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// file : build/cxx/rule.cxx -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Tools CC
// license : MIT; see accompanying LICENSE file
#include <build/cxx/rule>
#include <string>
#include <vector>
#include <cstddef> // size_t
#include <cstdlib> // exit
#include <utility> // move()
#include <ext/stdio_filebuf.h>
#include <build/scope>
#include <build/algorithm>
#include <build/process>
#include <build/timestamp>
#include <build/diagnostics>
#include <build/context>
using namespace std;
namespace build
{
namespace cxx
{
// compile
//
void* compile::
match (target& t, const string&) const
{
tracer trace ("cxx::compile::match");
// @@ TODO:
//
// - check prerequisites: single source file
// - check prerequisites: the rest are headers (other ignorable?)
// - if path already assigned, verify extension?
//
// @@ Q:
//
// - Wouldn't it make sense to cache source file? Careful: unloading
// of dependency info.
//
// See if we have a C++ source file.
//
for (prerequisite& p: t.prerequisites)
{
if (p.type.id == typeid (cxx))
return &p;
}
level3 ([&]{trace << "no c++ source file for target " << t;});
return nullptr;
}
recipe compile::
apply (target& t, void* v) const
{
// Derive object file name from target name.
//
obj& o (dynamic_cast<obj&> (t));
if (o.path ().empty ())
o.path (o.dir / path (o.name + ".o"));
// Search and match all the existing prerequisites. The injection
// code (below) takes care of the ones it is adding.
//
search_and_match (t);
// Inject additional prerequisites.
//
auto& sp (*static_cast<prerequisite*> (v));
auto& st (dynamic_cast<cxx&> (*sp.target));
if (st.mtime () != timestamp_nonexistent)
inject_prerequisites (o, st, sp.scope);
return &update;
}
// Return the next make prerequisite starting from the specified
// position and update position to point to the start of the
// following prerequisite or l.size() if there are none left.
//
static string
next (const string& l, size_t& p)
{
size_t n (l.size ());
// Skip leading spaces.
//
for (; p != n && l[p] == ' '; p++) ;
// Lines containing multiple prerequisites are 80 characters max.
//
string r;
r.reserve (n);
// Scan the next prerequisite while watching out for escape sequences.
//
for (; p != n && l[p] != ' '; p++)
{
char c (l[p]);
if (c == '\\')
c = l[++p];
r += c;
}
// Skip trailing spaces.
//
for (; p != n && l[p] == ' '; p++) ;
// Skip final '\'.
//
if (p == n - 1 && l[p] == '\\')
p++;
return r;
}
void compile::
inject_prerequisites (obj& o, const cxx& s, scope& ds) const
{
tracer trace ("cxx::compile::inject_prerequisites");
// We are using absolute source file path in order to get
// absolute paths in the result. @@ We will also have to
// use absolute -I paths to guarantee that.
//
const char* args[] = {
"g++-4.9",
"-std=c++14",
"-I", src_root.string ().c_str (),
"-MM", //@@ -M
"-MG", // Treat missing headers as generated.
"-MQ", "*", // Quoted target (older version can't handle empty name).
s.path ().string ().c_str (),
nullptr};
if (verb >= 2)
print_process (args);
level5 ([&]{trace << "target: " << o;});
try
{
process pr (args, false, false, true);
__gnu_cxx::stdio_filebuf<char> fb (pr.in_ofd, ios_base::in);
istream is (&fb);
for (bool first (true); !is.eof (); )
{
string l;
getline (is, l);
if (is.fail () && !is.eof ())
fail << "io error while parsing g++ -M output";
size_t pos (0);
if (first)
{
// Empty output should mean the wait() call below will return
// false.
//
if (l.empty ())
break;
assert (l[0] == '*' && l[1] == ':' && l[2] == ' ');
next (l, (pos = 3)); // Skip the source file.
first = false;
}
while (pos != l.size ())
{
path f (next (l, pos));
f.normalize ();
assert (f.absolute ()); // Logic below depends on this.
level5 ([&]{trace << "prerequisite path: " << f.string ();});
// Split the name into its directory part, the name part, and
// extension. Here we can assume the name part is a valid
// filesystem name.
//
// Note that if the file has no extension, we record an empty
// extension rather than NULL (which would signify that the
// extension needs to be added).
//
path d (f.directory ());
string n (f.leaf ().base ().string ());
const char* es (f.extension ());
const string* e (&extension_pool.find (es != nullptr ? es : ""));
// Find or insert prerequisite.
//
// If there is no extension (e.g., standard C++ headers),
// then assume it is a header. Otherwise, let the standard
// mechanism derive the type from the extension. @@ TODO.
//
prerequisite& p (
ds.prerequisites.insert (
hxx::static_type, move (d), move (n), e, ds, trace).first);
o.prerequisites.push_back (p);
// Resolve to target.
//
path_target& t (
dynamic_cast<path_target&> (
p.target != nullptr ? *p.target : search (p)));
// Assign path.
//
if (t.path ().empty ())
t.path (move (f));
// Match to a rule.
//
build::match (t);
}
}
// We assume the child process issued some diagnostics.
//
if (!pr.wait ())
throw failed ();
}
catch (const process_error& e)
{
error << "unable to execute " << args[0] << ": " << e.what ();
// In a multi-threaded program that fork()'ed but did not exec(),
// it is unwise to try to do any kind of cleanup (like unwinding
// the stack and running destructors).
//
if (e.child ())
exit (1);
throw failed ();
}
}
target_state compile::
update (target& t)
{
obj& o (dynamic_cast<obj&> (t));
cxx* s (update_prerequisites<cxx> (o, o.mtime ()));
if (s == nullptr)
return target_state::uptodate;
// Translate paths to relative (to working directory) ones. This
// results in easier to read diagnostics.
//
path ro (relative_work (o.path ()));
path rs (relative_work (s->path ()));
const char* args[] = {
"g++-4.9",
"-std=c++14",
"-g",
"-I", src_root.string ().c_str (),
"-c",
"-o", ro.string ().c_str (),
rs.string ().c_str (),
nullptr};
if (verb >= 1)
print_process (args);
else
text << "c++ " << *s;
try
{
process pr (args);
if (!pr.wait ())
throw failed ();
// Should we go to the filesystem and get the new mtime? We
// know the file has been modified, so instead just use the
// current clock time. It has the advantage of having the
// subseconds precision.
//
o.mtime (system_clock::now ());
return target_state::updated;
}
catch (const process_error& e)
{
error << "unable to execute " << args[0] << ": " << e.what ();
// In a multi-threaded program that fork()'ed but did not exec(),
// it is unwise to try to do any kind of cleanup (like unwinding
// the stack and running destructors).
//
if (e.child ())
exit (1);
throw failed ();
}
}
// link
//
void* link::
match (target& t, const string& hint) const
{
tracer trace ("cxx::link::match");
// @@ TODO:
//
// - check prerequisites: object files, libraries
// - if path already assigned, verify extension?
//
// @@ Q:
//
// - if there is no .o, are we going to check if the one derived
// from target exist or can be built? A: No.
// What if there is a library. Probably ok if .a, not if .so.
// (i.e., a utility library).
//
// Scan prerequisites and see if we can work with what we've got.
//
bool seen_cxx (false), seen_c (false), seen_obj (false);
for (prerequisite& p: t.prerequisites)
{
if (p.type.id == typeid (cxx)) // @@ Should use is_a (add to p.type).
{
if (!seen_cxx)
seen_cxx = true;
}
else if (p.type.id == typeid (c))
{
if (!seen_c)
seen_c = true;
}
else if (p.type.id == typeid (obj))
{
if (!seen_obj)
seen_obj = true;
}
else
{
level3 ([&]{trace << "unexpected prerequisite type " << p.type;});
return nullptr;
}
}
// We will only chain a C source if there is also a C++ source or we
// we explicitly told to.
//
if (seen_c && !seen_cxx && hint < "cxx")
{
level3 ([&]{trace << "c prerequisite(s) without c++ or hint";});
return nullptr;
}
return seen_cxx || seen_c || seen_obj ? &t : nullptr;
}
recipe link::
apply (target& t, void*) const
{
tracer trace ("cxx::link::apply");
// Derive executable file name from target name.
//
exe& e (dynamic_cast<exe&> (t));
if (e.path ().empty ())
e.path (e.dir / path (e.name));
// Process prerequisited: do rule chaining for C and C++ source
// files as well as search and match.
//
for (auto& pr: t.prerequisites)
{
prerequisite& p (pr);
if (p.type.id != typeid (c) && p.type.id != typeid (cxx))
{
if (p.target == nullptr)
search (p);
build::match (*p.target);
continue;
}
prerequisite& cp (p);
// Come up with the obj{} prerequisite. The c(xx){} prerequisite
// directory can be relative (to the scope) or absolute. If it is
// relative, then use it as is. If it is absolute, then translate
// it to the corresponding directory under out_root. While the
// c(xx){} directory is most likely under src_root, it is also
// possible it is under out_root (e.g., generated source).
//
path d;
if (cp.dir.relative () || cp.dir.sub (out_root))
d = cp.dir;
else
{
if (!cp.dir.sub (src_root))
fail << "out of project prerequisite " << cp <<
info << "specify corresponding obj{} target explicitly";
d = out_root / cp.dir.leaf (src_root);
}
prerequisite& op (
cp.scope.prerequisites.insert (
obj::static_type,
move (d),
cp.name,
nullptr,
cp.scope,
trace).first);
// Resolve this prerequisite to target.
//
target& ot (search (op));
// If this target already exists, then it needs to be "compatible"
// with what we are doing here.
//
// This gets a bit tricky. We need to make sure the source files
// are the same which we can only do by comparing the targets to
// which they resolve. But we cannot search the ot's prerequisites
// -- only the rule that matches can. Note, however, that if all
// this works out, then our next step is to search and match the
// re-written prerequisite (which points to ot). If things don't
// work out, then we fail, in which case searching and matching
// speculatively doesn't really hurt.
//
//
prerequisite* cp1 (nullptr);
for (prerequisite& p: ot.prerequisites)
{
// Ignore some known target types (headers).
//
if (p.type.id == typeid (h) ||
(cp.type.id == typeid (cxx) && (p.type.id == typeid (hxx) ||
p.type.id == typeid (ixx) ||
p.type.id == typeid (txx))))
continue;
if (p.type.id == typeid (cxx))
{
cp1 = &p; // Check the rest of the prerequisites.
continue;
}
fail << "synthesized target for prerequisite " << cp
<< " would be incompatible with existing target " << ot <<
info << "unknown existing prerequsite type " << p <<
info << "specify corresponding obj{} target explicitly";
}
if (cp1 != nullptr)
{
build::match (ot); // Now cp1 should be resolved.
if (cp.target == nullptr)
search (cp); // Our own prerequisite, so this is ok.
if (cp.target != cp1->target)
fail << "synthesized target for prerequisite " << cp
<< " would be incompatible with existing target " << ot <<
info << "existing prerequsite " << *cp1 << " does not "
<< "match " << cp <<
info << "specify corresponding obj{} target explicitly";
}
else
{
ot.prerequisites.push_back (cp);
build::match (ot);
}
// Change the exe{} target's prerequsite from cxx{} to obj{}.
//
pr = op;
}
return &update;
}
target_state link::
update (target& t)
{
// @@ Q:
//
// - what are we doing with libraries?
//
exe& e (dynamic_cast<exe&> (t));
if (!update_prerequisites (e, e.mtime ()))
return target_state::uptodate;
// Translate paths to relative (to working directory) ones. This
// results in easier to read diagnostics.
//
path re (relative_work (e.path ()));
vector<path> ro;
vector<const char*> args {"g++-4.9", "-std=c++14", "-g", "-o"};
args.push_back (re.string ().c_str ());
for (const prerequisite& p: t.prerequisites)
{
const obj& o (dynamic_cast<const obj&> (*p.target));
ro.push_back (relative_work (o.path ()));
args.push_back (ro.back ().string ().c_str ());
}
args.push_back (nullptr);
if (verb >= 1)
print_process (args);
else
text << "ld " << e;
try
{
process pr (args.data ());
if (!pr.wait ())
throw failed ();
// Should we go to the filesystem and get the new mtime? We
// know the file has been modified, so instead just use the
// current clock time. It has the advantage of having the
// subseconds precision.
//
e.mtime (system_clock::now ());
return target_state::updated;
}
catch (const process_error& e)
{
error << "unable to execute " << args[0] << ": " << e.what ();
// In a multi-threaded program that fork()'ed but did not exec(),
// it is unwise to try to do any kind of cleanup (like unwinding
// the stack and running destructors).
//
if (e.child ())
exit (1);
throw failed ();
}
}
}
}
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