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// file : build2/rule -*- C++ -*-
// copyright : Copyright (c) 2014-2017 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#ifndef BUILD2_RULE
#define BUILD2_RULE
#include <build2/types>
#include <build2/utility>
#include <build2/target>
#include <build2/operation>
namespace build2
{
class match_result
{
public:
bool result;
action recipe_action = action (); // Used as recipe's action if set.
explicit
operator bool () const {return result;}
// Note that the from-bool constructor is intentionally implicit so that
// we can return true/false from match().
//
match_result (bool r): result (r) {}
match_result (bool r, action a): result (r), recipe_action (a) {}
};
// Once a rule is registered (for a scope), it is treated as immutable. If
// you need to modify some state (e.g., counters or some such), then make
// sure it is MT-safe.
//
class rule
{
public:
virtual match_result
match (slock&, action, target&, const string& hint) const = 0;
virtual recipe
apply (slock&, action, target&) const = 0;
};
// Fallback rule that only matches if the file exists.
//
class file_rule: public rule
{
public:
file_rule () {}
virtual match_result
match (slock&, action, target&, const string&) const override;
virtual recipe
apply (slock&, action, target&) const override;
static const file_rule instance;
};
class alias_rule: public rule
{
public:
alias_rule () {}
virtual match_result
match (slock&, action, target&, const string&) const override;
virtual recipe
apply (slock&, action, target&) const override;
static const alias_rule instance;
};
class fsdir_rule: public rule
{
public:
fsdir_rule () {}
virtual match_result
match (slock&, action, target&, const string&) const override;
virtual recipe
apply (slock&, action, target&) const override;
static target_state
perform_update (action, const target&);
static target_state
perform_clean (action, const target&);
static const fsdir_rule instance;
};
// Fallback rule that always matches and does nothing.
//
class fallback_rule: public build2::rule
{
public:
fallback_rule () {}
virtual match_result
match (slock&, action, target&, const string&) const override
{
return true;
}
virtual recipe
apply (slock&, action, target&) const override {return noop_recipe;}
static const fallback_rule instance;
};
}
#endif // BUILD2_RULE
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