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// file : build/cxx/rule.cxx -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Tools CC
// license : MIT; see accompanying LICENSE file
#include <build/cxx/rule>
#include <cstddef> // size_t
#include <cstdlib> // exit
#include <string>
#include <vector>
#include <iostream>
#include <ext/stdio_filebuf.h>
#include <build/process>
#include <build/timestamp>
using namespace std;
namespace build
{
namespace cxx
{
// compile
//
recipe compile::
match (target& t) const
{
// @@ TODO:
//
// - check prerequisites: single source file
// - check prerequisites: the rest are headers (issue warning at v=1?)
// - if path already assigned, verify extension
//
// @@ Q:
//
// - if there is no .cxx, are we going to check if the one derived
// from target exist or can be built? If we do that, then it
// probably makes sense to try other rules first (two passes).
//
// - Wouldn't it make sense to cache source file? Careful: unloading
// of dependency info.
//
// See if we have a source file.
//
const cxx* s (nullptr);
for (const target& p: t.prerequisites ())
{
if ((s = dynamic_cast<const cxx*> (&p)) != nullptr)
break;
}
if (s == nullptr)
return recipe ();
// Derive object file name from target name.
//
obj& o (dynamic_cast<obj&> (t));
if (o.path ().empty ())
o.path (path (o.name () + ".o"));
// Inject additional prerequisites.
//
// @@ If this failed, saying that the rule did not match is
// not quite correct.
//
if (!inject_prerequisites (o, *s))
return recipe ();
return recipe (&update);
}
// Return the next make prerequisite starting from the specified
// position and update position to point to the start of the
// following prerequisite or l.size() if there are none left.
//
static string
next (const string& l, size_t& p)
{
size_t n (l.size ());
// Skip leading spaces.
//
for (; p != n && l[p] == ' '; p++) ;
// Lines containing multiple prerequisites are 80 characters max.
//
string r;
r.reserve (n);
// Scan the next prerequisite while watching out for escape sequences.
//
for (; p != n && l[p] != ' '; p++)
{
char c (l[p]);
if (c == '\\')
c = l[++p];
r += c;
}
// Skip trailing spaces.
//
for (; p != n && l[p] == ' '; p++) ;
// Skip final '\'.
//
if (p == n - 1 && l[p] == '\\')
p++;
return r;
}
bool compile::
inject_prerequisites (obj& o, const cxx& s) const
{
const char* args[] = {
"g++-4.9",
"-std=c++11",
"-I..",
"-M",
"-MG", // Treat missing headers as generated.
"-MQ", "*", // Quoted target (older version can't handle empty name).
s.path ().string ().c_str (),
nullptr};
try
{
process pr (args, false, false, true);
bool r (true);
__gnu_cxx::stdio_filebuf<char> fb (pr.in_ofd, ios_base::in);
istream is (&fb);
for (bool first (true); !is.eof (); )
{
string l;
getline (is, l);
if (is.fail () && !is.eof ())
{
cerr << "warning: io error while parsing output" << endl;
r = false;
break;
}
size_t p (0);
if (first)
{
// Empty output usually means the wait() call below will return
// false.
//
if (l.empty ())
{
r = false;
break;
}
first = false;
assert (l[0] == '*' && l[1] == ':' && l[2] == ' ');
next (l, (p = 3)); // Skip the source file.
}
while (p != l.size ())
{
path d (next (l, p));
// If there is no extension (e.g., std C++ headers), then
// assume it is a header. Otherwise, let the normall
// mechanism to figure the type from the extension.
//
// @@ TODO:
//
// - memory leak
hxx& h (*new hxx (d.leaf ().base ().string ()));
h.path (d);
o.prerequisite (h);
}
}
//@@ Any diagnostics if wait() returns false. Or do we assume
// the child process issued something?
//
return pr.wait () && r;
}
catch (const process_error& e)
{
cerr << "warning: unable to execute '" << args[0] << "': " <<
e.what () << endl;
if (e.child ())
exit (1);
return false;
}
}
target_state compile::
update (target& t)
{
obj& o (dynamic_cast<obj&> (t));
timestamp mt (o.mtime ());
bool u (mt == timestamp_nonexistent);
const cxx* s (nullptr);
for (const target& p: t.prerequisites ())
{
// Assume all our prerequisites are mtime-based (checked in
// match()).
//
if (!u)
{
const auto& mtp (dynamic_cast<const mtime_target&> (p));
timestamp mp (mtp.mtime ());
// What do we do if timestamps are equal? This can happen, for
// example, on filesystems that don't have subsecond resolution.
// There is not much we can do here except detect the case where
// the prerequisite was updated in this run which means the
// target must be out of date.
//
if (mt < mp || mt == mp && mtp.state () == target_state::updated)
u = true;
}
if (s == nullptr)
s = dynamic_cast<const cxx*> (&p);
if (u && s != nullptr)
break;
}
if (!u)
return target_state::uptodate;
const char* args[] = {
"g++-4.9",
"-std=c++11",
"-I..",
"-c",
"-o", o.path ().string ().c_str (),
s->path ().string ().c_str (),
nullptr};
cerr << "c++ " << *s << endl;
try
{
process pr (args);
if (!pr.wait ())
return target_state::failed;
// Should we go to the filesystem and get the new mtime? We
// know the file has been modified, so instead just use the
// current clock time. It has the advantage of having the
// subseconds precision.
//
o.mtime (system_clock::now ());
return target_state::updated;
}
catch (const process_error& e)
{
cerr << "error: unable to execute '" << args[0] << "': " <<
e.what () << endl;
if (e.child ())
throw; // Let caller terminate us quickly without causing a scene.
return target_state::failed;
}
}
// link
//
recipe link::
match (target& t) const
{
// @@ TODO:
//
// - check prerequisites: object files, libraries
// - if path already assigned, verify extension
//
// @@ Q:
//
// - if there is no .o, are we going to check if the one derived
// from target exist or can be built? If we do that, then it
// probably makes sense to try other rules first (two passes).
// What if there is a library. Probably ok if .a, not is .so.
//
// See if we have at least one object file.
//
const obj* o (nullptr);
for (const target& p: t.prerequisites ())
{
if ((o = dynamic_cast<const obj*> (&p)) != nullptr)
break;
}
if (o == nullptr)
return recipe ();
// Derive executable file name from target name.
//
exe& e (dynamic_cast<exe&> (t));
if (e.path ().empty ())
e.path (path (e.name ()));
return recipe (&update);
}
target_state link::
update (target& t)
{
// @@ Q:
//
// - what are we doing with libraries?
//
exe& e (dynamic_cast<exe&> (t));
timestamp mt (e.mtime ());
bool u (mt == timestamp_nonexistent);
for (const target& p: t.prerequisites ())
{
// Assume all our prerequisites are mtime-based (checked in
// match()).
//
const auto& mtp (dynamic_cast<const mtime_target&> (p));
timestamp mp (mtp.mtime ());
// What do we do if timestamps are equal? This can happen, for
// example, on filesystems that don't have subsecond resolution.
// There is not much we can do here except detect the case where
// the prerequisite was updated in this run which means the
// target must be out of date.
//
if (mt < mp || mt == mp && mtp.state () == target_state::updated)
{
u = true;
break;
}
}
if (!u)
return target_state::uptodate;
vector<const char*> args {"g++-4.9", "-std=c++11", "-o"};
args.push_back (e.path ().string ().c_str ());
for (const target& p: t.prerequisites ())
{
const obj& o (dynamic_cast<const obj&> (p));
args.push_back (o.path ().string ().c_str ());
}
args.push_back (nullptr);
cerr << "ld " << e << endl;
try
{
process pr (args.data ());
if (!pr.wait ())
return target_state::failed;
// Should we go to the filesystem and get the new mtime? We
// know the file has been modified, so instead just use the
// current clock time. It has the advantage of having the
// subseconds precision.
//
e.mtime (system_clock::now ());
return target_state::updated;
}
catch (const process_error& e)
{
cerr << "error: unable to execute '" << args[0] << "': " <<
e.what () << endl;
if (e.child ())
throw; // Let caller terminate us quickly without causing a scene.
return target_state::failed;
}
}
}
}
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