diff options
author | Boris Kolpackov <boris@codesynthesis.com> | 2020-07-12 10:24:08 +0200 |
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committer | Boris Kolpackov <boris@codesynthesis.com> | 2020-07-12 10:24:08 +0200 |
commit | 70b4532ae118accdbe11f1983a81a26927fc9065 (patch) | |
tree | 01b272cbd8783926fe3283ef60d2d7014536c9c3 /libbuild2/rule-adhoc-cxx.cxx | |
parent | ec203677f1de13c200e54813db73a8ed5be8d4c9 (diff) |
Rename rule-adhoc-* to adhoc-rule-*
Diffstat (limited to 'libbuild2/rule-adhoc-cxx.cxx')
-rw-r--r-- | libbuild2/rule-adhoc-cxx.cxx | 665 |
1 files changed, 0 insertions, 665 deletions
diff --git a/libbuild2/rule-adhoc-cxx.cxx b/libbuild2/rule-adhoc-cxx.cxx deleted file mode 100644 index 1159a17..0000000 --- a/libbuild2/rule-adhoc-cxx.cxx +++ /dev/null @@ -1,665 +0,0 @@ -// file : libbuild2/rule-adhoc-cxx.cxx -*- C++ -*- -// license : MIT; see accompanying LICENSE file - -#include <libbuild2/rule-adhoc-cxx.hxx> - -#include <libbutl/filesystem.mxx> // file_time() - -#include <libbuild2/file.hxx> -#include <libbuild2/scope.hxx> -#include <libbuild2/target.hxx> -#include <libbuild2/context.hxx> -#include <libbuild2/algorithm.hxx> -#include <libbuild2/diagnostics.hxx> - -using namespace butl; - -namespace build2 -{ - // cxx_rule_v1 - // - bool cxx_rule_v1:: - match (action, target&, const string&) const - { - return true; - } - - // adhoc_cxx_rule - // - adhoc_cxx_rule:: - adhoc_cxx_rule (const location& l, size_t b, uint64_t v, optional<string> s) - : adhoc_rule ("<ad hoc c++ recipe>", l, b), - version (v), - separator (move (s)), - impl (nullptr) - { - if (v != 1) - fail (l) << "unsupported c++ recipe version " << v; - } - - bool adhoc_cxx_rule:: - recipe_text (context&, const target&, string&& t, attributes&) - { - code = move (t); - return true; - } - - adhoc_cxx_rule:: - ~adhoc_cxx_rule () - { - delete impl.load (memory_order_relaxed); // Serial execution. - } - - void adhoc_cxx_rule:: - dump_text (ostream& os, string& ind) const - { - // @@ TODO: indentation is multi-line recipes is off (would need to insert - // indentation after every newline). - // - os << ind << string (braces, '{') << " c++ " << version << endl - << ind << code - << ind << string (braces, '}'); - } - -#if defined(BUILD2_BOOTSTRAP) || defined(LIBBUILD2_STATIC_BUILD) - bool adhoc_cxx_rule:: - match (action, target&, const string&) const - { - // Note that we wait until match() (instead of, say, failing in the - // parser) to allow the presence of ad hoc C++ recipes for other - // operations. - // - fail (loc) << "ad hoc c++ recipe" << -#ifdef BUILD2_BOOTSTRAP - info << "running bootstrap build system" << endf; -#else - info << "running statically-linked build system" << endf; -#endif - } - -#else - - // From module.cxx. - // - void - create_module_context (context&, const location&); - - const target& - update_in_module_context (context&, const scope&, names tgt, - const location&, const path& bf); - - pair<void*, void*> - load_module_library (const path& lib, const string& sym, string& err); - - bool adhoc_cxx_rule:: - match (action a, target& t, const string& hint) const - { - tracer trace ("adhoc_cxx_rule::match"); - - context& ctx (t.ctx); - const scope& rs (t.root_scope ()); - - // The plan is to reduce this to the build system module case as much as - // possible. Specifically, we switch to the load phase, create a module- - // like library with the recipe text as a rule implementation, then build - // and load it. - // - // Since the recipe can be shared among multiple targets, several threads - // can all be trying to do this in parallel. - // - // We use the relaxed memory order here because any change must go through - // the serial load phase. In other words, all we need here is atomicity - // with ordering/visibility provided by the phase mutex. - // - cxx_rule* impl (this->impl.load (memory_order_relaxed)); - - while (impl == nullptr) // Breakout loop. - { - // Switch the phase to (serial) load and re-check. - // - phase_switch ps (ctx, run_phase::load); - - if ((impl = this->impl.load (memory_order_relaxed)) != nullptr) - break; - - using create_function = cxx_rule_v1* (const location&, target_state); - using load_function = create_function* (); - - // The only way to guarantee that the name of our module matches its - // implementation is to based the name on the implementation hash (plus - // the language, in case we support other compiled implementations in - // the future). - // - // Unfortunately, this means we will be creating a new project (and - // leaving behind the old one as garbage) for every change to the - // recipe. On the other hand, if the recipe is moved around unchanged, - // we will reuse the same project. In fact, two different recipes (e.g., - // in different buildfiles) with the same text will share the project. - // - // The fact that we don't incorporate the recipe location into the hash - // but include it in the source (in the form of the #line directive; see - // below) has its own problems. If we do nothing extra here, then if a - // "moved" but otherwise unchanged recipe is updated (for example, - // because of changes in the build system core), then we may end up with - // bogus location in the diagnostics. - // - // The straightforward solution would be to just update the location in - // the source code if it has changed. This, however, will lead to - // unnecessary and probably surprising recompilations since any line - // count change before the recipe will trigger this update. One key - // observation here is that we need accurate location information only - // if we are going to recompile the recipe but the change to location - // itself does not render the recipe out of date. So what we going to do - // is factor the location information into its own small header and then - // keep it up-to-date without changing its modification time. - // - // This works well if the project is not shared by multiple recipes. - // However, if we have recipes in several buildfiles with identical - // text, then the location information may end up yo-yo'ing depending on - // which recipe got here first. - // - // There doesn't seem to be much we can do about it without incurring - // other drawbacks/overheads. So the answer is for the user to use an ad - // hoc rule with the common implementation instead of a bunch of - // duplicate recipes. - // - string id; - { - sha256 cs; - cs.append ("c++"); - cs.append (separator ? *separator : ""); - cs.append (code); - id = cs.abbreviated_string (12); - } - - dir_path pd (rs.out_path () / - rs.root_extra->build_build_dir / - recipes_build_dir /= id); - - path bf (pd / std_buildfile_file); - - string sym ("load_" + id); - - // Check whether the file exists and its last line matches the specified - // signature. - // - // Note: we use the last instead of the first line for extra protection - // against incomplete writes. - // - auto check_sig = [] (const path& f, const string& s) -> bool - { - try - { - if (!file_exists (f)) - return false; - - ifdstream ifs (f); - - string l; - while (ifs.peek () != ifdstream::traits_type::eof ()) - getline (ifs, l); - - return l == s; - } - catch (const io_error& e) - { - fail << "unable to read " << f << ": " << e << endf; - } - catch (const system_error& e) - { - fail << "unable to access " << f << ": " << e << endf; - } - }; - - // Calculate (and cache) the global/local fragments split. - // - struct fragments - { - size_t global_p; // Start position. - size_t global_n; // Length (0 if no global fragment). - location global_l; // Position. - - size_t local_p; - size_t local_n; - location local_l; - }; - - auto split = [this, f = optional<fragments> ()] () mutable -> - const fragments& - { - if (f) - return *f; - - // Note that the code starts from the next line thus +1. - // - location gl (loc.file, loc.line + 1, 1); - - if (!separator) - { - f = fragments {0, 0, location (), 0, code.size (), gl}; - return *f; - } - - // Iterate over lines (keeping track of the current line) looking - // for the separator. - // - uint64_t l (gl.line); - for (size_t b (0), e (b), n (code.size ()); b < n; b = e + 1, l++) - { - if ((e = code.find ('\n', b)) == string::npos) - e = n; - - // Trim the line. - // - size_t tb (b), te (e); - auto ws = [] (char c) {return c == ' ' || c == '\t' || c == '\r';}; - for (; tb != te && ws (code[tb ]); ++tb) ; - for (; te != tb && ws (code[te - 1]); --te) ; - - // text << "'" << string (code, tb, te - tb) << "'"; - - if (code.compare (tb, te - tb, *separator) == 0) - { - // End the global fragment at the previous newline and start the - // local fragment at the beginning of the next line. - // - location ll (loc.file, l + 1, 1); - - if (++e >= n) - fail (ll) << "empty c++ recipe local fragment"; - - f = fragments {0, b, gl, e, n - e, ll}; - return *f; - } - } - - fail (loc) << "c++ recipe fragment separator '" << *separator - << "' not found" << endf; - }; - - bool nested (ctx.module_context == &ctx); - - // Create the build context if necessary. - // - if (ctx.module_context == nullptr) - { - if (!ctx.module_context_storage) - fail (loc) << "unable to update ad hoc recipe for target " << t << - info << "building of ad hoc recipes is disabled"; - - create_module_context (ctx, loc); - } - - // "Switch" to the module context. - // - context& ctx (*t.ctx.module_context); - - const uint16_t verbosity (3); // Project creation command verbosity. - - // Project and location signatures. - // - // Specifically, we update the project version when changing anything - // which would make the already existing projects unusable. - // - const string& lf (!loc.file.path.empty () - ? loc.file.path.string () - : loc.file.name ? *loc.file.name : string ()); - - const string psig ("# c++ " + to_string (version)); - const string lsig ("// " + lf + ':' + to_string (loc.line)); - - // Check whether we need to (re)create the project. - // - optional<bool> altn (false); // Standard naming scheme. - bool create (!is_src_root (pd, altn)); - - if (!create && (create = !check_sig (bf, psig))) - rmdir_r (ctx, pd, false, verbosity); // Never dry-run. - - path of; - ofdstream ofs; - - if (create) - try - { - const fragments& frag (split ()); - - // Write ad hoc config.build that loads the ~build2 configuration. - // This way the configuration will be always in sync with ~build2 - // and we can update the recipe manually (e.g., for debugging). - // - create_project ( - pd, - dir_path (), /* amalgamation */ - {}, /* boot_modules */ - "cxx.std = latest", /* root_pre */ - {"cxx."}, /* root_modules */ - "", /* root_post */ - string ("config"), /* config_module */ - string ("config.config.load = ~build2"), /* config_file */ - false, /* buildfile */ - "build2 core", /* who */ - verbosity); /* verbosity */ - - - // Write the rule source file. - // - of = path (pd / "rule.cxx"); - - if (verb >= verbosity) - text << (verb >= 2 ? "cat >" : "save ") << of; - - ofs.open (of); - - ofs << "#include \"location.hxx\"" << '\n' - << '\n'; - - // Include every header that can plausibly be needed by a rule. - // - // @@ TMP: any new headers to add? [Keep this note for review.] - // - ofs << "#include <libbuild2/types.hxx>" << '\n' - << "#include <libbuild2/forward.hxx>" << '\n' - << "#include <libbuild2/utility.hxx>" << '\n' - << '\n' - << "#include <libbuild2/file.hxx>" << '\n' - << "#include <libbuild2/rule.hxx>" << '\n' - << "#include <libbuild2/depdb.hxx>" << '\n' - << "#include <libbuild2/scope.hxx>" << '\n' - << "#include <libbuild2/target.hxx>" << '\n' - << "#include <libbuild2/context.hxx>" << '\n' - << "#include <libbuild2/variable.hxx>" << '\n' - << "#include <libbuild2/algorithm.hxx>" << '\n' - << "#include <libbuild2/filesystem.hxx>" << '\n' - << "#include <libbuild2/diagnostics.hxx>" << '\n' - << "#include <libbuild2/rule-adhoc-cxx.hxx>" << '\n' - << '\n'; - - // Write the global fragment, if any. Note that it always includes the - // trailing newline. - // - if (frag.global_n != 0) - { - // Use the #line directive to point diagnostics to the code in the - // buildfile. Note that there is no easy way to restore things to - // point back to the source file (other than another #line with a - // line and a file). Let's not bother for now. - // - ofs << "#line RECIPE_GLOBAL_LINE RECIPE_FILE" << '\n'; - ofs.write (code.c_str () + frag.global_p, frag.global_n); - ofs << '\n'; - } - - // Normally the recipe code will have one level of indentation so - // let's not indent the namespace level to match. - // - ofs << "namespace build2" << '\n' - << "{" << '\n' - << '\n'; - - // If we want the user to be able to supply a custom constuctor, then - // we have to give the class a predictable name (i.e., we cannot use - // id as part of its name) and put it into an unnamed namespace. One - // clever idea is to call the class `constructor` but the name could - // also be used for a custom destructor (still could work) or for name - // qualification (would definitely look bizarre). - // - // In this light the most natural name is probable `rule`. The issue - // is we already have this name in the build2 namespace (and its our - // indirect base). In fact, any name that we choose could in the - // future conflict with something in that namespace so maybe it makes - // sense to bite the bullet and pick a name that is least likely to be - // used by the user directly (can always use cxx_rule instead). - // - ofs << "namespace" << '\n' - << "{" << '\n' - << "class rule: public cxx_rule_v1" << '\n' - << "{" << '\n' - << "public:" << '\n' - << '\n'; - - // Inherit base constructor. This way the user may provide their own - // but don't have to. - // - ofs << " using cxx_rule_v1::cxx_rule_v1;" << '\n' - << '\n'; - - // An extern "C" function cannot throw which can happen in case of a - // user-defined constructor. So we need an extra level of indirection. - // We incorporate id to make sure it doesn't conflict with anything - // user-defined. - // - ofs << " static cxx_rule_v1*" << '\n' - << " create_" << id << " (const location& l, target_state s)" << '\n' - << " {" << '\n' - << " return new rule (l, s);" << '\n' - << " }" << '\n' - << '\n'; - - // Use the #line directive to point diagnostics to the code in the - // buildfile similar to the global fragment above. - // - ofs << "#line RECIPE_LOCAL_LINE RECIPE_FILE" << '\n'; - - // Note that the local fragment always includes the trailing newline. - // - ofs.write (code.c_str () + frag.local_p, frag.local_n); - ofs << "};" << '\n' - << '\n'; - - // Add an alias that we can use unambiguously in the load function. - // - ofs << "using rule_" << id << " = rule;" << '\n' - << "}" << '\n' - << '\n'; - - // Entry point. - // - ofs << "extern \"C\"" << '\n' - << "#ifdef _WIN32" << '\n' - << "__declspec(dllexport)" << '\n' - << "#endif" << '\n' - << "cxx_rule_v1* (*" << sym << " ()) (const location&, target_state)" << '\n' - << "{" << '\n' - << " return &rule_" << id << "::create_" << id << ";" << '\n' - << "}" << '\n' - << '\n'; - - ofs << "}" << '\n'; - - ofs.close (); - - - // Write buildfile. - // - of = bf; - - if (verb >= verbosity) - text << (verb >= 2 ? "cat >" : "save ") << of; - - ofs.open (of); - - ofs << "import imp_libs += build2%lib{build2}" << '\n' - << "libs{" << id << "}: cxx{rule} hxx{location} $imp_libs" << '\n' - << '\n' - << "if ($cxx.target.system == 'win32-msvc')" << '\n' - << " cxx.poptions += -D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS" << '\n' - << '\n' - << "if ($cxx.class == 'msvc')" << '\n' - << " cxx.coptions += /wd4251 /wd4275 /wd4800" << '\n' - << '\n' - << psig << '\n'; - - ofs.close (); - } - catch (const io_error& e) - { - fail << "unable to write to " << of << ": " << e; - } - - // Update the library target in the module context. - // - const target* l (nullptr); - do // Breakout loop. - { - // Load the project in the module context. - // - // Note that it's possible it has already been loaded (see above about - // the id calculation). - // - scope& rs (load_project (ctx, pd, pd, false /* forwarded */)); - - auto find_target = [&ctx, &rs, &pd, &id] () - { - const target_type* tt (rs.find_target_type ("libs")); - assert (tt != nullptr); - - const target* t ( - ctx.targets.find (*tt, pd, dir_path () /* out */, id)); - assert (t != nullptr); - - return t; - }; - - // If the project has already been loaded then, as an optimization, - // check if the target has already been updated (this will make a - // difference we if we have identical recipes in several buildfiles, - // especially to the location update that comes next). - // - if (!source_once (rs, rs, bf)) - { - l = find_target (); - - if (l->executed_state (perform_update_id) != target_state::unknown) - break; - } - - // Create/update the recipe location header. - // - // For update, preserve the file timestamp in order not to render the - // recipe out of date. - // - of = path (pd / "location.hxx"); - if (!check_sig (of, lsig)) - try - { - const fragments& frag (split ()); - - entry_time et (file_time (of)); - - if (verb >= verbosity) - text << (verb >= 2 ? "cat >" : "save ") << of; - - ofs.open (of); - - // Recipe file and line for the #line directive above. We also need - // to escape backslashes (Windows paths). - // - ofs << "#define RECIPE_FILE \"" << sanitize_strlit (lf) << '"'<< '\n'; - - if (frag.global_n != 0) - ofs << "#define RECIPE_GLOBAL_LINE " << frag.global_l.line << '\n'; - - ofs << "#define RECIPE_LOCAL_LINE " << frag.local_l.line << '\n' - << '\n' - << lsig << '\n'; - - ofs.close (); - - if (et.modification != timestamp_nonexistent) - file_time (of, et); - } - catch (const io_error& e) - { - fail << "unable to write to " << of << ": " << e; - } - catch (const system_error& e) - { - fail << "unable to get/set timestamp for " << of << ": " << e; - } - - if (nested) - { - // This means there is a perform update action already in progress - // in this context. So we are going to switch the phase and - // perform direct match and update (similar how we do this for - // generated headers). - // - // Note that since neither match nor execute are serial phases, it - // means other targets in this context can be matched and executed - // in paralellel with us. - // - if (l == nullptr) - l = find_target (); - - phase_switch mp (ctx, run_phase::match); - if (build2::match (perform_update_id, *l) != target_state::unchanged) - { - phase_switch ep (ctx, run_phase::execute); - execute (a, *l); - } - } - else - { - // Cutoff the existing diagnostics stack and push our own entry. - // - diag_frame::stack_guard diag_cutoff (nullptr); - - auto df = make_diag_frame ( - [this, &t] (const diag_record& dr) - { - dr << info (loc) << "while updating ad hoc recipe for target " - << t; - }); - - l = &update_in_module_context ( - ctx, rs, names {name (pd, "libs", id)}, - loc, bf); - } - } while (false); - - // Load the library. - // - const path& lib (l->as<file> ().path ()); - - // Note again that it's possible the library has already been loaded - // (see above about the id calculation). - // - string err; - pair<void*, void*> hs (load_module_library (lib, sym, err)); - - // These normally shouldn't happen unless something is seriously broken. - // - if (hs.first == nullptr) - fail (loc) << "unable to load recipe library " << lib << ": " << err; - - if (hs.second == nullptr) - fail (loc) << "unable to lookup " << sym << " in recipe library " - << lib << ": " << err; - - { - auto df = make_diag_frame ( - [this](const diag_record& dr) - { - if (verb != 0) - dr << info (loc) << "while initializing ad hoc recipe"; - }); - - load_function* lf (function_cast<load_function*> (hs.second)); - create_function* cf (lf ()); - - impl = cf (loc, l->executed_state (perform_update_id)); - this->impl.store (impl, memory_order_relaxed); // Still in load phase. - } - } - - return impl->match (a, t, hint); - } -#endif // BUILD2_BOOTSTRAP || LIBBUILD2_STATIC_BUILD - - recipe adhoc_cxx_rule:: - apply (action a, target& t) const - { - return impl.load (memory_order_relaxed)->apply (a, t); - } -} |