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// file : build/rule.cxx -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#include <build/rule>
#include <utility> // move()
#include <system_error>
#include <butl/filesystem>
#include <build/scope>
#include <build/target>
#include <build/algorithm>
#include <build/diagnostics>
#include <build/context>
using namespace std;
using namespace butl;
namespace build
{
// file_rule
//
// Note that this rule is special. It is the last, fallback rule. If
// it doesn't match, then no other rule can possibly match and we have
// an error. It also cannot be ambigious with any other rule. As a
// result the below implementation bends or ignores quite a few rules
// that normal implementations should follow. So you probably shouldn't
// use it as a guide to implement your own, normal, rules.
//
match_result file_rule::
match (action a, target& t, const string&) const
{
tracer trace ("file_rule::match");
// While strictly speaking we should check for the file's existence
// for every action (because that's the condition for us matching),
// for some actions this is clearly a waste. Say, perform_clean: we
// are not doing anything for this action so not checking if the file
// exists seems harmless. So the overall guideline seems to be this:
// if we don't do anything for the action (other than performing it
// on the prerequisites), then we match.
//
switch (a)
{
case perform_update_id:
{
path_target& pt (dynamic_cast<path_target&> (t));
// Assign the path. While normally we shouldn't do this in match(),
// no other rule should ever be ambiguous with the fallback one.
//
if (pt.path ().empty ())
pt.derive_path ();
// We cannot just call pt.mtime() since we haven't matched yet.
//
timestamp ts (file_mtime (pt.path ()));
pt.mtime (ts);
if (ts != timestamp_nonexistent)
return t;
level3 ([&]{trace << "no existing file for target " << t;});
return nullptr;
}
default:
return t;
}
}
recipe file_rule::
apply (action a, target& t, const match_result&) const
{
// Update triggers the update of this target's prerequisites
// so it would seem natural that we should also trigger their
// cleanup. However, this possibility is rather theoretical
// since such an update would render this target out of date
// which in turn would lead to an error. So until we see a
// real use-case for this functionality, we simply ignore
// the clean operation.
//
if (a.operation () == clean_id)
return noop_recipe;
// If we have no prerequisites, then this means this file
// is up to date. Return noop_recipe which will also cause
// the target's state to be set to unchanged. This is an
// important optimization on which quite a few places that
// deal with predominantly static content rely.
//
if (!t.has_prerequisites ())
return noop_recipe;
// Search and match all the prerequisites.
//
search_and_match_prerequisites (a, t);
return a == perform_update_id ? &perform_update : default_recipe;
}
target_state file_rule::
perform_update (action a, target& t)
{
// Make sure the target is not older than any of its prerequisites.
//
timestamp mt (dynamic_cast<path_target&> (t).mtime ());
for (target* pt: t.prerequisite_targets)
{
target_state ts (execute (a, *pt));
// If this is an mtime-based target, then compare timestamps.
//
if (auto mpt = dynamic_cast<const mtime_target*> (pt))
{
timestamp mp (mpt->mtime ());
if (mt < mp)
fail << "no recipe to " << diag_do (a, t) <<
info << "prerequisite " << *pt << " is ahead of " << t
<< " by " << (mp - mt);
}
else
{
// Otherwise we assume the prerequisite is newer if it was changed.
//
if (ts == target_state::changed)
fail << "no recipe to " << diag_do (a, t) <<
info << "prerequisite " << *pt << " is ahead of " << t
<< " because it was updated";
}
}
return target_state::unchanged;
}
file_rule file_rule::instance;
// alias_rule
//
match_result alias_rule::
match (action, target& t, const string&) const
{
return t;
}
recipe alias_rule::
apply (action a, target& t, const match_result&) const
{
search_and_match_prerequisites (a, t);
return default_recipe;
}
alias_rule alias_rule::instance;
// fsdir_rule
//
match_result fsdir_rule::
match (action, target& t, const string&) const
{
return t;
}
recipe fsdir_rule::
apply (action a, target& t, const match_result&) const
{
// Inject dependency on the parent directory. Note that we
// don't do it for clean since we shouldn't be removing it.
//
if (a.operation () != clean_id)
inject_parent_fsdir (a, t);
search_and_match_prerequisites (a, t);
switch (a)
{
case perform_update_id: return &perform_update;
case perform_clean_id: return &perform_clean;
default: assert (false); return default_recipe;
}
}
target_state fsdir_rule::
perform_update (action a, target& t)
{
target_state ts (target_state::unchanged);
// First update prerequisites (e.g. create parent directories)
// then create this directory.
//
if (!t.prerequisite_targets.empty ())
ts = execute_prerequisites (a, t);
const dir_path& d (t.dir); // Everything is in t.dir.
// Generally, it is probably correct to assume that in the majority
// of cases the directory will already exist. If so, then we are
// going to get better performance by first checking if it indeed
// exists. See try_mkdir() for details.
//
if (!dir_exists (d))
{
if (verb)
text << "mkdir " << d;
else
text << "mkdir " << t;
try
{
try_mkdir (d);
}
catch (const system_error& e)
{
fail << "unable to create directory " << d << ": " << e.what ();
}
ts |= target_state::changed;
}
return ts;
}
target_state fsdir_rule::
perform_clean (action a, target& t)
{
// The reverse order of update: first delete this directory,
// then clean prerequisites (e.g., delete parent directories).
//
// Don't fail if we couldn't remove the directory because it
// is not empty (or is current working directory). In this
// case rmdir() will issue a warning when appropriate.
//
target_state ts (rmdir (t.dir, t)
? target_state::changed
: target_state::unchanged);
if (!t.prerequisite_targets.empty ())
ts |= reverse_execute_prerequisites (a, t);
return ts;
}
fsdir_rule fsdir_rule::instance;
// fallback_rule
//
fallback_rule fallback_rule::instance;
}
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