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// file : build/parser -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#ifndef BUILD_PARSER
#define BUILD_PARSER
#include <string>
#include <iosfwd>
#include <build/types>
#include <build/utility>
#include <build/spec>
#include <build/lexer>
#include <build/token>
#include <build/variable> // list_value
#include <build/diagnostics>
namespace build
{
class scope;
class target;
class parser
{
public:
typedef build::names names_type;
typedef build::variable variable_type;
// If boot is true, then we are parsing bootstrap.build and modules
// should only be bootstrapped.
//
parser (bool boot = false): fail (&path_), boot_ (boot) {}
// Issue diagnostics and throw failed in case of an error.
//
void
parse_buildfile (std::istream&, const path&, scope& root, scope& base);
buildspec
parse_buildspec (std::istream&, const std::string& name);
token
parse_variable (lexer&, scope&, std::string name, token_type kind);
names_type
parse_export_stub (std::istream& is, const path& p, scope& r, scope& b)
{
parse_buildfile (is, p, r, b);
return std::move (export_value_);
}
// Recursive descent parser.
//
protected:
void
clause (token&, token_type&);
void
print (token&, token_type&);
void
source (token&, token_type&);
void
include (token&, token_type&);
void
import (token&, token_type&);
void
export_ (token&, token_type&);
void
using_ (token&, token_type&);
void
define (token&, token_type&);
void
if_else (token&, token_type&);
void
variable (token&, token_type&, std::string name, token_type kind);
std::string
variable_name (names_type&&, const location&);
names_type
variable_value (token&, token_type&, const variable_type&);
names_type
eval (token&, token_type&);
// If chunk is true, then parse the smallest but complete, name-wise,
// chunk of input. Note that in this case you may still end up with
// multiple names, for example, {foo bar}.
//
names_type
names (token& t, token_type& tt, bool chunk = false)
{
names_type ns;
names (t, tt, ns, chunk, 0, nullptr, nullptr, nullptr);
return ns;
}
void
names (token&, token_type&,
names_type&,
bool chunk,
std::size_t pair,
const std::string* prj,
const dir_path* dir,
const std::string* type);
size_t
names_trailer (token&, token_type&,
names_type&,
size_t pair,
const std::string* prj,
const dir_path* dir,
const std::string* type);
// Skip until newline or eos.
//
void
skip_line (token&, token_type&);
// Skip until block-closing } or eos, taking into account nested blocks.
//
void
skip_block (token&, token_type&);
// Return true if the name token can be considered a directive keyword.
//
bool
keyword (token&);
// Buildspec.
//
buildspec
buildspec_clause (token&, token_type&, token_type end);
// Utilities.
//
protected:
// Switch to a new current scope. Note that this function might
// also have to switch to a new root scope if the new current
// scope is in another project. So both must be saved and
// restored.
//
void
switch_scope (const dir_path&);
void
process_default_target (token&);
// Enter buildfile as a target.
//
void
enter_buildfile (const path&);
// Lexer.
//
protected:
token_type
next (token&, token_type&);
// Be careful with peeking and switching the lexer mode. See keyword()
// for more information.
//
token_type
peek ();
const token&
peeked () const
{
assert (peeked_);
return peek_;
}
void
mode (lexer_mode m, char ps = '=')
{
if (replay_ != replay::play)
lexer_->mode (m, ps);
}
lexer_mode
mode () const
{
assert (replay_ != replay::play);
return lexer_->mode ();
}
void
expire_mode ()
{
if (replay_ != replay::play)
lexer_->expire_mode ();
}
// Token saving and replaying. Note that is can only be used in certain
// contexts. Specifically, the lexer mode should be the same and the code
// that parses a replay must not interact with the lexer directly (e.g.,
// the keyword() test). For now we don't enforce any of this.
//
// Note also that the peeked token is not part of the replay, until it
// is "got".
//
//
void
replay_save ()
{
assert (replay_ == replay::stop);
replay_ = replay::save;
}
void
replay_play ()
{
assert ((replay_ == replay::save && !replay_data_.empty ()) ||
(replay_ == replay::play && replay_i_ == replay_data_.size ()));
replay_i_ = 0;
replay_ = replay::play;
}
void
replay_stop ()
{
replay_data_.clear ();
replay_ = replay::stop;
}
const token&
replay_next ()
{
assert (replay_i_ != replay_data_.size ());
return replay_data_[replay_i_++];
}
struct replay_guard
{
replay_guard (parser& p, bool start = true)
: p_ (start ? &p : nullptr)
{
if (p_ != nullptr)
p_->replay_save ();
}
void
play ()
{
if (p_ != nullptr)
p_->replay_play ();
}
~replay_guard ()
{
if (p_ != nullptr)
p_->replay_stop ();
}
private:
parser* p_;
};
// Diagnostics.
//
protected:
const fail_mark<failed> fail;
protected:
bool boot_;
const std::string* path_; // Path processed by diag_relative() and pooled.
lexer* lexer_;
target* target_; // Current target, if any.
scope* scope_; // Current base scope (out_base).
scope* root_; // Current root scope (out_root).
target* default_target_;
names_type export_value_;
token peek_ = token (token_type::eos, false, 0, 0);
bool peeked_ = false;
enum class replay {stop, save, play} replay_ = replay::stop;
vector<token> replay_data_;
size_t replay_i_; // Position of the next token during replay.
};
}
#endif // BUILD_PARSER
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