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// file : build/rule.cxx -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Tools CC
// license : MIT; see accompanying LICENSE file
#include <build/rule>
#include <utility> // move()
#include <system_error>
#include <build/algorithm>
#include <build/diagnostics>
#include <build/timestamp>
#include <build/filesystem>
#include <build/context>
using namespace std;
namespace build
{
operation_rule_map rules;
const target_rule_map* current_rules;
// path_rule
//
// Note that this rule is special. It is the last, fallback rule. If
// it doesn't match, then no other rule can possibly match and we have
// an error. It also cannot be ambigious with any other rule. As a
// result the below implementation bends or ignores quite a few rules
// that normal implementations should follow. So you probably shouldn't
// use it as a guide to implement your own, normal, rules.
//
void* path_rule::
match (action a, target& t, const string&) const
{
// While strictly speaking we should check for the file's existence
// for every action (because that's the condition for us matching),
// for some actions this is clearly a waste. Say, perform_clean: we
// are not doing anything for this action so not checking if the file
// exists seems harmless. What about, say, configure_update? Again,
// whether we match or not, there is nothing to be done for this
// action. And who knows, maybe the file doesn't exist during
// configure_update but will magically appear during perform_update.
// So the overall guideline seems to be this: if we don't do anything
// for the action (other than performing it on the prerequisites),
// then we match.
//
switch (a)
{
case perform_update_id:
{
// @@ TODO:
//
// - need to try all the target-type-specific extensions, just
// like search_existing_file().
//
path_target& pt (dynamic_cast<path_target&> (t));
if (pt.path ().empty ())
{
path p (t.dir / path (pt.name));
// @@ TMP: target name as an extension.
//
const string& e (pt.ext != nullptr ? *pt.ext : pt.type ().name);
if (!e.empty ())
{
p += '.';
p += e;
}
// While strictly speaking we shouldn't do this in match(),
// no other rule should ever be ambiguous with the fallback
// one.
//
pt.path (move (p));
}
return pt.mtime () != timestamp_nonexistent ? &t : nullptr;
}
default:
{
return &t;
}
}
}
recipe path_rule::
apply (action a, target& t, void*) const
{
// Update triggers the update of this target's prerequisites
// so it would seem natural that we should also trigger their
// cleanup. However, this possibility is rather theoretical
// since such an update would render this target out of date
// which in turn would lead to an error. So until we see a
// real use-case for this functionality, we simply ignore
// the clean operation.
//
if (a.operation () == clean_id)
return noop_recipe;
// Search and match all the prerequisites.
//
search_and_match (a, t);
return a == perform_update_id
? &perform_update
: t.prerequisites.empty () ? noop_recipe : default_recipe;
}
target_state path_rule::
perform_update (action a, target& t)
{
// Make sure the target is not older than any of its prerequisites.
//
timestamp mt (dynamic_cast<path_target&> (t).mtime ());
for (const prerequisite& p: t.prerequisites)
{
target& pt (*p.target);
target_state ts (execute (a, pt));
// If this is an mtime-based target, then compare timestamps.
//
if (auto mpt = dynamic_cast<const mtime_target*> (&pt))
{
timestamp mp (mpt->mtime ());
if (mt < mp)
fail << "no recipe to update target " << t <<
info << "prerequisite " << pt << " is ahead of " << t
<< " by " << (mp - mt);
}
else
{
// Otherwise we assume the prerequisite is newer if it was changed.
//
if (ts == target_state::changed)
fail << "no recipe to update target " << t <<
info << "prerequisite " << pt << " is ahead of " << t
<< " because it was updated";
}
}
return target_state::unchanged;
}
// dir_rule
//
void* dir_rule::
match (action a, target& t, const string&) const
{
return &t;
}
recipe dir_rule::
apply (action a, target& t, void*) const
{
// When cleaning, ignore prerequisites that are not in the same
// or a subdirectory of ours.
//
switch (a.operation ())
{
case update_id: search_and_match (a, t); break;
case clean_id: search_and_match (a, t, t.dir); break;
default: assert (false);
}
return default_recipe;
}
// fsdir_rule
//
void* fsdir_rule::
match (action a, target& t, const string&) const
{
return &t;
}
recipe fsdir_rule::
apply (action a, target& t, void*) const
{
switch (a.operation ())
{
case update_id:
{
search_and_match (a, t);
break;
}
case clean_id:
{
// Ignore prerequisites that are not in the same or a subdirectory
// of ours (if t.dir is foo/bar/, then "we" are bar and our directory
// is foo/). Just meditate on it a bit and you will see the light.
//
search_and_match (a, t, t.dir.root () ? t.dir : t.dir.directory ());
break;
}
default:
assert (false);
}
switch (a)
{
case perform_update_id: return &perform_update;
case perform_clean_id: return &perform_clean;
default: return noop_recipe;
}
}
target_state fsdir_rule::
perform_update (action a, target& t)
{
target_state ts (target_state::unchanged);
// First update prerequisites (e.g. create parent directories)
// then create this directory.
//
if (!t.prerequisites.empty ())
ts = execute_prerequisites (a, t);
const path& d (t.dir); // Everything is in t.dir.
if (path_mtime (d) == timestamp_nonexistent)
{
if (verb >= 1)
text << "mkdir " << d.string ();
else
text << "mkdir " << t;
try
{
mkdir (d);
}
catch (const system_error& e)
{
fail << "unable to create directory " << d.string () << ": "
<< e.what ();
}
ts = target_state::changed;
}
return ts;
}
target_state fsdir_rule::
perform_clean (action a, target& t)
{
// Wait until the last dependent to get an empty directory.
//
if (t.dependents != 0)
{
t.state = target_state::unknown;
return target_state::unchanged;
}
// The reverse order of update: first delete this directory,
// then clean prerequisites (e.g., delete parent directories).
//
const path& d (t.dir); // Everything is in t.dir.
bool w (d == work); // Don't try to delete working directory.
rmdir_status rs;
// We don't want to print the command if we couldn't delete the
// directory because it does not exist (just like we don't print
// mkdir if it already exists) or if it is not empty. This makes
// the below code a bit ugly.
//
try
{
rs = !w ? try_rmdir (d) : rmdir_status::not_empty;
}
catch (const system_error& e)
{
if (verb >= 1)
text << "rmdir " << d.string ();
else
text << "rmdir " << t;
fail << "unable to delete directory " << d.string () << ": "
<< e.what ();
}
switch (rs)
{
case rmdir_status::success:
{
if (verb >= 1)
text << "rmdir " << d.string ();
else
text << "rmdir " << t;
break;
}
case rmdir_status::not_empty:
{
if (verb >= 1)
text << "directory " << d.string () << " is "
<< (w ? "cwd" : "not empty") << ", not removing";
break;
}
case rmdir_status::not_exist:
break;
}
target_state ts (target_state::unchanged);
if (!t.prerequisites.empty ())
ts = execute_prerequisites (a, t);
return rs == rmdir_status::success ? target_state::changed : ts;
}
}
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