1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
|
// file : build/target -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Tools CC
// license : MIT; see accompanying LICENSE file
#ifndef BUILD_TARGET
#define BUILD_TARGET
#include <map>
#include <string>
#include <vector>
#include <memory> // unique_ptr
#include <functional> // function, reference_wrapper
#include <typeindex>
#include <ostream>
#include <cassert>
#include <utility> // move()
#include <build/path>
#include <build/key-set>
#include <build/timestamp>
#include <build/name>
#include <build/prerequisite>
#include <build/utility> // compare_*, extension_pool
namespace build
{
class target;
enum class target_state {unknown, uptodate, updated, failed};
// Note: should throw rather than returning target_state::failed.
//
typedef std::function<target_state (target&)> recipe;
struct target_type
{
std::type_index id;
const char* name;
const target_type* base;
target* (*const factory) (path, std::string, const std::string*);
target* (*const search) (prerequisite&);
};
inline std::ostream&
operator<< (std::ostream& os, const target_type& tt)
{
return os << tt.name;
}
class target
{
public:
virtual
~target () = default;
target (path d, std::string n, const std::string* e)
: dir (std::move (d)), name (std::move (n)), ext (e) {}
const path dir; // Absolute and normalized.
const std::string name;
const std::string* ext; // Extension, NULL means unspecified.
public:
typedef
std::vector<std::reference_wrapper<prerequisite>>
prerequisites_type;
prerequisites_type prerequisites;
public:
typedef build::recipe recipe_type;
const recipe_type&
recipe () const {return recipe_;}
void
recipe (recipe_type r) {assert (!recipe_); recipe_ = r;}
public:
target_state
state () const {return state_;}
void
state (target_state s) {state_ = s;}
private:
target (const target&) = delete;
target& operator= (const target&) = delete;
public:
virtual const target_type& type () const = 0;
static const target_type static_type;
private:
recipe_type recipe_;
target_state state_ {target_state::unknown};
};
std::ostream&
operator<< (std::ostream&, const target&);
struct target_set
{
struct key
{
mutable const target_type* type;
mutable const path* dir;
mutable const std::string* name;
mutable const std::string* const* ext;
friend bool
operator< (const key& x, const key& y)
{
const std::type_index& xt (x.type->id);
const std::type_index& yt (y.type->id);
//@@ TODO: use compare() to compare once.
// Unspecified and specified extension are assumed equal. The
// extension strings are from the pool, so we can just compare
// pointers.
//
return
(xt < yt) ||
(xt == yt && *x.name < *y.name) ||
(xt == yt && *x.name == *y.name && *x.dir < *y.dir) ||
(xt == yt && *x.name == *y.name && *x.dir == *y.dir &&
*x.ext != nullptr && *y.ext != nullptr && **x.ext < **y.ext);
}
};
typedef std::map<key, std::unique_ptr<target>> map;
typedef map_iterator_adapter<map::const_iterator> iterator;
iterator
find (const key& k, tracer& trace) const;
iterator
find (const target_type& type,
const path& dir,
const std::string& name,
const std::string* ext,
tracer& trace) const
{
const std::string* e (ext);
return find (key {&type, &dir, &name, &e}, trace);
}
iterator begin () const {return map_.begin ();}
iterator end () const {return map_.end ();}
std::pair<target&, bool>
insert (const target_type&,
path dir,
std::string name,
const std::string* ext,
tracer&);
private:
map map_;
};
std::ostream&
operator<< (std::ostream&, const target_set::key&);
extern target_set targets;
class target_type_map: public std::map<
const char*,
std::reference_wrapper<const target_type>,
compare_c_string>
{
public:
typedef std::map<const char*,
std::reference_wrapper<const target_type>,
compare_c_string> base;
void
insert (const target_type& tt) {emplace (tt.name, tt);}
using base::find;
// Given a name, figure out its type, taking into account extensions,
// special names (e.g., '.' and '..'), or anything else that might be
// relevant. Also process the name (in place) by extracting the
// extension, adjusting dir/value, etc (note that the dir is not
// necessarily normalized). Return NULL if not found.
//
const target_type*
find (name&, const std::string*& ext) const;
};
extern target_type_map target_types;
template <typename T>
target*
target_factory (path d, std::string n, const std::string* e)
{
return new T (std::move (d), std::move (n), e);
}
// Modification time-based target.
//
class mtime_target: public target
{
public:
using target::target;
timestamp
mtime () const
{
if (mtime_ == timestamp_unknown)
mtime_ = load_mtime ();
return mtime_;
}
void
mtime (timestamp mt) {mtime_ = mt;}
protected:
virtual timestamp
load_mtime () const = 0;
public:
static const target_type static_type;
private:
mutable timestamp mtime_ {timestamp_unknown};
};
// Filesystem path-based target.
//
class path_target: public mtime_target
{
public:
using mtime_target::mtime_target;
typedef build::path path_type;
const path_type&
path () const {return path_;}
void
path (path_type p) {assert (path_.empty ()); path_ = std::move (p);}
protected:
virtual timestamp
load_mtime () const;
public:
static const target_type static_type;
private:
path_type path_;
};
// File target.
//
class file: public path_target
{
public:
using path_target::path_target;
public:
virtual const target_type& type () const {return static_type;}
static const target_type static_type;
};
// Directory alias/action target. Note that it is not mtime-based.
// Rather it is meant to represent a group of targets. For actual
// filesystem directory (creation), see fsdir.
//
class dir: public target
{
public:
using target::target;
public:
virtual const target_type& type () const {return static_type;}
static const target_type static_type;
};
// While a filesystem directory is mtime-based, the semantics is
// not very useful in our case. In particular, if another target
// depends on fsdir{}, then all that's desired is the creation of
// the directory if it doesn't already exist. In particular, we
// don't want to update the target just because some unrelated
// entry was created in that directory.
//
class fsdir: public target
{
public:
using target::target;
public:
virtual const target_type& type () const {return static_type;}
static const target_type static_type;
};
}
#endif // BUILD_TARGET
|