diff options
-rw-r--r-- | build2/c/init.cxx | 1 | ||||
-rw-r--r-- | build2/context.cxx | 150 | ||||
-rw-r--r-- | build2/context.hxx | 26 | ||||
-rw-r--r-- | build2/context.ixx | 80 |
4 files changed, 169 insertions, 88 deletions
diff --git a/build2/c/init.cxx b/build2/c/init.cxx index 4158a09..59c6a40 100644 --- a/build2/c/init.cxx +++ b/build2/c/init.cxx @@ -241,7 +241,6 @@ namespace build2 return true; } - static const target_type* const hdr[] = { &h::static_type, diff --git a/build2/context.cxx b/build2/context.cxx index 68c7e6d..1b5bb0b 100644 --- a/build2/context.cxx +++ b/build2/context.cxx @@ -5,12 +5,15 @@ #include <build2/context.hxx> #include <sstream> +#include <exception> // uncaught_exception[s]() #include <build2/rule.hxx> #include <build2/scope.hxx> #include <build2/target.hxx> #include <build2/diagnostics.hxx> +#include <libbutl/ft/exception.hxx> // uncaught_exceptions + // For command line variable parsing. // #include <build2/token.hxx> @@ -38,9 +41,11 @@ namespace build2 #endif phase_lock* phase_lock::instance; - void phase_mutex:: + bool phase_mutex:: lock (run_phase p) { + bool r; + { mlock l (m_); bool u (lc_ == 0 && mc_ == 0 && ec_ == 0); // Unlocked. @@ -60,20 +65,31 @@ namespace build2 // since there is nobody waiting (all counters are zero). // if (u) + { phase = p; + r = !fail_; + } else if (phase != p) { sched.deactivate (); for (; phase != p; v->wait (l)) ; + r = !fail_; l.unlock (); // Important: activate() can block. sched.activate (); } + else + r = !fail_; } // In case of load, acquire the exclusive access mutex. // if (p == run_phase::load) + { lm_.lock (); + r = !fail_; // Re-query. + } + + return r; } void phase_mutex:: @@ -119,7 +135,7 @@ namespace build2 } } - void phase_mutex:: + bool phase_mutex:: relock (run_phase o, run_phase n) { // Pretty much a fused unlock/lock implementation except that we always @@ -127,6 +143,8 @@ namespace build2 // assert (o != n); + bool r; + if (o == run_phase::load) lm_.unlock (); @@ -154,6 +172,7 @@ namespace build2 if (u) { phase = n; + r = !fail_; // Notify others that could be waiting for this phase. // @@ -167,13 +186,140 @@ namespace build2 { sched.deactivate (); for (; phase != n; v->wait (l)) ; + r = !fail_; l.unlock (); // Important: activate() can block. sched.activate (); } } if (n == run_phase::load) + { lm_.lock (); + r = !fail_; // Re-query. + } + + return r; + } + + // C++17 deprecated uncaught_exception() so use uncaught_exceptions() if + // available. + // + static inline bool + uncaught_exception () + { +#ifdef __cpp_lib_uncaught_exceptions + return std::uncaught_exceptions () != 0; +#else + return std::uncaught_exception (); +#endif + } + + // phase_lock + // + phase_lock:: + phase_lock (run_phase p) + : p (p) + { + if (phase_lock* l = instance) + assert (l->p == p); + else + { + if (!phase_mutex::instance.lock (p)) + { + phase_mutex::instance.unlock (p); + throw failed (); + } + + instance = this; + + //text << this_thread::get_id () << " phase acquire " << p; + } + } + + phase_lock:: + ~phase_lock () + { + if (instance == this) + { + instance = nullptr; + phase_mutex::instance.unlock (p); + + //text << this_thread::get_id () << " phase release " << p; + } + } + + // phase_unlock + // + phase_unlock:: + phase_unlock (bool u) + : l (u ? phase_lock::instance : nullptr) + { + if (u) + { + phase_lock::instance = nullptr; + phase_mutex::instance.unlock (l->p); + + //text << this_thread::get_id () << " phase unlock " << l->p; + } + } + + phase_unlock:: + ~phase_unlock () noexcept (false) + { + if (l != nullptr) + { + bool r (phase_mutex::instance.lock (l->p)); + phase_lock::instance = l; + + // Fail unless we are already failing. Note that we keep the phase + // locked since there will be phase_lock down the stack to unlock it. + // + if (!r && !uncaught_exception ()) + throw failed (); + + //text << this_thread::get_id () << " phase lock " << l->p; + } + } + + // phase_switch + // + phase_switch:: + phase_switch (run_phase n) + : o (phase), n (n) + { + if (!phase_mutex::instance.relock (o, n)) + { + phase_mutex::instance.relock (n, o); + throw failed (); + } + + phase_lock::instance->p = n; + + if (n == run_phase::load) // Note: load lock is exclusive. + load_generation++; + + //text << this_thread::get_id () << " phase switch " << o << " " << n; + } + + phase_switch:: + ~phase_switch () noexcept (false) + { + // If we are coming off a failed load phase, mark the phase_mutex as + // failed to terminate all other threads since the build state may no + // longer be valid. + // + if (n == run_phase::load && uncaught_exception ()) + phase_mutex::instance.fail_ = true; + + bool r (phase_mutex::instance.relock (n, o)); + phase_lock::instance->p = o; + + // Similar logic to ~phase_unlock(). + // + if (!r && !uncaught_exception ()) + throw failed (); + + //text << this_thread::get_id () << " phase restore " << n << " " << o; } const variable* var_src_root; diff --git a/build2/context.hxx b/build2/context.hxx index c3e0595..5815f51 100644 --- a/build2/context.hxx +++ b/build2/context.hxx @@ -68,13 +68,22 @@ namespace build2 // process may pick up headers as they are being generated. As a result, we // either have everyone treat the external state as read-only or write-only. // + // There is also one more complication: if we are returning from a load + // phase that has failed, then the build state could be seriously messed up + // (things like scopes not being setup completely, etc). And once we release + // the lock, other threads that are waiting will start relying on this + // messed up state. So a load phase can mark the phase_mutex as failed in + // which case all currently blocked and future lock()/relock() calls return + // false. Note that in this case we still switch to the desired phase. See + // the phase_{lock,switch,unlock} implementations for details. + // class phase_mutex { public: // Acquire a phase lock potentially blocking (unless already in the // desired phase) until switching to the desired phase is possible. // - void + bool lock (run_phase); // Release the phase lock potentially allowing (unless there are other @@ -86,7 +95,7 @@ namespace build2 // Switch from one phase to another. Semantically, just unlock() followed // by lock() but more efficient. // - void + bool relock (run_phase unlock, run_phase lock); private: @@ -94,7 +103,11 @@ namespace build2 friend struct phase_unlock; friend struct phase_switch; - phase_mutex (): lc_ (0), mc_ (0), ec_ (0) {phase = run_phase::load;} + phase_mutex () + : fail_ (false), lc_ (0), mc_ (0), ec_ (0) + { + phase = run_phase::load; + } static phase_mutex instance; @@ -110,6 +123,9 @@ namespace build2 // is always changed to load (this is also the initial state). // mutex m_; + + bool fail_; + size_t lc_; size_t mc_; size_t ec_; @@ -201,7 +217,7 @@ namespace build2 struct phase_unlock { phase_unlock (bool unlock = true); - ~phase_unlock (); + ~phase_unlock () noexcept (false); phase_lock* l; }; @@ -212,7 +228,7 @@ namespace build2 struct phase_switch { explicit phase_switch (run_phase); - ~phase_switch (); + ~phase_switch () noexcept (false); run_phase o, n; }; diff --git a/build2/context.ixx b/build2/context.ixx index aee7e32..2e878d0 100644 --- a/build2/context.ixx +++ b/build2/context.ixx @@ -4,86 +4,6 @@ namespace build2 { - // phase_lock - // - inline phase_lock:: - phase_lock (run_phase p) - : p (p) - { - if (phase_lock* l = instance) - assert (l->p == p); - else - { - phase_mutex::instance.lock (p); - instance = this; - - //text << this_thread::get_id () << " phase acquire " << p; - } - } - - inline phase_lock:: - ~phase_lock () - { - if (instance == this) - { - instance = nullptr; - phase_mutex::instance.unlock (p); - - //text << this_thread::get_id () << " phase release " << p; - } - } - - // phase_unlock - // - inline phase_unlock:: - phase_unlock (bool u) - : l (u ? phase_lock::instance : nullptr) - { - if (u) - { - phase_lock::instance = nullptr; - phase_mutex::instance.unlock (l->p); - - //text << this_thread::get_id () << " phase unlock " << l->p; - } - } - - inline phase_unlock:: - ~phase_unlock () - { - if (l != nullptr) - { - phase_mutex::instance.lock (l->p); - phase_lock::instance = l; - - //text << this_thread::get_id () << " phase lock " << l->p; - } - } - - // phase_switch - // - inline phase_switch:: - phase_switch (run_phase n) - : o (phase), n (n) - { - phase_mutex::instance.relock (o, n); - phase_lock::instance->p = n; - - if (n == run_phase::load) // Note: load lock is exclusive. - load_generation++; - - //text << this_thread::get_id () << " phase switch " << o << " " << n; - } - - inline phase_switch:: - ~phase_switch () - { - phase_mutex::instance.relock (n, o); - phase_lock::instance->p = o; - - //text << this_thread::get_id () << " phase restore " << n << " " << o; - } - // wait_guard // inline wait_guard:: |