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// file : build/algorithm.ixx -*- C++ -*-
// copyright : Copyright (c) 2014-2015 Code Synthesis Ltd
// license : MIT; see accompanying LICENSE file
#include <utility> // pair
#include <build/rule>
#include <build/prerequisite>
#include <build/context>
namespace build
{
inline target&
search (prerequisite& p)
{
if (p.target == nullptr)
p.target = &search (p.key ());
return *p.target;
}
inline target&
search (const target_type& t, const prerequisite_key& k)
{
return search (
prerequisite_key
{k.proj, {&t, k.tk.dir, k.tk.name, k.tk.ext}, k.scope});
}
inline target&
search (const target_type& type,
const dir_path& dir,
const std::string& name,
const std::string* ext,
scope* scope)
{
const std::string* proj (nullptr);
return search (
prerequisite_key
{&proj, {&type, &dir, &name, &ext}, scope});
}
template <typename T>
inline T&
search (const dir_path& dir,
const std::string& name,
const std::string* ext,
scope* scope)
{
return static_cast<T&> (search (T::static_type, dir, name, ext, scope));
}
std::pair<const rule*, match_result>
match_impl (action, target&, bool apply);
inline void
match (action a, target& t)
{
if (!t.recipe (a))
match_impl (a, t, true);
t.dependents++;
dependency_count++;
// text << "M " << t << ": " << t.dependents << " " << dependency_count;
}
inline void
unmatch (action, target& t)
{
// text << "U " << t << ": " << t.dependents << " " << dependency_count;
assert (t.dependents != 0 && dependency_count != 0);
t.dependents--;
dependency_count--;
}
inline void
match_only (action a, target& t)
{
if (!t.recipe (a))
match_impl (a, t, false);
}
inline std::pair<recipe, action>
match_delegate (action a, target& t)
{
auto rp (match_impl (a, t, false));
const match_result& mr (rp.second);
return std::make_pair (rp.first->apply (mr.recipe_action, t, mr),
mr.recipe_action);
}
group_view
resolve_group_members_impl (action, target&);
inline group_view
resolve_group_members (action a, target& g)
{
group_view r (g.group_members (a));
return r.members != nullptr ? r : resolve_group_members_impl (a, g);
}
inline void
search_and_match_prerequisites (action a, target& t)
{
search_and_match_prerequisites (
a,
t,
a.operation () != clean_id
? dir_path ()
: t.strong_scope ().out_path ());
}
inline void
search_and_match_prerequisite_members (action a, target& t)
{
if (a.operation () != clean_id)
search_and_match_prerequisite_members (a, t, dir_path ());
else
// Note that here we don't iterate over members even for see-
// through groups since the group target should clean eveything
// up. A bit of an optimization.
//
search_and_match_prerequisites (a, t, t.strong_scope ().out_path ());
}
target_state
execute_impl (action, target&);
inline target_state
execute (action a, target& t)
{
// text << "E " << t << ": " << t.dependents << " " << dependency_count;
if (dependency_count != 0) // Re-examination of a postponed target?
{
assert (t.dependents != 0);
t.dependents--;
dependency_count--;
}
switch (target_state ts = t.state ())
{
case target_state::unchanged:
case target_state::changed:
return ts;
default:
{
// Handle the "last" execution mode.
//
// This gets interesting when we consider interaction with
// groups. It seem to make sense to treat group members as
// dependents of the group, so, for example, if we try to
// clean the group via three of its members, only the last
// attempt will actually execute the clean. This means that
// when we match a group member, inside we should also match
// the group in order to increment the dependents count. This
// seems to be a natural requirement: if we are delegating to
// the group, we need to find a recipe for it, just like we
// would for a prerequisite.
//
// Note that below we are going to change the group state
// to postponed. This is not a mistake: until we execute
// the recipe, we want to keep returning postponed. And
// once the recipe is executed, it will reset the state
// to group (see group_action()). To put it another way,
// the execution of this member is postponed, not of the
// group.
//
// One important invariant to keep in mind: the return
// value from execute() should always be the same as what
// would get returned by a subsequent call to state().
//
if (current_mode == execution_mode::last && t.dependents != 0)
return (t.raw_state = target_state::postponed);
return execute_impl (a, t);
}
}
}
inline target_state
execute_delegate (const recipe& r, action a, target& t)
{
return r (a, t);
}
inline target_state
execute_direct (action a, target& t)
{
switch (target_state ts = t.state ())
{
case target_state::unchanged:
case target_state::changed: return ts;
default: return execute_impl (a, t);
}
}
}
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