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// file : build/native.cxx -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Tools CC
// license : MIT; see accompanying LICENSE file
#include <build/native>
using namespace std;
namespace build
{
const target_type obja::static_type
{
typeid (obja),
"obja",
&file::static_type,
&member_target_factory<obja, obj>,
file::static_type.search
};
const target_type objso::static_type
{
typeid (objso),
"objso",
&file::static_type,
&member_target_factory<objso, obj>,
file::static_type.search
};
static target*
obj_factory (dir_path d, string n, const string* e)
{
target* a (targets.find (obja::static_type, d, n));
target* so (targets.find (objso::static_type, d, n));
obj* t (new obj (move (d), move (n), e));
if ((t->a = static_cast<obja*> (a)))
a->group = t;
if ((t->so = static_cast<objso*> (so)))
so->group = t;
return t;
}
const target_type obj::static_type
{
typeid (obj),
"obj",
&target::static_type,
&obj_factory,
target::static_type.search
};
const target_type exe::static_type
{
typeid (exe),
"exe",
&file::static_type,
&target_factory<exe>,
file::static_type.search
};
const target_type lib::static_type
{
typeid (lib),
"lib",
&file::static_type,
&target_factory<lib>,
file::static_type.search
};
}
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