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|
// file : libbuild2/adhoc-rule-cxx.cxx -*- C++ -*-
// license : MIT; see accompanying LICENSE file
#include <libbuild2/adhoc-rule-cxx.hxx>
#include <libbutl/filesystem.hxx> // file_time()
#include <libbuild2/file.hxx>
#include <libbuild2/scope.hxx>
#include <libbuild2/target.hxx>
#include <libbuild2/context.hxx>
#include <libbuild2/algorithm.hxx>
#include <libbuild2/filesystem.hxx>
#include <libbuild2/diagnostics.hxx>
using namespace butl;
namespace build2
{
// cxx_rule_v1
//
bool cxx_rule_v1::
match (action, target&) const
{
return true;
}
// adhoc_cxx_rule
//
adhoc_cxx_rule::
adhoc_cxx_rule (string n, const location& l, size_t b,
uint64_t v,
optional<string> s)
: adhoc_rule (move (n), l, b),
version (v),
separator (move (s)),
impl (nullptr)
{
if (v != 1)
fail (l) << "unsupported c++ recipe version " << v;
}
bool adhoc_cxx_rule::
recipe_text (const scope&, const target_type&, string&& t, attributes&)
{
code = move (t);
return true;
}
adhoc_cxx_rule::
~adhoc_cxx_rule ()
{
delete impl.load (memory_order_relaxed); // Serial execution.
}
void adhoc_cxx_rule::
dump_text (ostream& os, string& ind) const
{
// @@ TODO: indentation is multi-line recipes is off (would need to insert
// indentation after every newline).
//
os << ind << string (braces, '{') << " c++ " << version << endl
<< ind << code
<< ind << string (braces, '}');
}
#if defined(BUILD2_BOOTSTRAP) || defined(LIBBUILD2_STATIC_BUILD)
bool adhoc_cxx_rule::
match (action, target&, const string&, match_extra&) const
{
// Note that we wait until match() (instead of, say, failing in the
// parser) to allow the presence of ad hoc C++ recipes for other
// operations.
//
fail (loc) << "ad hoc c++ recipe" <<
#ifdef BUILD2_BOOTSTRAP
info << "running bootstrap build system" << endf;
#else
info << "running statically-linked build system" << endf;
#endif
}
#else
// From module.cxx.
//
void
create_module_context (context&, const location&);
const target&
update_in_module_context (context&, const scope&, names tgt,
const location&, const path& bf);
pair<void*, void*>
load_module_library (const path& lib, const string& sym, string& err);
bool adhoc_cxx_rule::
match (action a, target& t, const string& hint, match_extra& me) const
{
if (pattern != nullptr && !pattern->match (a, t, hint, me))
return false;
tracer trace ("adhoc_cxx_rule::match");
context& ctx (t.ctx);
const scope& rs (t.root_scope ());
// The plan is to reduce this to the build system module case as much as
// possible. Specifically, we switch to the load phase, create a module-
// like library with the recipe text as a rule implementation, then build
// and load it.
//
// Since the recipe can be shared among multiple targets, several threads
// can all be trying to do this in parallel.
//
// We use the relaxed memory order here because any change must go through
// the serial load phase. In other words, all we need here is atomicity
// with ordering/visibility provided by the phase mutex.
//
cxx_rule* impl (this->impl.load (memory_order_relaxed));
while (impl == nullptr) // Breakout loop.
{
// Switch the phase to (serial) load and re-check.
//
phase_switch ps (ctx, run_phase::load);
if ((impl = this->impl.load (memory_order_relaxed)) != nullptr)
break;
using create_function = cxx_rule_v1* (
const location&, target_state, const adhoc_rule_pattern*);
using load_function = create_function* ();
// The only way to guarantee that the name of our module matches its
// implementation is to based the name on the implementation hash (plus
// the language, in case we support other compiled implementations in
// the future).
//
// Unfortunately, this means we will be creating a new project (and
// leaving behind the old one as garbage) for every change to the
// recipe. On the other hand, if the recipe is moved around unchanged,
// we will reuse the same project. In fact, two different recipes (e.g.,
// in different buildfiles) with the same text will share the project.
//
// The fact that we don't incorporate the recipe location into the hash
// but include it in the source (in the form of the #line directive; see
// below) has its own problems. If we do nothing extra here, then if a
// "moved" but otherwise unchanged recipe is updated (for example,
// because of changes in the build system core), then we may end up with
// bogus location in the diagnostics.
//
// The straightforward solution would be to just update the location in
// the source code if it has changed. This, however, will lead to
// unnecessary and probably surprising recompilations since any line
// count change before the recipe will trigger this update. One key
// observation here is that we need accurate location information only
// if we are going to recompile the recipe but the change to location
// itself does not render the recipe out of date. So what we going to do
// is factor the location information into its own small header and then
// keep it up-to-date without changing its modification time.
//
// This works well if the project is not shared by multiple recipes.
// However, if we have recipes in several buildfiles with identical
// text, then the location information may end up yo-yo'ing depending on
// which recipe got here first.
//
// There doesn't seem to be much we can do about it without incurring
// other drawbacks/overheads. So the answer is for the user to use an ad
// hoc rule with the common implementation instead of a bunch of
// duplicate recipes.
//
string id;
{
sha256 cs;
cs.append ("c++");
cs.append (separator ? *separator : "");
cs.append (code);
id = cs.abbreviated_string (12);
}
dir_path pd (rs.out_path () /
rs.root_extra->build_build_dir /
recipes_build_dir /= id);
path bf (pd / std_buildfile_file);
string sym ("load_" + id);
// Check whether the file exists and its last line matches the specified
// signature.
//
// Note: we use the last instead of the first line for extra protection
// against incomplete writes.
//
auto check_sig = [] (const path& f, const string& s) -> bool
{
try
{
if (!file_exists (f))
return false;
ifdstream ifs (f);
string l;
while (ifs.peek () != ifdstream::traits_type::eof ())
getline (ifs, l);
return l == s;
}
catch (const io_error& e)
{
fail << "unable to read " << f << ": " << e << endf;
}
catch (const system_error& e)
{
fail << "unable to access " << f << ": " << e << endf;
}
};
// Calculate (and cache) the global/local fragments split.
//
struct fragments
{
size_t global_p; // Start position.
size_t global_n; // Length (0 if no global fragment).
location global_l; // Position.
size_t local_p;
size_t local_n;
location local_l;
};
auto split = [this, f = optional<fragments> ()] () mutable ->
const fragments&
{
if (f)
return *f;
// Note that the code starts from the next line thus +1.
//
location gl (loc.file, loc.line + 1, 1);
if (!separator)
{
f = fragments {0, 0, location (), 0, code.size (), gl};
return *f;
}
// Iterate over lines (keeping track of the current line) looking
// for the separator.
//
uint64_t l (gl.line);
for (size_t b (0), e (b), n (code.size ()); b < n; b = e + 1, l++)
{
if ((e = code.find ('\n', b)) == string::npos)
e = n;
// Trim the line.
//
size_t tb (b), te (e);
auto ws = [] (char c) {return c == ' ' || c == '\t' || c == '\r';};
for (; tb != te && ws (code[tb ]); ++tb) ;
for (; te != tb && ws (code[te - 1]); --te) ;
// text << "'" << string (code, tb, te - tb) << "'";
if (code.compare (tb, te - tb, *separator) == 0)
{
// End the global fragment at the previous newline and start the
// local fragment at the beginning of the next line.
//
location ll (loc.file, l + 1, 1);
if (++e >= n)
fail (ll) << "empty c++ recipe local fragment";
f = fragments {0, b, gl, e, n - e, ll};
return *f;
}
}
fail (loc) << "c++ recipe fragment separator '" << *separator
<< "' not found" << endf;
};
bool nested (ctx.module_context == &ctx);
// Create the build context if necessary.
//
if (ctx.module_context == nullptr)
{
if (!ctx.module_context_storage)
fail (loc) << "unable to update ad hoc recipe for target " << t <<
info << "building of ad hoc recipes is disabled";
create_module_context (ctx, loc);
}
// Clear current project's environment and "switch" to the module
// context, including entering a scheduler sub-phase.
//
auto_thread_env penv (nullptr);
context& ctx (*t.ctx.module_context);
scheduler::phase_guard pg (ctx.sched);
const uint16_t verbosity (3); // Project creation command verbosity.
// Project and location signatures.
//
// Specifically, we update the project version when changing anything
// which would make the already existing projects unusable.
//
const string& lf (!loc.file.path.empty ()
? loc.file.path.string ()
: loc.file.name ? *loc.file.name : string ());
const string psig ("# c++ " + to_string (version));
const string lsig ("// " + lf + ':' + to_string (loc.line));
// Check whether we need to (re)create the project.
//
optional<bool> altn (false); // Standard naming scheme.
bool create (!is_src_root (pd, altn));
if (!create && (create = !check_sig (bf, psig)))
rmdir_r (ctx, pd, false, verbosity); // Never dry-run.
auto diag = [verbosity] (const path& f)
{
if (verb >= verbosity)
{
if (verb >= 2)
text << "cat >" << f;
else if (verb)
print_diag ("save", f);
}
};
path of;
ofdstream ofs;
if (create)
try
{
const fragments& frag (split ());
// Write ad hoc config.build that loads the ~build2 configuration.
// This way the configuration will be always in sync with ~build2
// and we can update the recipe manually (e.g., for debugging).
//
create_project (
pd,
dir_path (), /* amalgamation */
{}, /* boot_modules */
"cxx.std = latest", /* root_pre */
{"cxx."}, /* root_modules */
"", /* root_post */
string ("config"), /* config_module */
string ("config.config.load = ~build2"), /* config_file */
false, /* buildfile */
"build2 core", /* who */
verbosity); /* verbosity */
// Write the rule source file.
//
of = path (pd / "rule.cxx");
diag (of);
ofs.open (of);
ofs << "#include \"location.hxx\"" << '\n'
<< '\n';
// Include every header that can plausibly be needed by a rule.
//
// @@ TMP: any new headers to add? [Keep this note for review.]
//
ofs << "#include <libbuild2/types.hxx>" << '\n'
<< "#include <libbuild2/forward.hxx>" << '\n'
<< "#include <libbuild2/utility.hxx>" << '\n'
<< '\n'
<< "#include <libbuild2/file.hxx>" << '\n'
<< "#include <libbuild2/rule.hxx>" << '\n'
<< "#include <libbuild2/depdb.hxx>" << '\n'
<< "#include <libbuild2/scope.hxx>" << '\n'
<< "#include <libbuild2/target.hxx>" << '\n'
<< "#include <libbuild2/dyndep.hxx>" << '\n'
<< "#include <libbuild2/context.hxx>" << '\n'
<< "#include <libbuild2/variable.hxx>" << '\n'
<< "#include <libbuild2/algorithm.hxx>" << '\n'
<< "#include <libbuild2/filesystem.hxx>" << '\n'
<< "#include <libbuild2/diagnostics.hxx>" << '\n'
<< "#include <libbuild2/adhoc-rule-cxx.hxx>" << '\n'
<< '\n';
// Write the global fragment, if any. Note that it always includes the
// trailing newline.
//
if (frag.global_n != 0)
{
// Use the #line directive to point diagnostics to the code in the
// buildfile. Note that there is no easy way to restore things to
// point back to the source file (other than another #line with a
// line and a file). Let's not bother for now.
//
ofs << "#line RECIPE_GLOBAL_LINE RECIPE_FILE" << '\n';
ofs.write (code.c_str () + frag.global_p, frag.global_n);
ofs << '\n';
}
// Normally the recipe code will have one level of indentation so
// let's not indent the namespace level to match.
//
ofs << "namespace build2" << '\n'
<< "{" << '\n'
<< '\n';
// If we want the user to be able to supply a custom constuctor, then
// we have to give the class a predictable name (i.e., we cannot use
// id as part of its name) and put it into an unnamed namespace. One
// clever idea is to call the class `constructor` but the name could
// also be used for a custom destructor (still could work) or for name
// qualification (would definitely look bizarre).
//
// In this light the most natural name is probable `rule`. The issue
// is we already have this name in the build2 namespace (and its our
// indirect base). In fact, any name that we choose could in the
// future conflict with something in that namespace so maybe it makes
// sense to bite the bullet and pick a name that is least likely to be
// used by the user directly (can always use cxx_rule instead).
//
ofs << "namespace" << '\n'
<< "{" << '\n'
<< "class rule: public cxx_rule_v1" << '\n'
<< "{" << '\n'
<< "public:" << '\n'
<< '\n';
// Inherit base constructor. This way the user may provide their own
// but don't have to.
//
ofs << " using cxx_rule_v1::cxx_rule_v1;" << '\n'
<< '\n';
// An extern "C" function cannot throw which can happen in case of a
// user-defined constructor. So we need an extra level of indirection.
// We incorporate id to make sure it doesn't conflict with anything
// user-defined.
//
ofs << " static cxx_rule_v1*" << '\n'
<< " create_" << id << " (const location& l, target_state s, " <<
"const adhoc_rule_pattern* p)" << '\n'
<< " {" << '\n'
<< " return new rule (l, s, p);" << '\n'
<< " }" << '\n'
<< '\n';
// Use the #line directive to point diagnostics to the code in the
// buildfile similar to the global fragment above.
//
ofs << "#line RECIPE_LOCAL_LINE RECIPE_FILE" << '\n';
// Note that the local fragment always includes the trailing newline.
//
ofs.write (code.c_str () + frag.local_p, frag.local_n);
ofs << "};" << '\n'
<< '\n';
// Add an alias that we can use unambiguously in the load function.
//
ofs << "using rule_" << id << " = rule;" << '\n'
<< "}" << '\n'
<< '\n';
// Entry point.
//
ofs << "extern \"C\"" << '\n'
<< "#ifdef _WIN32" << '\n'
<< "__declspec(dllexport)" << '\n'
<< "#endif" << '\n'
<< "cxx_rule_v1* (*" << sym << " ()) (const location&, " <<
"target_state, const adhoc_rule_pattern*)" << '\n'
<< "{" << '\n'
<< " return &rule_" << id << "::create_" << id << ";" << '\n'
<< "}" << '\n'
<< '\n';
ofs << "}" << '\n';
ofs.close ();
// Write buildfile.
//
of = bf;
diag (of);
ofs.open (of);
ofs << "import impl_libs += build2%lib{build2}" << '\n'
<< "libs{" << id << "}: cxx{rule} hxx{location} $impl_libs" << '\n'
<< '\n'
<< "if ($cxx.target.system == 'win32-msvc')" << '\n'
<< " cxx.poptions += -D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS" << '\n'
<< '\n'
<< "if ($cxx.class == 'msvc')" << '\n'
<< " cxx.coptions += /wd4251 /wd4275 /wd4800" << '\n'
<< '\n'
<< psig << '\n';
ofs.close ();
}
catch (const io_error& e)
{
fail << "unable to write to " << of << ": " << e;
}
// Update the library target in the module context.
//
const target* l (nullptr);
do // Breakout loop.
{
// Load the project in the module context.
//
// Note that it's possible it has already been loaded (see above about
// the id calculation).
//
scope& rs (load_project (ctx, pd, pd, false /* forwarded */));
auto find_target = [&ctx, &rs, &pd, &id] ()
{
const target_type* tt (rs.find_target_type ("libs"));
assert (tt != nullptr);
const target* t (
ctx.targets.find (*tt, pd, dir_path () /* out */, id));
assert (t != nullptr);
return t;
};
// If the project has already been loaded then, as an optimization,
// check if the target has already been updated (this will make a
// difference we if we have identical recipes in several buildfiles,
// especially to the location update that comes next).
//
if (!source_once (rs, rs, bf))
{
l = find_target ();
if (l->executed_state (perform_update_id) != target_state::unknown)
break;
}
// Create/update the recipe location header.
//
// For update, preserve the file timestamp in order not to render the
// recipe out of date.
//
of = path (pd / "location.hxx");
if (!check_sig (of, lsig))
try
{
const fragments& frag (split ());
entry_time et (file_time (of));
diag (of);
ofs.open (of);
// Recipe file and line for the #line directive above. We also need
// to escape backslashes (Windows paths).
//
ofs << "#define RECIPE_FILE \"" << sanitize_strlit (lf) << '"'<< '\n';
if (frag.global_n != 0)
ofs << "#define RECIPE_GLOBAL_LINE " << frag.global_l.line << '\n';
ofs << "#define RECIPE_LOCAL_LINE " << frag.local_l.line << '\n'
<< '\n'
<< lsig << '\n';
ofs.close ();
if (et.modification != timestamp_nonexistent)
file_time (of, et);
}
catch (const io_error& e)
{
fail << "unable to write to " << of << ": " << e;
}
catch (const system_error& e)
{
fail << "unable to get/set timestamp for " << of << ": " << e;
}
if (nested)
{
// This means there is a perform update action already in progress
// in this context. So we are going to switch the phase and
// perform direct match and update (similar how we do this for
// generated headers).
//
// Note that since neither match nor execute are serial phases, it
// means other targets in this context can be matched and executed
// in paralellel with us.
//
if (l == nullptr)
l = find_target ();
phase_switch mp (ctx, run_phase::match);
if (match_sync (perform_update_id, *l) != target_state::unchanged)
{
phase_switch ep (ctx, run_phase::execute);
execute_sync (a, *l);
}
}
else
{
// Cutoff the existing diagnostics stack and push our own entry.
//
diag_frame::stack_guard diag_cutoff (nullptr);
auto df = make_diag_frame (
[this, &t] (const diag_record& dr)
{
dr << info (loc) << "while updating ad hoc recipe for target "
<< t;
});
l = &update_in_module_context (
ctx, rs, names {name (pd, "libs", id)},
loc, bf);
}
} while (false);
// Load the library.
//
const path& lib (l->as<file> ().path ());
// Note again that it's possible the library has already been loaded
// (see above about the id calculation).
//
string err;
pair<void*, void*> hs (load_module_library (lib, sym, err));
// These normally shouldn't happen unless something is seriously broken.
//
if (hs.first == nullptr)
fail (loc) << "unable to load recipe library " << lib << ": " << err;
if (hs.second == nullptr)
fail (loc) << "unable to lookup " << sym << " in recipe library "
<< lib << ": " << err;
{
auto df = make_diag_frame (
[this](const diag_record& dr)
{
if (verb != 0)
dr << info (loc) << "while initializing ad hoc recipe";
});
load_function* lf (function_cast<load_function*> (hs.second));
create_function* cf (lf ());
impl = cf (loc, l->executed_state (perform_update_id), pattern);
this->impl.store (impl, memory_order_relaxed); // Still in load phase.
}
}
return impl->match (a, t, hint, me);
}
#endif // BUILD2_BOOTSTRAP || LIBBUILD2_STATIC_BUILD
recipe adhoc_cxx_rule::
apply (action a, target& t, match_extra& me) const
{
return impl.load (memory_order_relaxed)->apply (a, t, me);
}
}
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