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// file : build/target -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#ifndef BUILD_TARGET
#define BUILD_TARGET
#include <map>
#include <string>
#include <vector>
#include <memory> // unique_ptr
#include <cstddef> // size_t
#include <functional> // function, reference_wrapper
#include <ostream>
#include <cassert>
#include <utility> // move()
#include <iterator>
#include <butl/utility> // compare_c_string
#include <butl/multi-index> // map_iterator_adapter
#include <build/path>
#include <build/timestamp>
#include <build/name>
#include <build/variable>
#include <build/operation>
#include <build/target-key>
#include <build/prerequisite>
#include <build/utility> // extension_pool
namespace build
{
class scope;
class target;
// Target state.
//
enum class target_state {unknown, postponed, unchanged, changed, failed};
// Recipe.
//
// The returned target state should be changed, unchanged, or
// postponed. If there is an error, then the recipe should throw
// rather than returning failed.
//
// The recipe execution protocol is as follows: before executing
// the recipe, the caller sets the target's state to failed. If
// the recipe returns normally and the target's state is still
// failed, then the caller sets it to the returned value. This
// means that the recipe can set the target's state manually to
// some other value. For example, setting it to unknown will
// result in the recipe to be executed again if this target is a
// prerequisite of another target. Note that in this case the
// returned by the recipe value is still used (by the caller) as
// the resulting target state for this execution of the recipe.
// Returning postponed from the last call to the recipe means
// that the action could not be executed at this time (see fsdir
// clean for an example).
//
using recipe_function = target_state (action, target&);
using recipe = std::function<recipe_function>;
// Commonly-used recipes. The default recipe executes the action
// on all the prerequisites in a loop, skipping ignored. Specially,
// for actions with the "first" execution mode, it calls
// execute_prerequisites() while for those with the "last" mode --
// reverse_execute_prerequisites(); see <operation>, <algorithm>
// for details.
//
extern const recipe empty_recipe;
extern const recipe noop_recipe;
extern const recipe default_recipe;
target_state
noop_action (action, target&); // Defined in <algorithm>
// Prerequisite references as used in the target::prerequisites list
// below.
//
struct prerequisite_ref: std::reference_wrapper<prerequisite>
{
typedef std::reference_wrapper<prerequisite> base;
using base::base;
// Return true if this reference belongs to the target's prerequisite
// list. Note that this test only works if you use references to
// the container elements and the container hasn't been resized
// since such a reference was obtained. Normally this function is
// used when iterating over a combined prerequisites range (see
// group_prerequisites below).
//
bool
belongs (const target&) const;
};
// Target.
//
class target
{
public:
virtual
~target () = default;
target (const target&) = delete;
target& operator= (const target&) = delete;
target (dir_path d, std::string n, const std::string* e)
: dir (std::move (d)), name (std::move (n)), ext (e) {}
const dir_path dir; // Absolute and normalized.
const std::string name;
const std::string* ext; // Extension, NULL means unspecified,
// empty means no extension.
target* group {nullptr}; // Target group to which this target belongs,
// if any. Note that we assume that the group
// and all its members are in the same scope
// (see, for example, variable lookup).
// We also currently assume that there are
// no multi-level groups.
public:
// Most qualified scope that contains this target.
//
scope&
base_scope () const;
// Root scope of a project that contains this target. Note that
// a target can be out of any (known) project root in which case
// NULL is returned.
//
scope*
root_scope () const;
// Prerequisites.
//
public:
typedef std::vector<prerequisite_ref> prerequisites_type;
prerequisites_type prerequisites;
// Targets to which prerequisites resolve for this recipe. Note
// that unlike prerequisite::target, these can be resolved to
// group members. NULL means the target should be skipped (or
// the rule may simply not add such a target to the list).
//
// Note also that it is possible the target can vary from
// action to action, just like recipes. We don't need to keep
// track of the action here since the targets will be updated
// if the recipe is updated, normally as part of rule::apply().
//
typedef std::vector<target*> prerequisite_targets_type;
prerequisite_targets_type prerequisite_targets;
// Check if there are any prerequisites, taking into account
// group prerequisites.
//
bool
has_prerequisites () const
{
return !prerequisites.empty () ||
(group != nullptr && !group->prerequisites.empty ());
}
// Target-specific variables.
//
public:
variable_map vars;
// Lookup, including in groups to which this target belongs and
// then in outer scopes. If you only want to lookup in this target,
// do it on the the variables map directly.
//
value_proxy
operator[] (const variable&) const;
value_proxy
operator[] (const std::string& name) const
{
return operator[] (variable_pool.find (name));
}
// Return a value_proxy suitable for assignment. See class scope
// for details.
//
value_proxy
assign (const variable& var)
{
return vars.assign (var);
}
value_proxy
assign (const std::string& name)
{
return assign (variable_pool.find (name));
}
// Return a value_proxy suitable for appending. See class scope
// for details.
//
value_proxy
append (const variable&);
value_proxy
append (const std::string& name)
{
return append (variable_pool.find (name));
}
public:
target_state state;
// Number of direct targets that depend on this target in the current
// action. It is incremented during the match phase and then decremented
// during execution, before running the recipe. As a result, the recipe
// can detect the last chance (i.e., last dependent) to execute the
// command (see also the first/last execution modes in <operation>).
//
// Note that setting a new recipe (which happens when we match the rule
// and which in turn is triggered by the first dependent) clears this
// counter. However, if the previous action was the same as the current,
// then the existing recipe is reused. In this case, however, the counter
// should have been decremented to 0 naturally, as part of the previous
// action execution.
//
std::size_t dependents;
public:
typedef build::recipe recipe_type;
const recipe_type&
recipe (action_id a) const {return action_ == a ? recipe_ : empty_recipe;}
void
recipe (action_id a, recipe_type r)
{
assert (action_ != a || !recipe_);
action_ = a;
recipe_ = std::move (r);
// Also reset the target state. If this is a noop recipe, then
// mark the target unchanged so that we don't waste time executing
// the recipe.
//
recipe_function** f (recipe_.target<recipe_function*> ());
state = (f == nullptr || *f != &noop_action)
? target_state::unknown
: target_state::unchanged;
dependents = 0;
}
// Target type info.
//
public:
template <typename T>
T*
is_a () {return dynamic_cast<T*> (this);}
template <typename T>
const T*
is_a () const {return dynamic_cast<const T*> (this);}
virtual const target_type& type () const = 0;
static const target_type static_type;
private:
action_id action_ {0}; // Action id of this recipe.
recipe_type recipe_;
};
std::ostream&
operator<< (std::ostream&, const target&);
// A "range" that presents the prerequisites of a group and one of
// its members as one continuous sequence, or, in other words, as
// if they were in a single container. The group's prerequisites
// come first followed by the member's. If you need to see them
// in the other direction, iterate in reverse, for example:
//
// for (prerequisite_ref& pr: group_prerequisites (t))
//
// for (prerequisite_ref& pr: reverse_iterate (group_prerequisites (t))
//
// Note that in this case the individual elements of each list will
// also be traversed in reverse, but that's what you usually want,
// anyway.
//
class group_prerequisites
{
public:
typedef target::prerequisites_type prerequisites_type;
explicit
group_prerequisites (target& t): t_ (t) {}
struct iterator
{
typedef prerequisites_type::iterator base_iterator;
typedef base_iterator::value_type value_type;
typedef base_iterator::pointer pointer;
typedef base_iterator::reference reference;
typedef base_iterator::difference_type difference_type;
typedef std::bidirectional_iterator_tag iterator_category;
iterator () {}
iterator (target* t, prerequisites_type* c, base_iterator i)
: t_ (t), c_ (c), i_ (i) {}
iterator&
operator++ ()
{
if (++i_ == c_->end () && c_ != &t_->prerequisites)
{
c_ = &t_->prerequisites;
i_ = c_->begin ();
}
return *this;
}
iterator
operator++ (int) {iterator r (*this); return ++r;}
iterator&
operator-- ()
{
if (i_ == c_->begin () && c_ == &t_->prerequisites)
{
c_ = &t_->group->prerequisites;
i_ = c_->end ();
}
--i_;
return *this;
}
iterator
operator-- (int) {iterator r (*this); return --r;}
reference operator* () const {return *i_;}
pointer operator-> () const {return i_.operator -> ();}
friend bool
operator== (const iterator& x, const iterator& y)
{
return x.t_ == y.t_ && x.c_ == y.c_ && x.i_ == y.i_;
}
friend bool
operator!= (const iterator& x, const iterator& y) {return !(x == y);}
private:
target* t_ {nullptr};
prerequisites_type* c_ {nullptr};
prerequisites_type::iterator i_;
};
typedef std::reverse_iterator<iterator> reverse_iterator;
iterator
begin () const
{
auto& c ((t_.group != nullptr && !t_.group->prerequisites.empty ()
? *t_.group : t_).prerequisites);
return iterator (&t_, &c, c.begin ());
}
iterator
end () const
{
auto& c (t_.prerequisites);
return iterator (&t_, &c, c.end ());
}
reverse_iterator
rbegin () const {return reverse_iterator (end ());}
reverse_iterator
rend () const {return reverse_iterator (begin ());}
std::size_t
size () const
{
return t_.prerequisites.size () +
(t_.group != nullptr ? t_.group->prerequisites.size () : 0);
}
private:
target& t_;
};
//
//
struct target_set
{
typedef std::map<target_key, std::unique_ptr<target>> map;
typedef butl::map_iterator_adapter<map::const_iterator> iterator;
iterator
find (const target_key& k, tracer& trace) const;
iterator
find (const target_type& type,
const dir_path& dir,
const std::string& name,
const std::string* ext,
tracer& trace) const
{
const std::string* e (ext);
return find (target_key {&type, &dir, &name, &e}, trace);
}
// As above but ignore the extension and return the target or
// nullptr instead of the iterator.
//
template <typename T>
T*
find (const dir_path& dir, const std::string& name) const
{
const std::string* e (nullptr);
auto i (map_.find (target_key {&T::static_type, &dir, &name, &e}));
return i != map_.end () ? static_cast<T*> (i->second.get ()) : nullptr;
}
iterator begin () const {return map_.begin ();}
iterator end () const {return map_.end ();}
std::pair<target&, bool>
insert (const target_type&,
dir_path dir,
std::string name,
const std::string* ext,
tracer&);
void
clear () {map_.clear ();}
private:
map map_;
};
extern target_set targets;
using target_type_map_base = std::map<
const char*,
std::reference_wrapper<const target_type>,
butl::compare_c_string>;
class target_type_map: public target_type_map_base
{
public:
void
insert (const target_type& tt) {emplace (tt.name, tt);}
using target_type_map_base::find;
// Given a name, figure out its type, taking into account extensions,
// special names (e.g., '.' and '..'), or anything else that might be
// relevant. Also process the name (in place) by extracting the
// extension, adjusting dir/value, etc (note that the dir is not
// necessarily normalized). Return NULL if not found.
//
const target_type*
find (name&, const std::string*& ext) const;
};
extern target_type_map target_types;
// Modification time-based target.
//
class mtime_target: public target
{
public:
using target::target;
timestamp
mtime () const
{
if (mtime_ == timestamp_unknown)
mtime_ = load_mtime ();
return mtime_;
}
void
mtime (timestamp mt) {mtime_ = mt;}
protected:
virtual timestamp
load_mtime () const = 0;
public:
static const target_type static_type;
private:
mutable timestamp mtime_ {timestamp_unknown};
};
// Filesystem path-based target.
//
class path_target: public mtime_target
{
public:
using mtime_target::mtime_target;
typedef build::path path_type;
const path_type&
path () const {return path_;}
void
path (path_type p) {assert (path_.empty ()); path_ = std::move (p);}
// Return a path derived from target's dir, name, and, if specified,
// ext. If ext is not specified, then use default_ext. If name_prefix
// if not NULL, add it before the name part and after the directory.
// Similarly, if name_suffix if not NULL, add it after the name part
// and before the extension.
//
path_type
derived_path (const char* default_ext = nullptr,
const char* name_prefix = nullptr,
const char* name_suffix = nullptr);
protected:
virtual timestamp
load_mtime () const;
public:
static const target_type static_type;
private:
path_type path_;
};
// File target.
//
class file: public path_target
{
public:
using path_target::path_target;
public:
virtual const target_type& type () const {return static_type;}
static const target_type static_type;
};
// Directory alias/action target. Note that it is not mtime-based.
// Rather it is meant to represent a group of targets. For actual
// filesystem directory (creation), see fsdir.
//
class dir: public target
{
public:
using target::target;
public:
virtual const target_type& type () const {return static_type;}
static const target_type static_type;
};
// While a filesystem directory is mtime-based, the semantics is
// not very useful in our case. In particular, if another target
// depends on fsdir{}, then all that's desired is the creation of
// the directory if it doesn't already exist. In particular, we
// don't want to update the target just because some unrelated
// entry was created in that directory.
//
class fsdir: public target
{
public:
using target::target;
public:
virtual const target_type& type () const {return static_type;}
static const target_type static_type;
};
// Common implementation of the target factory and search functions.
//
template <typename T>
target*
target_factory (dir_path d, std::string n, const std::string* e)
{
return new T (std::move (d), std::move (n), e);
}
// The default behavior, that is, look for an existing target in the
// prerequisite's directory scope.
//
target*
search_target (const prerequisite_key&);
// First lookfor an existing target as above. If not found, then look
// for an existing file in the target-type-specific list of paths.
//
target*
search_file (const prerequisite_key&);
}
#include <build/target.ixx>
#endif // BUILD_TARGET
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