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Diffstat (limited to 'build2/file.hxx')
-rw-r--r-- | build2/file.hxx | 187 |
1 files changed, 187 insertions, 0 deletions
diff --git a/build2/file.hxx b/build2/file.hxx new file mode 100644 index 0000000..7bfae14 --- /dev/null +++ b/build2/file.hxx @@ -0,0 +1,187 @@ +// file : build2/file.hxx -*- C++ -*- +// copyright : Copyright (c) 2014-2017 Code Synthesis Ltd +// license : MIT; see accompanying LICENSE file + +#ifndef BUILD2_FILE_HXX +#define BUILD2_FILE_HXX + +#include <map> + +#include <build2/types.hxx> +#include <build2/utility.hxx> + +#include <build2/scope.hxx> +#include <build2/variable.hxx> // list_value + +namespace build2 +{ + class target; + class location; + class prerequisite_key; + + using subprojects = std::map<string, dir_path>; + + extern const dir_path build_dir; // build + extern const dir_path bootstrap_dir; // build/bootstrap + + extern const path root_file; // build/root.build + extern const path bootstrap_file; // build/bootstrap.build + extern const path src_root_file; // build/bootstrap/src-root.build + extern const path export_file; // build/export.build + extern const path config_file; // build/config.build + + bool + is_src_root (const dir_path&); + + bool + is_out_root (const dir_path&); + + // Given an src_base directory, look for a project's src_root based on the + // presence of known special files. Return empty path if not found. Note + // that if the input is normalized/actualized, then the output will be as + // well. + // + dir_path + find_src_root (const dir_path&); + + // The same as above but for project's out. Note that we also check whether + // a directory happens to be src_root, in case this is an in-tree build. The + // second argument is the out flag that is set to true if this is src_root. + // Note that if the input is normalized/actualized, then the output will be + // as well. + // + dir_path + find_out_root (const dir_path&, bool* src = nullptr); + + // If buildfile is '-', then read from STDIN. + // + void + source (scope& root, scope& base, const path&); + + // As above but first check if this buildfile has already been sourced for + // the base scope. Return false if the file has already been sourced. + // + bool + source_once (scope& root, scope& base, const path&); + + // As above but checks against the specified scope rather than base. + // + bool + source_once (scope& root, scope& base, const path&, scope& once); + + // Create project's root scope. Only set the src_root variable if the + // passed src_root value is not empty. The scope argument is only used + // as proof of lock. + // + scope& + create_root (scope&, const dir_path& out_root, const dir_path& src_root); + + // Setup root scope. Note that it assume the src_root variable + // has already been set. + // + void + setup_root (scope&); + + // Setup the base scope (set *_base variables, etc). + // + scope& + setup_base (scope_map::iterator, + const dir_path& out_base, + const dir_path& src_base); + + // Return a scope for the specified directory (first). Note that switching + // to this scope might also involve switch to a new root scope (second) if + // the new scope is in another project. In the new scope is not in any + // project, then NULL is returned in second. + // + pair<scope&, scope*> + switch_scope (scope& root, const dir_path&); + + // Bootstrap the project's root scope, the out part. + // + void + bootstrap_out (scope& root); + + // Bootstrap the project's root scope, the src part. Return true if + // we loaded anything (which confirms the src_root is not bogus). + // + bool + bootstrap_src (scope& root); + + // Return true if this scope has already been bootstrapped, that is, the + // following calls have already been made: + // + // bootstrap_out() + // setup_root() + // bootstrap_src() + // + bool + bootstrapped (scope& root); + + // Create and bootstrap outer root scopes, if any. Loading is + // done by load_root_pre() below. + // + void + create_bootstrap_outer (scope& root); + + // Create and bootstrap inner root scopes between root and base, + // if any. Return the innermost created root scope or root if + // none were created. Loading is done by load_root_pre() below. + // + scope& + create_bootstrap_inner (scope& root, const dir_path& out_base); + + // Load project's root[-pre].build unless already loaded. Also + // make sure all outer root scopes are loaded prior to loading + // this root scope. + // + void + load_root_pre (scope& root); + + // Extract the specified variable value from a buildfile. It is expected to + // be the first non-comment line and not to rely on any variable expansion + // other than those from the global scope or any variable overrides. Return + // an indication of whether the variable was found. The scope is only used + // as proof of lock (though we don't modify anything). + // + pair<value, bool> + extract_variable (scope&, const path&, const variable&); + + // Import has two phases: the first is triggered by the import + // directive in the buildfile. It will try to find and load the + // project. Failed that, it will return the project-qualified + // name of the target which will be used to create a project- + // qualified prerequisite. This gives the rule that will be + // searching this prerequisite a chance to do some target-type + // specific search. For example, a C++ link rule can search + // for lib{} prerequisites in the C++ compiler default library + // search paths (so that we end up with functionality identical + // to -lfoo). If, however, the rule didn't do any of that (or + // failed to find anything usable), it calls the standard + // prerequisite search() function which sees this is a project- + // qualified prerequisite and goes straight to the second phase + // of import. Here, currently, we simply fail but in the future + // this will be the place where we can call custom "last resort" + // import hooks. For example, we can hook a package manager that + // will say, "Hey, I see you are trying to import foo and I see + // there is a package foo available in repository bar. Wanna + // download and use it?" + // + names + import (scope& base, name, const location&); + + const target& + import (const prerequisite_key&); + + // As above but only imports as an already existing target. Unlike the above + // version, this one can be called during the execute phase. + // + // Note: similar to search_existing(). + // + const target* + import_existing (const prerequisite_key&); +} + +#include <build2/file.ixx> + +#endif // BUILD2_FILE_HXX |