diff options
-rw-r--r-- | build2/algorithm.cxx | 93 | ||||
-rw-r--r-- | build2/algorithm.hxx | 16 | ||||
-rw-r--r-- | build2/algorithm.ixx | 52 | ||||
-rw-r--r-- | build2/cc/compile.cxx | 25 | ||||
-rw-r--r-- | build2/depdb.hxx | 5 | ||||
-rw-r--r-- | build2/target.cxx | 23 | ||||
-rw-r--r-- | build2/target.hxx | 28 | ||||
-rw-r--r-- | build2/target.ixx | 15 |
8 files changed, 184 insertions, 73 deletions
diff --git a/build2/algorithm.cxx b/build2/algorithm.cxx index 864f90c..361c80f 100644 --- a/build2/algorithm.cxx +++ b/build2/algorithm.cxx @@ -168,6 +168,7 @@ namespace build2 // First lock for this operation. // t.action = a; + t.rule = nullptr; t.dependents.store (0, memory_order_release); offset = target::offset_touched; } @@ -192,6 +193,7 @@ namespace build2 assert (a > t.action); } case target::offset_touched: + case target::offset_tried: case target::offset_matched: case target::offset_applied: { @@ -206,6 +208,7 @@ namespace build2 } t.action = a; + t.rule = nullptr; offset = target::offset_touched; // Back to just touched. } else @@ -283,7 +286,7 @@ namespace build2 // Return the matching rule and the recipe action. // pair<const pair<const string, reference_wrapper<const rule>>*, action> - match_impl (action a, target& t, const rule* skip, bool f) + match_impl (action a, target& t, const rule* skip, bool try_match) { // Clear the resolved targets list before calling match(). The rule is // free to modify this list in match() (provided that it matches) in order @@ -439,7 +442,7 @@ namespace build2 } } - if (f) + if (!try_match) { diag_record dr; dr << fail << "no rule to " << diag_do (a, t); @@ -473,8 +476,14 @@ namespace build2 // If step is true then perform only one step of the match/apply sequence. // - static target_state - match_impl (action a, target_lock& l, bool step = false) + // If try_match is true, then indicate whether there is a rule match with + // the first half of the result. + // + static pair<bool, target_state> + match_impl (action a, + target_lock& l, + bool step = false, + bool try_match = false) { assert (l.target != nullptr); target& t (*l.target); @@ -485,17 +494,33 @@ namespace build2 // switch (l.offset) { + case target::offset_tried: + { + if (try_match) + return make_pair (false, target_state::unknown); + + // Fall through (to issue diagnostics). + } case target::offset_touched: { // Match. // - auto mr (match_impl (a, t, nullptr)); + auto mr (match_impl (a, t, nullptr, try_match)); + + if (mr.first == nullptr) // Not found (try_match == true). + { + l.offset = target::offset_tried; + return make_pair (false, target_state::unknown); + } + t.rule = mr.first; t.action = mr.second; // In case overriden. l.offset = target::offset_matched; if (step) - return target_state::unknown; // t.state_ not set yet. + // t.state_ is not yet set. + // + return make_pair (true, target_state::unknown); // Fall through. } @@ -523,14 +548,18 @@ namespace build2 l.offset = target::offset_applied; } - return t.state_; + return make_pair (true, t.state_); } - target_state + // If try_match is true, then indicate whether there is a rule match with + // the first half of the result. + // + pair<bool, target_state> match (action a, const target& ct, size_t start_count, - atomic_count* task_count) + atomic_count* task_count, + bool try_match) { // If we are blocking then work our own queue one task at a time. The // logic here is that we may have already queued other tasks before this @@ -555,17 +584,22 @@ namespace build2 if (l.target == nullptr) { - // Already matched, executed, or busy. + // Already applied, executed, or busy. // if (l.offset >= target::offset_busy) - return target_state::busy; + return make_pair (true, target_state::busy); // Fall through. } - else if (l.offset != target::offset_applied) // Nothing to do if applied. + else { + assert (l.offset < target::offset_applied); // Shouldn't lock otherwise. + + if (try_match && l.offset == target::offset_tried) + return make_pair (false, target_state::unknown); + if (task_count == nullptr) - return match_impl (a, l); + return match_impl (a, l, /*step*/ false, try_match); // Pass "disassembled" lock since the scheduler queue doesn't support // task destruction. Also pass our diagnostics stack (this is safe since @@ -574,27 +608,27 @@ namespace build2 // if (sched.async (start_count, *task_count, - [a] (target& t, - size_t offset, - const diag_frame* ds) + [a, try_match] (target& t, + size_t offset, + const diag_frame* ds) { diag_frame df (ds); phase_lock pl (run_phase::match); { target_lock l {&t, offset}; // Reassemble. - match_impl (a, l); + match_impl (a, l, /*step*/ false, try_match); // Unlock withing the match phase. } }, ref (*l.release ()), l.offset, diag_frame::stack)) - return target_state::postponed; // Queued. + return make_pair (true, target_state::postponed); // Queued. // Matched synchronously, fall through. } - return ct.matched_state (a, false); + return ct.try_matched_state (a, false); } group_view @@ -609,10 +643,11 @@ namespace build2 switch (l.offset) { case target::offset_touched: + case target::offset_tried: { // Match (locked). // - if (match_impl (a, l, true) == target_state::failed) + if (match_impl (a, l, true).second == target_state::failed) throw failed (); if ((r = g.group_members (a)).members != nullptr) @@ -628,7 +663,7 @@ namespace build2 { // Apply (locked). // - if (match_impl (a, l, true) == target_state::failed) + if (match_impl (a, l, true).second == target_state::failed) throw failed (); if ((r = g.group_members (a)).members != nullptr) @@ -926,9 +961,9 @@ namespace build2 memory_order_acq_rel, // Synchronize on success. memory_order_acquire)) // Synchronize on failure. { - // Overriden touch/match-only or noop recipe. + // Overriden touch/tried/match-only or noop recipe. // - if (tc == touc || tc == matc || t.state_ == target_state::unchanged) + if ((tc >= touc && tc <= matc) || t.state_ == target_state::unchanged) { t.state_ = target_state::unchanged; t.task_count.store (exec, memory_order_release); @@ -963,11 +998,11 @@ namespace build2 if (tc >= busy) return target_state::busy; else if (tc != exec) { - // This can happen if we touched/matched (a noop) recipe which then - // got overridden as part of group resolution but not all the way to - // applied. In this case we treat it as noop. + // This can happen if we touched/tried/matched (a noop) recipe which + // then got overridden as part of group resolution but not all the + // way to applied. In this case we treat it as noop. // - assert ((tc == touc || tc == matc) && t.action > a); + assert ((tc >= touc && tc <= matc) && t.action > a); continue; } } @@ -998,7 +1033,7 @@ namespace build2 memory_order_acq_rel, // Synchronize on success. memory_order_acquire)) // Synchronize on failure. { - if (tc == touc || tc == matc || t.state_ == target_state::unchanged) + if ((tc >= touc && tc <= matc) || t.state_ == target_state::unchanged) { t.state_ = target_state::unchanged; t.task_count.store (exec, memory_order_release); @@ -1014,7 +1049,7 @@ namespace build2 if (tc >= busy) sched.wait (exec, t.task_count, scheduler::work_none); else if (tc != exec) { - assert ((tc == touc || tc == matc) && t.action > a); + assert ((tc >= touc && tc <= matc) && t.action > a); continue; } } diff --git a/build2/algorithm.hxx b/build2/algorithm.hxx index e8b9823..dbc7d9b 100644 --- a/build2/algorithm.hxx +++ b/build2/algorithm.hxx @@ -173,6 +173,11 @@ namespace build2 // state translating target_state::failed to the failed exception unless // instructed otherwise. // + // The try_match() version doesn't issue diagnostics if there is no rule + // match (but fails as match() for all other errors, like rule ambiguity, + // inability to apply, etc). The first half of the result indicated whether + // there was a rule match. + // // The unmatch argument allows optimizations that avoid calling execute(). // If it is unmatch::unchanged then only unmatch the target if it is known // to be unchanged after match. If it is unmatch::safe, then unmatch the @@ -185,6 +190,9 @@ namespace build2 target_state match (action, const target&, bool fail = true); + pair<bool, target_state> + try_match (action, const target&, bool fail = true); + bool match (action, const target&, unmatch); @@ -208,13 +216,13 @@ namespace build2 match_recipe (target_lock&, recipe); // Match a "delegate rule" from withing another rules' apply() function - // avoiding recursive matches (thus the third argument). Unless fail is - // false, fail if not rule is found. Otherwise return empty recipe. Note - // that unlike match(), this function does not increment the dependents + // avoiding recursive matches (thus the third argument). Unless try_match is + // true, fail if not rule is found. Otherwise return empty recipe. Note that + // unlike match(), this function does not increment the dependents // count. See also the companion execute_delegate(). // recipe - match_delegate (action, target&, const rule&, bool fail = true); + match_delegate (action, target&, const rule&, bool try_match = false); // The standard prerequisite search and match implementations. They call // search() and then match() for each prerequisite in a loop omitting out of diff --git a/build2/algorithm.ixx b/build2/algorithm.ixx index 03b4604..03728db 100644 --- a/build2/algorithm.ixx +++ b/build2/algorithm.ixx @@ -180,43 +180,69 @@ namespace build2 // We don't allow locking a target that has already been matched. // target_lock r (lock_impl (a, t, scheduler::work_none)); - assert (!r || r.offset == target::offset_touched); + assert (!r || + r.offset == target::offset_touched || + r.offset == target::offset_tried); return r; } pair<const pair<const string, reference_wrapper<const rule>>*, action> - match_impl (action, target&, const rule* skip, bool fail = true); + match_impl (action, target&, const rule* skip, bool try_match = false); recipe apply_impl (target&, const pair<const string, reference_wrapper<const rule>>&, action); - target_state - match (action, const target&, size_t, atomic_count*); + pair<bool, target_state> + match (action, const target&, size_t, atomic_count*, bool try_match = false); inline target_state match (action a, const target& t, bool fail) { assert (phase == run_phase::match); - target_state s (match (a, t, 0, nullptr)); + target_state r (match (a, t, 0, nullptr).second); - if (fail && s == target_state::failed) + if (r != target_state::failed) + { + dependency_count.fetch_add (1, memory_order_relaxed); + t.dependents.fetch_add (1, memory_order_release); + } + else if (fail) throw failed (); - dependency_count.fetch_add (1, memory_order_relaxed); - t.dependents.fetch_add (1, memory_order_release); + return r; + } + + inline pair<bool, target_state> + try_match (action a, const target& t, bool fail) + { + assert (phase == run_phase::match); + + pair<bool, target_state> r (match (a, t, 0, nullptr, /*try_match*/ true)); - return s; + if (r.first) + { + if (r.second != target_state::failed) + { + dependency_count.fetch_add (1, memory_order_relaxed); + t.dependents.fetch_add (1, memory_order_release); + } + else if (fail) + throw failed (); + } + + return r; } + inline bool match (action a, const target& t, unmatch um) { assert (phase == run_phase::match); - target_state s (match (a, t, 0, nullptr)); + target_state s (match (a, t, 0, nullptr).second); if (s == target_state::failed) throw failed (); @@ -255,7 +281,7 @@ namespace build2 bool fail) { assert (phase == run_phase::match); - target_state r (match (a, t, sc, &tc)); + target_state r (match (a, t, sc, &tc).second); if (fail && !keep_going && r == target_state::failed) throw failed (); @@ -275,10 +301,10 @@ namespace build2 } inline recipe - match_delegate (action a, target& t, const rule& r, bool fail) + match_delegate (action a, target& t, const rule& r, bool try_match) { assert (phase == run_phase::match); - auto mr (match_impl (a, t, &r, fail)); + auto mr (match_impl (a, t, &r, try_match)); return mr.first != nullptr ? apply_impl (t, *mr.first, mr.second) : empty_recipe; diff --git a/build2/cc/compile.cxx b/build2/cc/compile.cxx index 9e720ed..c1f4e08 100644 --- a/build2/cc/compile.cxx +++ b/build2/cc/compile.cxx @@ -1938,6 +1938,7 @@ namespace build2 // date then we use the same restart and skip logic to switch to the // compiler run. // + size_t skip_count (0); // Update and add a header file to the list of prerequisite targets. // Depending on the cache flag, the file is assumed to either have come @@ -1946,7 +1947,7 @@ namespace build2 // auto add = [&trace, &pfx_map, &so_map, act, &t, li, - &dd, &updating, + &dd, &updating, &skip_count, &bs, this] (path f, bool cache, timestamp mt) -> bool { @@ -2167,14 +2168,24 @@ namespace build2 // Match to a rule. // - build2::match (act, *pt); + // If we are reading the cache, then it is possible the file has since + // been removed (think of a header in /usr/local/include that has been + // uninstalled and now we need to use one from /usr/include). This + // will lead to the match failure which we translate to a restart. + // + if (!cache) + build2::match (act, *pt); + else if (!build2::try_match (act, *pt).first) + { + dd.write (); // Invalidate this line. + updating = true; + return true; + } // Update. // bool restart (update (trace, act, *pt, mt)); - updating = updating || restart; - // Verify/add it to the dependency database. We do it after update in // order not to add bogus files (non-existent and without a way to // update). @@ -2185,7 +2196,9 @@ namespace build2 // Add to our prerequisite target list. // t.prerequisite_targets.push_back (pt); + skip_count++; + updating = updating || restart; return restart; }; @@ -2201,7 +2214,6 @@ namespace build2 const path* drmp (nullptr); // Points to drm.path () if active. - size_t skip_count (0); for (bool restart (true); restart; cache = false) { restart = false; @@ -2241,7 +2253,6 @@ namespace build2 // updated, then the cached data is stale). // restart = add (path (move (*l)), true, mt); - skip_count++; if (restart) { @@ -2405,7 +2416,6 @@ namespace build2 else { restart = add (path (move (f)), false, pmt); - skip_count++; // If the header does not exist (good_error) then restart // must be true. Except that it is possible that someone @@ -2476,7 +2486,6 @@ namespace build2 } restart = add (path (move (f)), false, pmt); - skip_count++; if (restart) { diff --git a/build2/depdb.hxx b/build2/depdb.hxx index da45a4a..520642e 100644 --- a/build2/depdb.hxx +++ b/build2/depdb.hxx @@ -144,6 +144,11 @@ namespace build2 void write (char, bool nl = true); + // Mark the previously read line as to be overwritte. + // + void + write () {if (state_ != state::write) change ();} + // Read the next line and compare it to the expected value. If it matches, // return NULL. Otherwise, overwrite it and return the old value (which // could also be NULL). This strange-sounding result semantics is used to diff --git a/build2/target.cxx b/build2/target.cxx index 40c73c0..7ff995d 100644 --- a/build2/target.cxx +++ b/build2/target.cxx @@ -117,7 +117,7 @@ namespace build2 return *r; } - target_state target:: + pair<bool, target_state> target:: state (action_type a) const { assert (phase == run_phase::match); @@ -147,15 +147,15 @@ namespace build2 for (; e == lock; e = task_count.load (memory_order_acquire)) this_thread::yield (); - if (e >= busy) - return target_state::unchanged; // Override in progress. + if (e >= busy) // Override in progress. + return make_pair (true, target_state::unchanged); // Unlike lock_impl(), we are only called after being matched for this // action so if we see executed, then it means executed for this action // (or noop). // if (e == exec) - return group_state () ? group->state_ : state_; + return make_pair (true, group_state () ? group->state_ : state_); // Try to grab the spin-lock. // @@ -174,17 +174,24 @@ namespace build2 // We have the spin-lock. Quickly get the matched action and unlock. // action_type ma (action); - bool failed (state_ == target_state::failed); + bool mf (state_ == target_state::failed); task_count.store (e, memory_order_release); if (ma > a) // Overriden. - return failed ? target_state::failed: target_state::unchanged; + return make_pair (true, // Override may have failed but we had the rule. + mf ? target_state::failed: target_state::unchanged); // Otherwise we should have a matched target. // - assert (ma == a && (e == b + target::offset_applied || e == exec)); + assert (ma == a); - return group_state () ? group->state_ : state_; + if (e == b + target::offset_tried) + return make_pair (false, target_state::unknown); + else + { + assert (e == b + target::offset_applied || e == exec); + return make_pair (true, group_state () ? group->state_ : state_); + } } pair<lookup, size_t> target:: diff --git a/build2/target.hxx b/build2/target.hxx index 0309dd6..62e7779 100644 --- a/build2/target.hxx +++ b/build2/target.hxx @@ -460,16 +460,18 @@ namespace build2 // the target is synchronized, then we can access and modify (second case) // its state etc. // - static const size_t offset_touched = 1; // Has been locked. - static const size_t offset_matched = 2; // Rule has been matched. - static const size_t offset_applied = 3; // Rule has been applied. - static const size_t offset_executed = 4; // Recipe has been executed. - static const size_t offset_locked = 5; // Fast (spin) lock. - static const size_t offset_busy = 6; // Slow (wait) lock. + static const size_t offset_touched = 1; // Target has been locked. + static const size_t offset_tried = 2; // Rule match has been tried. + static const size_t offset_matched = 3; // Rule has been matched. + static const size_t offset_applied = 4; // Rule has been applied. + static const size_t offset_executed = 5; // Recipe has been executed. + static const size_t offset_locked = 6; // Fast (spin) lock. + static const size_t offset_busy = 7; // Slow (wait) lock. - static size_t count_base () {return 4 * (current_on - 1);} + static size_t count_base () {return 5 * (current_on - 1);} static size_t count_touched () {return offset_touched + count_base ();} + static size_t count_tried () {return offset_tried + count_base ();} static size_t count_matched () {return offset_matched + count_base ();} static size_t count_applied () {return offset_applied + count_base ();} static size_t count_executed () {return offset_executed + count_base ();} @@ -485,6 +487,11 @@ namespace build2 target_state matched_state (action a, bool fail = true) const; + // See try_match(). + // + pair<bool, target_state> + try_matched_state (action a, bool fail = true) const; + // This function should only be called during execution if we have // observed (synchronization-wise) that this target has been executed. // @@ -516,7 +523,10 @@ namespace build2 // Version that should be used during match after the target has been // matched for this action (see the recipe override). // - target_state + // Indicate whether there is a rule match with the first half of the + // result (see try_match()). + // + pair<bool, target_state> state (action a) const; // Return true if the state comes from the group. Target must be at least @@ -558,7 +568,7 @@ namespace build2 bool unchanged (action_type a) const { - return state (a) == target_state::unchanged; + return state (a).second == target_state::unchanged; } // Targets to which prerequisites resolve for this recipe. Note that diff --git a/build2/target.ixx b/build2/target.ixx index 459265b..9b4b9d8 100644 --- a/build2/target.ixx +++ b/build2/target.ixx @@ -92,9 +92,20 @@ namespace build2 { // Note that the target could be being asynchronously re-matched. // - target_state r (state (a)); + pair<bool, target_state> r (state (a)); - if (fail && r == target_state::failed) + if (fail && (!r.first || r.second == target_state::failed)) + throw failed (); + + return r.second; + } + + inline pair<bool, target_state> target:: + try_matched_state (action_type a, bool fail) const + { + pair<bool, target_state> r (state (a)); + + if (fail && r.first && r.second == target_state::failed) throw failed (); return r; |