation_table.insert ("perform");
meta_operation_table.insert ("configure");
meta_operation_table.insert ("disfigure");
if (config_preprocess_create != nullptr)
meta_operation_table.insert (
meta_operation_data ("create", config_preprocess_create));
meta_operation_table.insert ("dist");
meta_operation_table.insert ("info");
operation_table.clear ();
operation_table.insert ("default");
operation_table.insert ("update");
operation_table.insert ("clean");
operation_table.insert ("test");
operation_table.insert ("update-for-test");
operation_table.insert ("install");
operation_table.insert ("uninstall");
operation_table.insert ("update-for-install");
// Setup the global scope before parsing any variable overrides since they
// may reference these things.
//
scope& gs (global_scope.rw ());
{
const auto v_g (variable_visibility::global);
// Any variable assigned on the global scope should natually have the
// global visibility.
//
auto set = [&gs, &vp] (const char* var, auto val) -> const value&
{
using T = decltype (val);
value& v (gs.assign (vp.insert<T> (var, variable_visibility::global)));
v = move (val);
return v;
};
// Build system mode.
//
// This value signals any special mode the build system may be running
// in. The two core modes are `no-external-modules` (bootstrapping of
// external modules is disabled) and `normal` (normal build system
// execution). Build system drivers may invent additional modes (for
// example, the bpkg `skeleton` mode that is used to evaluate depends
// clauses).
//
set ("build.mode",
no_external_modules ? "no-external-modules" : "normal");
set ("build.work", work);
set ("build.home", home);
// Build system driver process path.
//
set ("build.path",
process_path (nullptr, // Will be filled by value assignment.
path (argv0.recall_string ()),
path (argv0.effect)));
// Build system import path for modules. We only set it for the
// development build.
//
var_import_build2 = &vp.insert<abs_dir_path> ("import.build2", v_g);
if (!build_installed)
{
#ifdef BUILD2_IMPORT_PATH
gs.assign (var_import_build2) = abs_dir_path (BUILD2_IMPORT_PATH);
#endif
}
// Build system verbosity level.
//
set ("build.verbosity", uint64_t (verb));
// Build system diagnostics progress and color.
//
// Note that these can be true, false, or NULL if neither requested nor
// suppressed explicitly.
//
{
value& v (gs.assign (vp.insert<bool> ("build.progress", v_g)));
if (diag_progress_option)
v = *diag_progress_option;
}
{
value& v (gs.assign (vp.insert<bool> ("build.diag_color", v_g)));
if (diag_color_option)
v = *diag_color_option;
}
// These are the "effective" values that incorporate a suitable default
// if neither requested nor suppressed explicitly.
//
set ("build.show_progress", show_progress (verb_never));
set ("build.show_diag_color", show_diag_color ());
// Build system version (similar to what we do in the version module
// except here we don't include package epoch/revision).
//
const standard_version& v (build_version);
// Note: here we assume epoch will always be 1 and therefore omit the
// project_ prefix in a few places.
//
set ("build.version", v.string_project ());
set ("build.version.number", v.version);
set ("build.version.id", v.string_project_id ());
set ("build.version.major", uint64_t (v.major ()));
set ("build.version.minor", uint64_t (v.minor ()));
set ("build.version.patch", uint64_t (v.patch ()));
optional<uint16_t> a (v.alpha ());
optional<uint16_t> b (v.beta ());
set ("build.version.alpha", a.has_value ());
set ("build.version.beta", b.has_value ());
set ("build.version.pre_release", v.pre_release ().has_value ());
set ("build.version.pre_release_string", v.string_pre_release ());
set ("build.version.pre_release_number", uint64_t (a ? *a : b ? *b : 0));
set ("build.version.snapshot", v.snapshot ()); // bool
set ("build.version.snapshot_sn", v.snapshot_sn); // uint64
set ("build.version.snapshot_id", v.snapshot_id); // string
set ("build.version.snapshot_string", v.string_snapshot ());
// Build system interface version. In particular, it is embedded into
// build system modules as load_suffix.
//
set ("build.version.interface", build_version_interface);
// Allow detection (for example, in tests) whether this is a staged
// toolchain.
//
// Note that it is either staged or public, without queued, since we do
// not re-package things during the queued-to-public transition.
//
set ("build.version.stage", LIBBUILD2_STAGE);
// Enter the host information. Rather than jumping through hoops like
// config.guess, for now we are just going to use the compiler target we
// were built with. While it is not as precise (for example, a binary
// built for i686 might be running on x86_64), it is good enough of an
// approximation/fallback since most of the time we are interested in
// just the target class (e.g., linux, windows, macos).
//
// Did the user ask us to use config.guess?
//
string orig (config_guess
? run<string> (*this,
3,
*config_guess,
[](string& l, bool) {return move (l);})
: BUILD2_HOST_TRIPLET);
l5 ([&]{trace << "original host: '" << orig << "'";});
try
{
target_triplet t (orig);
l5 ([&]{trace << "canonical host: '" << t.string () << "'; "
<< "class: " << t.class_;});
// Also enter as build.host.{cpu,vendor,system,version,class} for
// convenience of access.
//
set ("build.host.cpu", t.cpu);
set ("build.host.vendor", t.vendor);
set ("build.host.system", t.system);
set ("build.host.version", t.version);
set ("build.host.class", t.class_);
build_host = &set ("build.host", move (t)).as<target_triplet> ();
}
catch (const invalid_argument& e)
{
fail << "unable to parse build host '" << orig << "': " << e <<
info << "consider using the --config-guess option";
}
var_build_meta_operation =
&vp.insert<string> ("build.meta_operation", v_g);
}
// Register builtin target types.
//
{
target_type_map& t (data_->global_target_types);
// These are abstract.
//
t.insert<target> ();
t.insert<mtime_target> ();
t.insert<path_target> ();
t.insert<file> ();
t.insert<alias> ();
t.insert<dir> ();
t.insert<fsdir> ();
t.insert<exe> ();
t.insert<doc> ();
t.insert<legal> ();
t.insert<man> ();
t.insert<man1> ();
{
auto& tt (t.insert<manifest> ());
t.insert_file ("manifest", tt);
}
{
auto& tt (t.insert<buildfile> ());
t.insert_file ("buildfile", tt);
}
}
// Enter builtin variable patterns.
//
// Note that we must do global visibility prior to entering overrides
// below but they cannot be typed. So it's a careful dance.
//
const auto v_g (variable_visibility::global);
// All config.** variables are overridable with global visibility.
//
// For the config.**.configured semantics, see config::unconfigured().
//
// Note that some config.config.* variables have project visibility thus
// the match argument is false.
//
vpats.insert ("config.**", nullopt, true, v_g, true, false);
// Parse and enter the command line variables. We do it before entering
// any other variables so that all the variables that are overriden are
// marked as such first. Then, as we enter variables, we can verify that
// the override is alowed.
//
for (size_t i (0); i != cmd_vars.size (); ++i)
{
const string& s (cmd_vars[i]);
istringstream is (s);
is.exceptions (istringstream::failbit | istringstream::badbit);
// Similar to buildspec we do "effective escaping" of the special
// `'"\$(` characters plus `)` for symmetry (basically what's escapable
// inside a double-quoted literal plus the single quote; note, however,
// that we exclude line continuations since they would make directory
// paths on Windows unusable).
//
path_name in ("<cmdline>");
lexer l (is, in, 1 /* line */, "\'\"\\$()");
// At the buildfile level the scope-specific variable should be
// separated from the directory with a whitespace, for example:
//
// ./ foo=$bar
//
// However, requiring this for command line variables would be too
// inconvinient so we support both.
//
// We also have the optional visibility modifier as a first character of
// the variable name:
//
// ! - global
// % - project
// / - scope
//
// The last one clashes a bit with the directory prefix:
//
// ./ /foo=bar
// .//foo=bar
//
// But that's probably ok (the need for a scope-qualified override with
// scope visibility should be pretty rare). Note also that to set the
// value on the global scope we use !.
//
// And so the first token should be a word which can be either a
// variable name (potentially with the directory qualification) or just
// the directory, in which case it should be followed by another word
// (unqualified variable name). To avoid treating any of the visibility
// modifiers as special we use the cmdvar mode.
//
l.mode (lexer_mode::cmdvar);
token t (l.next ());
optional<dir_path> dir;
if (t.type == token_type::word)
{
string& v (t.value);
size_t p (path::traits_type::rfind_separator (v));
if (p != string::npos && p != 0) // If first then visibility.
{
if (p == v.size () - 1)
{
// Separate directory.
//
dir = dir_path (move (v));
t = l.next ();
// Target-specific overrides are not yet supported (and probably
// never will be; the beast is already complex enough).
//
if (t.type == token_type::colon)
fail << "'" << s << "' is a target-specific override" <<
info << "use double '--' to treat this argument as buildspec";
}
else
{
// Combined directory.
//
// If double separator (visibility marker), then keep the first in
// name.
//
if (p != 0 && path::traits_type::is_separator (v[p - 1]))
--p;
dir = dir_path (t.value, 0, p + 1); // Include the separator.
t.value.erase (0, p + 1); // Erase the separator.
}
if (dir->relative ())
{
// Handle the special relative to base scope case (.../).
//
auto i (dir->begin ());
if (*i == "...")
dir = dir_path (++i, dir->end ()); // Note: can become empty.
else
dir->complete (); // Relative to CWD.
}
if (dir->absolute ())
dir->normalize ();
}
}
token_type tt (l.next ().type);
// The token should be the variable name followed by =, +=, or =+.
//
if (t.type != token_type::word || t.value.empty () ||
(tt != token_type::assign &&
tt != token_type::prepend &&
tt != token_type::append))
{
fail << "expected variable assignment instead of '" << s << "'" <<
info << "use double '--' to treat this argument as buildspec";
}
// Take care of the visibility. Note that here we rely on the fact that
// none of these characters are lexer's name separators.
//
char c (t.value[0]);
if (path::traits_type::is_separator (c))
c = '/'; // Normalize.
string n (t.value, c == '!' || c == '%' || c == '/' ? 1 : 0);
// Make sure it is qualified.
//
// We can support overridable public unqualified variables (which must
// all be pre-entered by the end of this constructor) but we will need
// to detect their names here in an ad hoc manner (we cannot enter them
// before this logic because of the "untyped override" requirement).
//
// Note: issue the same diagnostics as in variable_pool::update().
//
if (n.find ('.') == string::npos)
fail << "variable " << n << " cannot be overridden";
if (c == '!' && dir)
fail << "scope-qualified global override of variable " << n;
// Pre-enter the main variable. Note that we rely on all the overridable
// variables with global visibility to be known (either entered or
// handled via a pettern) at this stage.
//
variable& var (
const_cast<variable&> (vp.insert (n, true /* overridable */)));
const variable* o;
{
variable_visibility v (c == '/' ? variable_visibility::scope :
c == '%' ? variable_visibility::project :
variable_visibility::global);
const char* k (tt == token_type::assign ? "__override" :
tt == token_type::append ? "__suffix" : "__prefix");
unique_ptr<variable> p (
new variable {
n + '.' + to_string (i + 1) + '.' + k,
&vp /* owner */,
nullptr /* aliases */,
nullptr /* type */,
nullptr /* overrides */,
v});
// Back link.
//
p->aliases = p.get ();
if (var.overrides != nullptr)
swap (p->aliases,
const_cast<variable*> (var.overrides.get ())->aliases);
// Forward link.
//
p->overrides = move (var.overrides);
var.overrides = move (p);
o = var.overrides.get ();
}
// Currently we expand project overrides in the global scope to keep
// things simple. Pass original variable for diagnostics. Use current
// working directory as pattern base.
//
parser p (*this);
pair<value, token> r (p.parse_variable_value (l, gs, &work, var));
if (r.second.type != token_type::eos)
fail << "unexpected " << r.second << " in variable assignment "
<< "'" << s << "'";
// Make sure the value is not typed.
//
if (r.first.type != nullptr)
fail << "typed override of variable " << n;
// Global and absolute scope overrides we can enter directly. Project
// and relative scope ones will be entered later for each project.
//
if (c == '!' || (dir && dir->absolute ()))
{
scope& s (c == '!' ? gs : *sm.insert_out (*dir)->second.front ());
auto p (s.vars.insert (*o));
assert (p.second); // Variable name is unique.
value& v (p.first);
v = move (r.first);
}
else
data_->var_overrides.push_back (
variable_override {var, *o, move (dir), move (r.first)});
// Save global overrides for nested contexts.
//
if (c == '!')
data_->global_var_overrides.push_back (s);
}
// Enter remaining variable patterns and builtin variables.
//
const auto v_p (variable_visibility::project);
const auto v_t (variable_visibility::target);
const auto v_q (variable_visibility::prereq);
vpats.insert<bool> ("config.**.configured", false, v_p);
// file.cxx:import()
//
// Note: the order is important (see variable_patterns::insert()).
//
// Note that if any are overriden, they are "pre-typed" by the config.**
// pattern above and we just "add" the types.
//
vpats.insert<abs_dir_path> ("config.import.*", true, v_g, true);
vpats.insert<path> ("config.import.**", true, v_g, true);
// module.cxx:boot/init_module().
//
// Note that we also have the config.<module>.configured variable (see
// above).
//
vpats.insert<bool> ("**.booted", false /* overridable */, v_p);
vpats.insert<bool> ("**.loaded", false, v_p);
vpats.insert<bool> ("**.configured", false, v_p);
var_src_root = &vp.insert<dir_path> ("src_root");
var_out_root = &vp.insert<dir_path> ("out_root");
var_src_base = &vp.insert<dir_path> ("src_base");
var_out_base = &vp.insert<dir_path> ("out_base");
var_forwarded = &vp.insert<bool> ("forwarded");
// Note that subprojects is not typed since the value requires
// pre-processing (see file.cxx).
//
var_project = &vp.insert<project_name> ("project");
var_amalgamation = &vp.insert<dir_path> ("amalgamation");
var_subprojects = &vp.insert ("subprojects"); // Untyped.
var_version = &vp.insert<string> ("version");
var_project_url = &vp.insert<string> ("project.url");
var_project_summary = &vp.insert<string> ("project.summary");
var_import_target = &vp.insert<name> ("import.target");
var_import_metadata = &vp.insert<uint64_t> ("import.metadata");
var_export_metadata = &vp.insert ("export.metadata", v_t); // Untyped.
var_extension = &vp.insert<string> ("extension", v_t);
var_update = &vp.insert<string> ("update", v_q);
var_clean = &vp.insert<bool> ("clean", v_t);
var_backlink = &vp.insert ("backlink", v_t); // Untyped.
var_include = &vp.insert<string> ("include", v_q);
// Backlink executables and (generated) documentation by default.
//
gs.target_vars[exe::static_type]["*"].assign (var_backlink) =
names {name ("true")};
gs.target_vars[doc::static_type]["*"].assign (var_backlink) =
names {name ("true")};
// Register builtin rules.
//
{
rule_map& r (gs.rules); // Note: global scope!
r.insert<alias> (perform_id, 0, "build.alias", alias_rule::instance);
r.insert<fsdir> (perform_update_id, "build.fsdir", fsdir_rule::instance);
r.insert<fsdir> (perform_clean_id, "build.fsdir", fsdir_rule::instance);
r.insert<mtime_target> (perform_update_id, "build.file", file_rule::instance);
r.insert<mtime_target> (perform_clean_id, "build.file", file_rule::instance);
}
// End of initialization.
//
load_generation = 1;
}
context::
~context ()
{
// Cannot be inline since context::data is undefined.
}
void context::
enter_project_overrides (scope& rs,
const dir_path& out_base,
const variable_overrides& ovrs)
{
// The mildly tricky part here is to distinguish the situation where we
// are bootstrapping the same project multiple times. The first override
// that we set cannot already exist (because the override variable names
// are unique) so if it is already set, then it can only mean this project
// is already bootstrapped.
//
// This is further complicated by the project vs amalgamation logic (we
// may have already done the amalgamation but not the project). So we
// split it into two passes.
//
auto& sm (scopes.rw ());
for (const variable_override& o: ovrs)
{
if (o.ovr.visibility != variable_visibility::global)
continue;
// If we have a directory, enter the scope, similar to how we do
// it in the context ctor.
//
scope& s (
o.dir
? *sm.insert_out ((out_base / *o.dir).normalize ())->second.front ()
: *rs.weak_scope ());
auto p (s.vars.insert (o.ovr));
if (!p.second)
break;
value& v (p.first);
v = o.val;
}
for (const variable_override& o: ovrs)
{
// Ours is either project (%foo) or scope (/foo).
//
if (o.ovr.visibility == variable_visibility::global)
continue;
scope& s (
o.dir
? *sm.insert_out ((out_base / *o.dir).normalize ())->second.front ()
: rs);
auto p (s.vars.insert (o.ovr));
if (!p.second)
break;
value& v (p.first);
v = o.val;
}
}
void context::
current_meta_operation (const meta_operation_info& mif)
{
if (current_mname != mif.name)
{
current_mname = mif.name;
global_scope.rw ().assign (var_build_meta_operation) = mif.name;
}
current_mif = &mif;
current_on = 0; // Reset.
}
void context::
current_operation (const operation_info& inner_oif,
const operation_info* outer_oif,
bool diag_noise)
{
const auto& oif (outer_oif == nullptr ? inner_oif : *outer_oif);
current_oname = oif.name;
current_inner_oif = &inner_oif;
current_outer_oif = outer_oif;
current_on++;
current_mode = inner_oif.mode;
current_diag_noise = diag_noise;
// Reset counters (serial execution).
//
dependency_count.store (0, memory_order_relaxed);
target_count.store (0, memory_order_relaxed);
skip_count.store (0, memory_order_relaxed);
// Clear accumulated targets with post hoc prerequisites.
//
current_posthoc_targets.clear ();
}
bool run_phase_mutex::
lock (run_phase n)
{
bool r;
{
mlock l (m_);
bool u (lc_ == 0 && mc_ == 0 && ec_ == 0); // Unlocked.
// Increment the counter.
//
condition_variable* v (nullptr);
switch (n)
{
case run_phase::load: lc_++; v = &lv_; break;
case run_phase::match: mc_++; v = &mv_; break;
case run_phase::execute: ec_++; v = &ev_; break;
}
// If unlocked, switch directly to the new phase. Otherwise wait for the
// phase switch. Note that in the unlocked case we don't need to notify
// since there is nobody waiting (all counters are zero).
//
if (u)
{
ctx_.phase = n;
r = !fail_;
}
else if (ctx_.phase != n)
{
++contention; // Protected by m_.
ctx_.sched.deactivate (false /* external */);
for (; ctx_.phase != n; v->wait (l)) ;
r = !fail_;
l.unlock (); // Important: activate() can block.
ctx_.sched.activate (false /* external */);
}
else
r = !fail_;
}
// In case of load, acquire the exclusive access mutex.
//
if (n == run_phase::load)
{
if (!lm_.try_lock ())
{
ctx_.sched.deactivate (false /* external */);
lm_.lock ();
ctx_.sched.activate (false /* external */);
++contention_load; // Protected by lm_.
}
r = !fail_; // Re-query.
}
return r;
}
void run_phase_mutex::
unlock (run_phase o)
{
// In case of load, release the exclusive access mutex.
//
if (o == run_phase::load)
lm_.unlock ();
{
mlock l (m_);
// Decrement the counter and see if this phase has become unlocked.
//
bool u (false);
switch (o)
{
case run_phase::load: u = (--lc_ == 0); break;
case run_phase::match: u = (--mc_ == 0); break;
case run_phase::execute: u = (--ec_ == 0); break;
}
// If the phase became unlocked, pick a new phase and notify the
// waiters. Note that we notify all load waiters so that they can all
// serialize behind the second-level mutex.
//
if (u)
{
run_phase n;
condition_variable* v;
if (lc_ != 0) {n = run_phase::load; v = &lv_;}
else if (mc_ != 0) {n = run_phase::match; v = &mv_;}
else if (ec_ != 0) {n = run_phase::execute; v = &ev_;}
else {n = run_phase::load; v = nullptr;}
ctx_.phase = n;
// Enter/leave scheduler sub-phase. See also the other half in
// relock().
//
if (o == run_phase::match && n == run_phase::execute)
ctx_.sched.push_phase ();
else if (o == run_phase::execute && n == run_phase::match)
ctx_.sched.pop_phase ();
if (v != nullptr)
{
l.unlock ();
v->notify_all ();
}
}
}
}
optional<bool> run_phase_mutex::
relock (run_phase o, run_phase n)
{
// Pretty much a fused unlock/lock implementation except that we always
// switch into the new phase.
//
assert (o != n);
bool r;
bool s (true); // True switch.
if (o == run_phase::load)
lm_.unlock ();
{
mlock l (m_);
bool u (false);
switch (o)
{
case run_phase::load: u = (--lc_ == 0); break;
case run_phase::match: u = (--mc_ == 0); break;
case run_phase::execute: u = (--ec_ == 0); break;
}
// Set if will be waiting or notifying others.
//
condition_variable* v (nullptr);
switch (n)
{
case run_phase::load: v = lc_++ != 0 || !u ? &lv_ : nullptr; break;
case run_phase::match: v = mc_++ != 0 || !u ? &mv_ : nullptr; break;
case run_phase::execute: v = ec_++ != 0 || !u ? &ev_ : nullptr; break;
}
if (u)
{
ctx_.phase = n;
r = !fail_;
// Enter/leave scheduler sub-phase. See also the other half in
// unlock().
//
if (o == run_phase::match && n == run_phase::execute)
ctx_.sched.push_phase ();
else if (o == run_phase::execute && n == run_phase::match)
ctx_.sched.pop_phase ();
// Notify others that could be waiting for this phase.
//
if (v != nullptr)
{
l.unlock ();
v->notify_all ();
}
}
else // phase != n
{
++contention; // Protected by m_.
ctx_.sched.deactivate (false /* external */);
for (; ctx_.phase != n; v->wait (l)) ;
r = !fail_;
l.unlock (); // Important: activate() can block.
ctx_.sched.activate (false /* external */);
}
}
if (n == run_phase::load)
{
if (!lm_.try_lock ())
{
// If we failed to acquire the load mutex, then we know there is (or
// was) someone before us in the load phase. And it's impossible to
// switch to a different phase between our calls to try_lock() above
// and lock() below because of our +1 in lc_.
//
s = false;
ctx_.sched.deactivate (false /* external */);
lm_.lock ();
ctx_.sched.activate (false /* external */);
++contention_load; // Protected by lm_.
}
r = !fail_; // Re-query.
}
return r ? optional<bool> (s) : nullopt;
}
// C++17 deprecated uncaught_exception() so use uncaught_exceptions() if
// available.
//
static inline bool
uncaught_exception ()
{
#ifdef __cpp_lib_uncaught_exceptions
return std::uncaught_exceptions () != 0;
#else
return std::uncaught_exception ();
#endif
}
// phase_lock
//
static
#ifdef __cpp_thread_local
thread_local
#else
__thread
#endif
phase_lock* phase_lock_instance;
phase_lock::
phase_lock (context& c, run_phase p)
: ctx (c), phase (p)
{
phase_lock* pl (phase_lock_instance);
// This is tricky: we might be switching to another context.
//
if (pl != nullptr && &pl->ctx == &ctx)
assert (pl->phase == phase);
else
{
if (!ctx.phase_mutex.lock (phase))
{
ctx.phase_mutex.unlock (phase);
throw failed ();
}
prev = pl;
phase_lock_instance = this;
//text << this_thread::get_id () << " phase acquire " << phase;
}
}
phase_lock::
~phase_lock ()
{
if (phase_lock_instance == this)
{
phase_lock_instance = prev;
ctx.phase_mutex.unlock (phase);
//text << this_thread::get_id () << " phase release " << phase;
}
}
// phase_unlock
//
phase_unlock::
phase_unlock (context& c, bool u, bool d)
: ctx (u ? &c : nullptr), lock (nullptr)
{
if (u && !d)
unlock ();
}
void phase_unlock::
unlock ()
{
if (ctx != nullptr && lock == nullptr)
{
lock = phase_lock_instance;
assert (&lock->ctx == ctx);
phase_lock_instance = nullptr; // Note: not lock->prev.
ctx->phase_mutex.unlock (lock->phase);
//text << this_thread::get_id () << " phase unlock " << lock->phase;
}
}
phase_unlock::
~phase_unlock () noexcept (false)
{
if (lock != nullptr)
{
bool r (ctx->phase_mutex.lock (lock->phase));
phase_lock_instance = lock;
// Fail unless we are already failing. Note that we keep the phase
// locked since there will be phase_lock down the stack to unlock it.
//
if (!r && !uncaught_exception ())
throw failed ();
//text << this_thread::get_id () << " phase lock " << lock->phase;
}
}
// phase_switch
//
phase_switch::
phase_switch (context& ctx, run_phase n)
: old_phase (ctx.phase), new_phase (n)
{
phase_lock* pl (phase_lock_instance);
assert (&pl->ctx == &ctx);
optional<bool> r (ctx.phase_mutex.relock (old_phase, new_phase));
if (!r)
{
ctx.phase_mutex.relock (new_phase, old_phase);
throw failed ();
}
pl->phase = new_phase;
if (new_phase == run_phase::load) // Note: load lock is exclusive.
{
ctx.load_generation++;
// Invalidate cached target base_scope values if we are switching from a
// non-load phase (we don't cache during load which means load->load
// switch doesn't have anything to invalidate).
//
// @@ This is still quite expensive on project like Boost with a large
// number of files (targets) and a large number of load phase
// switches (due to directory buildfiles).
//
// Thinking some more on this, we shouldn't need to do this since such
// loads can (or at least should) only perform "island appends" see
// comment on context::phase for details.
//
#if 0
if (*r)
{
for (const unique_ptr<target>& t: ctx.targets)
t->base_scope_.store (nullptr, memory_order_relaxed);
}
#endif
}
//text << this_thread::get_id () << " phase switch "
// << old_phase << " " << new_phase;
}
#if 0
// NOTE: see push/pop_phase() logic if trying to enable this. Also
// the load stuff above.
//
phase_switch::
phase_switch (phase_unlock&& u, phase_lock&& l)
: old_phase (u.l->phase), new_phase (l.phase)
{
phase_lock_instance = u.l; // Disarms phase_lock
u.l = nullptr; // Disarms phase_unlock
}
#endif
phase_switch::
~phase_switch () noexcept (false)
{
phase_lock* pl (phase_lock_instance);
run_phase_mutex& pm (pl->ctx.phase_mutex);
// If we are coming off a failed load phase, mark the phase_mutex as
// failed to terminate all other threads since the build state may no
// longer be valid.
//
if (new_phase == run_phase::load && uncaught_exception ())
{
mlock l (pm.m_);
pm.fail_ = true;
}
bool r (pm.relock (new_phase, old_phase));
pl->phase = old_phase;
// Similar logic to ~phase_unlock().
//
if (!r && !uncaught_exception ())
throw failed ();
//text << this_thread::get_id () << " phase restore "
// << new_phase << " " << old_phase;
}
}
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