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Diffstat (limited to 'doc/manual.cli')
-rw-r--r-- | doc/manual.cli | 115 |
1 files changed, 113 insertions, 2 deletions
diff --git a/doc/manual.cli b/doc/manual.cli index 900ea01..437c1e5 100644 --- a/doc/manual.cli +++ b/doc/manual.cli @@ -1203,13 +1203,124 @@ exe{hello}: cxx{driver} {mxx cxx}{hello} mxx{std-core} mxx{std-core}@./: cc.module_name = std.core \ +When C++ modules are enable and available, the build system makes sure the +\c{__cpp_modules} feature test macro is defined. Currently, its value is +201703 for VC and 201704 for GCC and Clang but this will most likely change in +the future. + +One major difference between the current C++ modules implementation in VC and +the other two compilers is the use of the \c{export module} syntax to identify +the interface units. While both GCC and Clang have adopted this new syntax, +VC is still using the old one without the \c{export} keyword. We can use the +\c{__cpp_modules} macro to provide a portable declaration: + +\ +#if __cpp_modules >= 201704 +export +#endif +module hello; +\ + +Note, however, that the modules support in \c{build2} provides extra \"magic\" +that allows us to use the new syntax even with VC. + +\h2#cxx-modules-symexport|Symbol Exporting| + +When building a shared library, some platforms (notably Windows) require that +we explicitly export symbols that must be accessible to the library users. +If you don't need to support such platforms, you can thank your lucky stars +and skip this section. + +When using headers, the tradition way of achieving this is via an \"export +macro\" that is used to mark exported APIs, for example: + +\ +LIBHELLO_EXPORT void +say_hello (const string&); +\ + +This macro is then appropriately defined (often in a separate \"export +header\") to export symbols when building the shared library and to import +them when building the library's users. + +Introduction of modules changes this in a number of ways, at least as +implemented by VC (hopefully other compilers will follow suit). While we +still have to explicitly mark exported symbols in our module interface +unit, there is no need (and, in fact, no way) to do the same when said +module is imported. Instead, the compiler automatically treats its +exported symbols as imported. + +One notable aspect of this new model is the locality of the export macro: it +is only defined when compiling the module interface unit and is not visible to +the consumers of the module. This is unlike headers where the macro has to +be unique per-library (that \c{LIBHELLO_} prefix) since a header from one +library can be included while building another library. + +We can continue using the same export macro and header with modules and, in +fact, that's the recommended approach when maintaing dual, header/module +arrangement for backwards compatibility (discussed below). However, for +module-only codebases, we have an opportunity to improve the situation in two +ways: we can use a single, keyword-like macro instead of a library-specific +one and we can make the build system manage it for us thus getting rid of the +export header. + +To enable this functionality in \c{build2} we must set the +\c{cxx.features.symexport} boolean variable to \c{true} before loading the +\c{cxx} module. For example: + +\ +cxx.std = experimental + +cxx.features.symexport = true + +using cxx + +... +\ + +Once enable, \c{build2} automatically defines the \c{__symexport} macro to the +appropriate value depending on the platform and the type of library being +built. As library authors all we have to do is use it in appropriate places in +our module interface units, for example: + +\ +export module hello; + +import std.core; + +export __symexport void +say_hello (const std::string&); +\ + +As an aside, you may be wondering why can't a module export automatically mean +a symbol export? While you will normally want to export symbols of all your +module-exported names, you may also need to do so for some non-module-exported +ones. For example: + +\ +export module foo; + +__symexport void +f_impl (); + +export __symexport inline void +f () +{ + f_impl (); +} +\ + +Additionally, symbol exporting is a murky area with many limitations and +pitfalls (such as auto-exporting of base classes). As a result, it would not +be unreasonable to expect such an automatic module exporting to only to +further complicate the matters. + Build-system: @@ ref mhello examples -@@ symbol exporting (dllexport) Guidelines -@@ One to have (multiple) implementation units. +@@ Why to have (multiple) implementation units. " |