// file : doc/intro2.cli // copyright : Copyright (c) 2014-2017 Code Synthesis Ltd // license : MIT; see accompanying LICENSE file "\name=build2-toolchain-intro" "\subject=toolchain" "\title=Toolchain Introduction" // TODO // // @@ refs to further docs // // STYLE // // @@ section boundary page breaks (
) // @@ when printed, code background is gone, but spaces still there // // PDF // // @@ tree output is garbled // @@ Could we use a nicer font, seeing that we embed them? // // NOTES // // - Maximum
 line is 70 characters.
//

"
\h1#tldr|TL;DR|

\
$ git clone ssh://example.org/hello.git
$ cd hello

$ bdep init --create ../hello-gcc cc config.cxx=g++
$ b

$ ./hello

$ edit repositories.manifest   # add https://example.org/libhello.git
$ edit manifest                # add 'depends: libhello ^ 1.0.0'
$ edit buildfile               # import libhello
$ edit hello.cxx               # use libhello
$ b



$ bdep fetch                   # refresh available versions
$ bdep status                  # review available versions


$ bdep sync libhello           # upgrade to latest
<...>

$ bdep sync libhello/1.1.0     # downgrade to X.Y.Z
<...>
\

\h1#tour|A Tour of The \c{build2} Toolchain|

The aim of this section is to give you a quick tour of the \c{build2}
toolchain with minimal explanation of the underlying concepts with the
subsequent sections going into more detail.

All the examples in this document include the relevant command output so that
you don't have to install the toolchain and run the commands in order to
follow alone. If at the end you find \c{build2} appealing and would like to
try the examples for yourself, you can jump straight to
\l{build2-toolchain-install.xhtml The \c{build2} Toolchain Installation and
Upgrade}.

The question we will try to answer in this section can be summarized as:

\
$ git clone .../hello.git && now-what?
\

That is, we clone an existing C++ project or would like to create a new one
and then start hacking on it. We want to spend as little time and energy as
possible on the initial and ongoing infrastructure maintenance: setting up
build configurations, managing dependencies, continuous integration and
testing, etc. Or, as one C++ user aptly put it, \"\i{All I want to do is
program.}\"

\h#tour-hello|Hello, World|

Let's see what programming with \c{build2} feels like by starting with a
customary \i{\"Hello, World!\"} program:

\
$ bdep new -t exe -l c++ hello
\

The \l{bdep-new(1)} command creates a \i{canonical} \c{build2} project. In
our case it is an executable implemented in C++.

\N|To create a library, pass \c{-t\ lib}. By default \c{new} also initializes
a \c{git} repository and generates suitable \c{.gitignore} files (pass \c{-s\
none} if you don't want that).|

Let's take a look inside our new project:

\
$ tree hello
hello/
├── .git/
├── .bdep/
├── build/
├── hello/
│   ├── buildfile
│   └── hello.cxx
├── buildfile
├── manifest
└── repositories.manifest
\

\N|While the canonical project structure is strongly recommended, especially
for new projects, \c{build2} is flexible enough to allow most commonly used
arrangements.|

Similar to version control tools, we normally run all \c{build2} tools from
the project's source directory or one of its subdirectories, so:

\
$ cd hello
\

While the project layout is discussed in more detail in later sections, let's
examine a couple of interesting files to get a sense of what's going on. We
start with the source file which should look familiar:

\
$ cat hello/hello.cxx

#include 

int main ()
{
  std::cout << \"Hello, World!\" << std::endl;
}
\

\N|If you prefer the \c{.?pp} extensions over \c{.?xx} for your C++ source
files, pass \c{-l\ c++,cpp} to the \c{new} command. See \l{bdep-new(1)} for
details on this and other customization options.|

Let's take a look at the accompanying \c{buildfile}:

\
$ cat hello/buildfile

libs =
#import libs += libhello%lib{hello}

exe{hello}: {hxx ixx txx cxx}{*} $libs
\

As the name suggests, this file describes how to build things. While its
content might look a bit cryptic, let's try infer a couple of points without
going into too much detail (the details are discussed in the following
sections). That \c{exe{hello\}} on the left of \c{:} is a \i{target}
(executable named \c{hello}) and what we have on the right are
\i{prerequisites} (C++ sources files). This \c{buildfile} uses
\l{b#name-patterns wildcard patterns} (that \c{*}) to automatically locate all
the source files. This means we don't have to edit our \c{buildfile} every
time we add a source file to our project. There also appears to be some
infrastructure for importing (commented out) and linking libraries (that
\c{libs} variable). We will see how to use it in a moment.

Next up is \c{manifest}:

\
$ cat manifest
: 1
name: hello
version: 0.1.0-a.0.z
summary: hello executable project
license: proprietary
url: https://example.org/hello
email: you@example.org
#depends: libhello >= 1.0.0
\

The \c{manifest} file is what makes a build system project a \i{package}. It
contains all the metadata that a user of a package would need to know: its
name, version, license, dependencies, etc., all in one place.

\N|Refer to \l{bpkg#manifest-format Manifest Format} for the general format of
\c{build2} manifest files and to \l{bpkg#manifest-package Package Manifest}
for details on the package manifest values.|

As you can see, a \c{manifest} created by \l{bdep-new(1)} contains some dummy
values which you would want to adjust before publishing your package. But
let's resist the urge to adjust that strange looking \c{0.1.0-a.0.z} until we
discuss package versioning.

\N|Next to \c{manifest} you might have noticed the \c{repositories.manifest}
file \- we will discuss its function later, when we talk about dependencies
and where they come from.|

Project in hand, let's build it. Unlike other programming languages, C++
development usually involves juglling a handful of build configurations:
several compilers and/or targets (\c{build2} is big on cross-compiling),
debug/release, different sanitizers and/or static analysis tools, etc. As a
result, \c{build2} is optimized for multi-configuration usage. However, as we
will see shortly, one configuration can be designated as the default with
additional conveniences.

The \l{bdep-init(1)} command is used to initialize a project in a build
configuration. As a shortcut, it can also create new build configuration in
the process, which is just what we need here. Let's start with GCC (remember
we are in the project's root directory):

\
$ bdep init -C ../hello-gcc @gcc cc config.cxx=g++
initializing project /tmp/hello/
created configuration @gcc /tmp/hello-gcc/ (1, default)
synchronizing:
  build hello/0.1.0-a.0.19700101000000
\

The \cb{--create|-C} option instructs \c{init} to create a new configuration
in the specified directory. To make refering to configurations easire, we can
give it a name, which is what we do with \c{@gcc}. The next argument (\c{cc},
stands for \i{C-common}) is the build system module we would like to configure
with \c{config.cxx=g++} being (one of) its configuration variables. Let's
ignore that \c{synchronizing:\ ...} bit for now \- it will become clear what's
going on here in a moment.

Now the same for Clang:

\
$ bdep init -C ../hello-clang @clang cc config.cxx=clang++
initializing project /tmp/hello/
created configuration @clang /tmp/hello-clang/ (2)
synchronizing:
  build hello/0.1.0-a.0.19700101000000
\

If we check the parent directory, we should now see two build configurations
next to our project:

\
$ ls ..
hello/
hello-gcc/
hello-clang/
\

One of the primary goals of the \c{build2} toolchain is to provide a uniform
interface across all the platforms and compilers. While the examples in this
document assume a UNIX-like operation system, they will look pretty similar if
you are on Windows. You just have to use appropriate paths, compilers, and
options. For example, to initialize our project on Windows with Visual Studio,
start the Visual Studio development command prompt and then run:

\N|Currently we have to run \c{build2} tools from a suitable Visual Studio
development command prompt. This requirement will likely be removed in the
future.|

\
> bdep init -C ..\hello-debug @debug cc     ^
  config.cxx=cl                             ^
  \"config.cc.coptions=/MDd /Z7\"             ^
  config.cc.loptions=/DEBUG

> bdep init -C ..\hello-release @release cc ^
  config.cxx=cl                             ^
  config.cc.coptions=/O2
\

\N|Besides the \c{coptions} (compile options) and \c{loptions} (link options)
other commonly used \c{cc} module configuration variables are \c{poptions}
(preprocess options) and \c{libs} (extra libraries to link). We can also use
their \c{config.c.*} (C compilation) and \c{config.cxx.*} (C++ compilation)
variants if we only want them applied only during the respective language
compilation. For example:

\
$ bdep init ... cc       \
  config.cxx=clang++     \
  config.cc.coptions=-g  \
  config.cxx.coptions=-stdlib=libc++
\

|

One difference you might have noticed when creating the \c{gcc} and \c{clang}
configurations above is that the first one was designated as the default. The
default configuration is used by \c{bdep} commands if no configuration is
specified explicitly (see \l{bdep-projects-configs(1)} for details). It is
also the configuration that is used if we run the build system in the project
source directory. So, normally, you would make your every day development
configuration the default. Let's try that:

\
$ bdep status
hello configured 0.1.0-a.0.19700101000000

$ b
<...>

$ hello/hello
Hello, World!
\

In contrast, the Clang configuration has to be requested explicitly:

\
$ bdep status @clang
hello configured 0.1.0-a.0.19700101000000

$ b ../hello-clang/hello/
...

$ ../hello-clang/hello/hello/hello
Hello, World!
\

\N|To see the actual compilation command lines run \c{b\ -v} and for even
more details, run \c{b\ -V}. See \l{b(1)} for more information on these
and other build system options.|

While we are here, let's also check how hard it would be to cross-compile:

\
$ bdep init -C ../hello-mingw cc config.cxx=x86_64-w64-mingw32-g++
initializing project /tmp/hello/
created configuration /tmp/hello-mingw/ (1, default)
synchronizing:
  build hello/0.1.0-a.0.19700101000000

$ b
<...>
\

As you can see, cross-compiling in \c{build2} is nothing special. In our case,
on a properly setup GNU/Linux machine (that automatically uses \c{wine} as an
\c{.exe} interpreter) we can even run tests:

\
$ b test
<...>
\

Let's review what it takes to initialize a project's infrastructure and
perform the first build. For an exising project:

\
$ git clone .../hello.git
$ cd hello
$ bdep init -C ../hello-gcc @gcc cc config.cxx=g++
$ b
\

For a new project:

\
$ bdep new -t exe -l c++ hello
$ cd hello
$ bdep init -C ../hello-gcc @gcc cc config.cxx=g++
$ b
\

If you prefer, the \c{new} and \c{init} steps can be combined into a single
command:

\
$ bdep new -C hello-gcc @gcc -t exe -l c++ hello cc config.cxx=g++
\

Now is also a good time to get an overview of the \c{build2} toolchain. After
all, we have already used two of its tools (\c{bdep} and \c{b}) without a
clear understanding of what they actually are.

Unlike most other programming languages that encapsulate the build system,
package dependency manager, and project dependency manager into a single tool
(such as Rust's \c{cargo} or Go's \c{go}), \c{build2} is a hierarchy of
several tools that you will be using directly and which together with your
version control system (VCS) will constitute the core of your development
toolset.

\N|While \c{build2} can work without a VCS, the resulting functionality will
be limited significantly.|

At the bottom of the hierarchy is the build system, \l{b(1)}. Next comes the
package dependency manager, \l{bpkg(1)}. It is primarily used for package
\i{consumption} and depends on the build system. The top of the hierarchy is
the project dependency manager, \l{bdep(1)}. It is used for project
\i{development} and relies on \c{bpkg} to provide backing for building project
packages and their dependencies.

\N|The main reason for this separation is modularity and the resulting
flexibility: there are situations where we only need the build system (for
example, when building a package for a system package manager where all the
dependencies should be satisfied from the system repository), or only the
build system and package manager (for example, when a build bot is building a
package for CI).

Note also that strictly speaking \c{build2} is not C/C++-specific; its build
system is general enough to handle any DAG-based operations and its
package/project dependency managers can be used for any compiled language.|

\N|As we will see in moment, \c{build2} also integrates with your VCS in order
to automate project versioning. Note that currently only \c{git(1)} is
supported.|

Let's now move on to the reason why there is \i{dep} in the \c{bdep} name:
dependency management.


\h#tour-repositories|Package Repositories|

Say we realized that writing \i{\"Hello, World!\"} programs is a fairly common
task and that someone must have wrote a library to help with that. So let's
see if we can find something suitable to use in our project.

Where should we look? That's a good question. But before we can try to answer
it, we need to understand where \c{build2} can source dependencies. In
\c{build2} packages come from \i{package repositories}. Two commonly used
repository types are \i{version control} and \i{archive}-based (@@ link to
repo type help topic).

As the name suggests, a version control-based repository uses a VCS as its
ditribution mechanism. \N{Currently only \c{git} is supported.} Such a
repository normally contains multiple versions of a single package or,
perhaps, of a few related packages.

An archive-based repository contain multiple, potentially unrelated
packages/versions as archives along with some meta information (package list,
prerequisite/complement repositories, signtures, etc) that are all accessible
via HTTP(S).

Version control and archive-based repositories have different
tradeoffs. Version control-based repositories are great for package
developers: With services like GitHub they are trivial to setup. In fact, your
project's (already existing) VCS repository will normally be the \c{build2}
package repostiory \- you might need to add a few files, but that's about it.

However, version control-based repositories are not without drawbacks: It will
be hard for your users to discover your packages (try searching for \"hello
library\" on GitHub \- most of the results are not even in C++ let alone
\c{build2} packages). There is also the issue of continous availability: users
can delete their repositories, services may go out of businese, etc. Version
control-based repositories also lack repository authentication and package
signing. Finally, obtainig the available packages list for such repositories
can be a slow operation.

A central, archive-based repository would addresses all these drawbacks: It
would be a single place to search for packages. Published packages will never
disappear and can be easily mirrored. Packages are signed and the repository
is authenticated (see \l{bpkg-repository-signing(1)} for details). And, last,
but not least, it would be fast.

\l{https://cppget.org cppget.org} is the \c{build2} community's central
package repository (which we hope one day will become \i{the C++ package
repository}). As an added benefit, packages on \l{https://cppget.org
cppget.org} are continously \l{https://cppget.org/?builds built and tested} on
all the major platform/compiler combinations with the results available as
part of the package description.

\N|The main drawback of archive-based repositories is the setup cost. Getting
a basic repository going is relatively easy \- all you need is an HTTP(S)
server. Adding a repository web interface like that on \l{https://cppget.org
cppget.org} will require running \l{https://cppget.org/brep \c{brep}}. And
adding CI will require running a bunch of build bots
(\l{https://cppget.org/bbot \c{bbot}}).|

\N|CI support for version control-based repositories is a work in progress.|

To summarize, version control-based repositories are great for package
developers while a central, archive-based repository is convenient for package
consumers. A reasonable strategy is then for package developers to publish
their releases to a central repository. Package consumers can then decide
which repository to use based on their needs. For example, one could use
\l{https://cppget.org cppget.org} as a (fast, reliable, and secure) source of
stable versions but also add, say, \c{git} repositories for select packages
(perhaps with the \c{#master} fragment filter to imporive download speed) for
testing development snapshots. In this model the two repository types
complement each other.

\N|Support for automated publishing of tagged releases to an archive-based
repository is planned.|

@@ Show using two repos with #master?

\h#tour-add-remove-deps|Adding and Removing Dependencies|

Say we found \c{libhello} that we would like to use in our \c{hello}
project. First we edit the \c{repositories.manifest} file found in the root
directory of our project and add \c{libhello} repository as a prerequisite:

\
role: prerequisite
location: https://example.org/libhello.git
\

\N|Refer to \l{bpkg#manifest-repository Repository Manifest} for details on
the repository manifest values.|

\N|If you are trying the examples for yourself and need a real repository,
then you can use \c{https://git.build2.org/hello/libhello.git}. Or you can
create and publish your own:

\
$ bdep new -t lib -l c++ libhello
\

|

Next we edit the \c{manifest} file (again, found in the root of our project)
and specify the version constraint for \c{libhello}:

\
depends: libhello >= 1.0.0 (@@ ^)
\

Next we edit \c{hello/buildfile} and import the \c{libhello} library into our
build:

\
import libs += libhello%lib{hello}
\

Finally, we can use the library in our source code:

\
#include  // Or import hello;

int main ()
{
  hello::say_hello (\"World\");
}
\

\N|You are probably wondering why we have to specify this often repeating
information in so many places. Let's start with the source code: we can't
specify the version constraint and location there because  it will have
to be repeated in every source file that uses the dependency.

Moving up, \c{buildfile} is also not a good place to specify this information
for the same reason (a library can be imported in multiple buildfiles) plus
the build system doesn't really know anything about version constraints or
repositories which is the purview of the dependency management tools.

Finally, we have to separate the version constraint specification and the
location specification because the same package can be present in multiple
repositories. For example, when a package from \i{version control}-based
repostiroy is published in an \i{archive}-based repository, its
\c{repositories.manifest} file is ignored and all its dependencies should be
available from the \i{archive}-based repository itself (or its fixes set of
prerequisite repositories). In other words, \c{manifest} belongs to a
package while \c{repositories.manifest} \- to a repository.

Also note that this is unlikely to become burdensome since adding new
dependencies is not something that happens often. Plus there is a
possibility this will be automated with a \c{bdep-add(1)} command in
the future.|

To summarize, these are the files we had to touch to add a dependency
to your project:

\
repositories.manifest   # add https://example.org/libhello.git
manifest                # add 'depends: libhello ^ 1.0.0' (@@ ^)
buildfile               # import libhello
hello.cxx               # use libhello
\

With a new dependency added, let's check status of our project:

\
$ bdep status
hello configured 0.1.0-a.0.19700101000000
      available  0.1.0-a.0.19700101000000#1
\

The \l{bdep-status(1)} command has detected that the dependency information
has changed and tells us that a new \i{iteration} of our project (that \c{#1})
is now available for \i{synchronization} with its build configurations.

To synchronize a project with one or more build configurations we use the
\l{bdep-sync(1)} command:

\
$ bdep sync
synchronizing:
  build libhello/1.0.0 (required by hello)
  upgrade hello/0.1.0-a.0.19700101000000#1
\

Or we could just build the project without an explicit \c{sync} \- if
necessary, it will be automatically synchronized:

\
$ b
synchronizing:
  build libhello/1.0.0 (required by hello)
  upgrade hello/0.1.0-a.0.19700101000000#1
<...>
c++ ../hello-gcc/libhello-1.0.0/libhello/cxx{hello}
c++ hello/cxx{hello}@../hello-gcc/hello/hello/
ld ../hello-gcc/libhello-1.0.0/libhello/libs{hello}
ld ../hello-gcc/hello/hello/exe{hello}
\

The synchronization as performed by the \c{sync} command is two-way:
dependency packages are first added, removed, upgraded, or downgraded in build
configurations according the project's version constraints and user
input. Then the actual versions of the dependecies present in the build
configurations are recorded in the project's \c{lockfile}. \N{The \c{lockfile}
functionality is not yet implemented.}. For a new dependency the latest
available version that satisfies the version constraint is used.

\N|Synchronization is also the last of the \l{bdep-init(1)} command's logic.|

Let's now examine the status in all (\c{--all|-a}) build configurations
including immediate dependencies (\c{--immediate|-i}):

\
$ bdep status -ai
in configuration @gcc:
hello configured 0.1.0-a.0.19700101000000#1
  libhello configured 1.0.0

in configuration @clang:
hello configured 0.1.0-a.0.19700101000000
      available 0.1.0-a.0.19700101000000#1
\

Since we didn't specify a configuration explicitly, only the default (\c{gcc})
was synchronized. Normally you would try a new dependency in one
configuration, make sure everything looks good, then synchronize the rest with
\c{--all|-a}. Here are a few examples:

\
$ bdep sync -a
$ bdep sync @gcc @clang
$ bdep sync -c ../hello-mingw
\

To get rid of a dependency, we simply remove it from the two manifest files
and synchronize the project. For example, assuming \c{libhello} is no longer
in the manifests:

\
$ bdep status
hello configured 0.1.0-a.0.19700101000000#1
      available  0.1.0-a.0.19700101000000#2

$ bdep sync
synchronizing:
  drop libhello/1.0.0 (unused)
  upgrade hello/0.1.0-a.0.19700101000000#2
\


\h#tour-upgrade-downgrade-deps|Upgrading and Downgrading Dependencies|

Let's say we've heard a new version of \c{libhello} was released and we
would like to try it out. To refresh the list of available dependency
versions we use the \l{bdep-fetch(1)} command (or the \c{--fetch|-f}
option to \c{status}):

\
$ bdep fetch
$ bdep status libhello
libhello configured 1.0.0 available [2.0.0]
\

To upgrade (or downgrade) dependencies we again use the \l{bdep-sync(1)}
command. We can upgrade one or more specific dependencies by listing them
as arguments to \c{sync}:

\
$ bdep sync libhello
synchronizing:
  upgrade libhello/2.0.0
  reconfigure hello/0.1.0-a.0.19700101000000#3
\

Without an explicit version or the \c{--patch|-p} option, \c{sync} will
upgrade the specified dependencies to the latest available versions. For
example, if we don't like version \c{2.0.0}, we can downgrade it back to
\c{1.0.0} by specifying the version explicitly (we pass \c{--old-available|-o}
to \c{status} to see the old versions):

\
$ bdep status -o libhello
libhello configured 2.0.0 available [1.0.0] (2.0.0)

$ bdep sync libhello/1.0.0
synchronizing:
  downgrade libhello/1.0.0
  reconfigure hello/0.1.0-a.0.19700101000000#4
\

Instead of specific dependecies we can also upgrade (\c{--upgrade|-u}) or
patch (\c{--patch|-p}) immediate (\c{--immediate|-i}) or all
(\c{--recursive|-r}) dependencies of our project.

As a more realistic example, let's assume our \c{hello} project also depends
on \c{libformat} and that \c{libhello} in turn depends on \c{libprint}. Here
is the dependency tree of this project:

\
$ bdep status -r
hello configured 0.1.0-a.0.19700101000000#1
  libhello configured 1.0.0
    libprint configured 1.0.0
  libformat configured 1.0.0
\

A typical conservative dependency management workflow for a our project would
look like this:

\
$ bdep status -fi  # refresh and examine immediate dependencies
hello configured 0.1.0-a.0.19700101000000#1
  libhello configured 1.0.0 available 1.0.1 1.0.2 1.1.0 2.0.0
  libformat configured 1.0.0 available 1.0.1 1.0.2 1.1.0 2.0.0

$ bdep sync -pi    # upgrade immediate to latest patch version
synchronizing:
  upgrade libhello/1.0.2
  upgrade libformat/1.0.2
  reconfigure hello/0.1.0-a.0.19700101000000#2
continue? [Y/n] y
\

Notice that in case of such mass upgrades you are prompted for confirmation
before anything is actually changed (unless you pass \c{--yes|-y}).

In contrast, this would be a fairly agressive workflow where we upgrade
everything to the latest available version (version constraints permitting):

\
$ bdep status -fr  # refresh and examine all dependencies
hello configured 0.1.0-a.0.19700101000000#1
  libhello configured 1.0.0 available 1.0.1 1.1.0 2.0.0
    libprint configured 1.0.0 available 1.0.1 1.1.0 2.0.0
  libformat configured 1.0.0 available 1.0.1 1.1.0 2.0.0

$ bdep sync -ur    # upgrade all to latest available version
synchronizing:
  upgrade libprint/2.0.0
  upgrade libhello/2.0.0
  upgrade libformat/2.0.0
  reconfigure hello/0.1.0-a.0.19700101000000#2
continue? [Y/n] y
\

We can also have something in between: patch all (\c{sync\ -pr}), upgrade
immediate (\c{sync\ -ui}), or even upgrade immediate and patch the rest
(\c{sync\ -ui} followed by \c{sync\ -pr}).

\h#tour-versioning|Versioning and Release Management|

Let's now discuss versioning and release management (and, yes, that
strange-looking \c{0.1.0-a.0.19700101000000} we keep seeing). While a build
system project doesn't need a version and a \c{bpkg} package can use custom
versioning schemes (see \l{bpkg#package-version Package Version}), a project
managed by \c{bdep} must use \i{standard versioning}. \N{A dependency, which
is a \c{bpkg} package, need not use standard versioning.}

Standard versioning (\i{stdver}) is a \l{https://semver.org semantic
versionsing} (\i{semver}) scheme with a more precisely defined pre-release
component and without any build metadata.

\N|If you believe that \i{semver} is just \c{\i{major}.\i{minor}.\i{patch}},
then in your worldview \i{stdver} would be the same as \i{semver}. In reality,
\i{semver} also allows loosly defined pre-release and build metadata
components. For example, \c{1.2.3-beta.1+build.23456} is a valid \i{semver}.|

A standard version has the following form:

\c{\i{major}\b{.}\i{minor}\b{.}\i{patch}[\b{-}\i{prerel}]}

The \ci{major}, \ci{minor}, and \ci{patch} components have the same semantics
as in \i{semver}. The \ci{prerel} is used to provide \i{continuous versioning}
of our project between releases. Specifically, during development of a new
version we may want to publish several pre-releases, for example, alpha or
beta. In between those we may also want to publish a number of snapshots, for
example, for CI. With continuous versioning all these releases, pre-releases,
and snapshots are assigned unique, properly ordered versions.

\N|Continous versioning is a fundamental building block of the \c{build2}
project depdendency management. In case of snapshots, an appropriate version
is assigned automatically in cooperation with your VCS.|

The \ci{prerel} component for a pre-release has the following form:

\c{(\b{a}|\b{b})\b{.}\i{num}}

Here \cb{a} stands for alpha, \cb{b} stands for beta, and \ci{num} is the
alpha/beta number. For example:

\
1.1.0        # final              release  for 1.1.0
1.2.0-a.1    # first  alpha   pre-release  for 1.2.0
1.2.0-a.1    # second alpha   pre-release  for 1.2.0
1.2.0-b.2    # first  beta    pre-release  for 1.2.0
1.2.0        # final              release  for 1.2.0
\

The \ci{prerel} component for a snapshot has the following form:

\c{(\b{a}|\b{b})\b{.}\i{num}\b{.}\i{snapsn}[\b{.}\i{snapid}]}

Where \ci{snapsn} is the snapshot sequence number and \ci{snapid} is
the snapshot id. In case of \c{git}, \ci{snapsn} is the commit timestamp
in the \c{YYYYMMDDhhmmss} form and UTC timezone while \ci{snapid} is
a 12-character abbreviated commit id. For example:

\
1.2.3-a.1.20180319215815.26efe301f4a7
\

Notice also that a snapshot version is ordered \i{after} the corresponding
pre-release version. That is, \c{1.2.3-a.1\ <\ 1.2.3-a.1.1}. As a result, it
is customary to start the development of a new version with \c{X.Y.Z-a.0.N},
that is, a snapshot after the (non-existent) zero'th alpha release. The
following chronologically-ordered versions illustrate a typical release flow
of a project that uses \c{git} as its VCS:

\
0.1.0-a.0.19700101000000               # snapshot (no commits yet)
0.1.0-a.0.20180319215815.26efe301f4a7  # snapshot (first commit)
...                                    # more commits/snapshots
0.1.0-a.1                              # pre-release (first alpha)
0.1.0-a.1.20180319221826.a6f0f41205b8  # snapshot
...                                    # more commits/snapshots
0.1.0-a.2                              # pre-release (second alpha)
0.1.0-a.2.20180319231937.b701052316c9  # snapshot
...                                    # more commits/snapshots
0.1.0-b.1                              # pre-release (first beta)
0.1.0-b.1.20180319242038.c812163417da  # snapshot
...                                    # more commits/snapshots
0.1.0                                  # release

0.2.0-a.0.20180319252139.d923274528eb  # snapshot (first in 0.2.0)
...
\

Let's see how this works in practice by publishing a couple of versions for
our \c{hello} project. For more details on standard versioning and its support
in \c{build2} refer to \l{b#module-version Version Module}.

By now it should be clear what that \c{0.1.0-a.0.19700101000000} means \- it
is a first snapshot version of our project. Since there are no commits yet, it
has the UNIX epoch as its commit timestamp.

As a first step, let's try to commit our project and see what changes:

\
$ git add .
$ git commit -m \"Start hello project\"

$ bdep status
hello configured 0.1.0-a.0.19700101000000
      available  0.1.0-a.0.20180418054428.4cf95b919a4c
\

Similar to dependency information, \c{status} has detected that a new
(snapshot) version of our project is available for synchronization.

\N|Another way to view the project's version (which works even if we are
not using \c{bdep}) is with the build system's \c{info} operation:

\
$ bdep info
project: hello
version: 0.1.0-a.0.20180418064031.50697bae803c
summary: hello executable project
...
\

|

Let's synchronize with the default build configuration:

\
$ bdep sync
synchronizing:
  upgrade hello/0.1.0-a.0.20180418054428.4cf95b919a4c

$ bdep status
hello configured 0.1.0-a.0.20180418054428.4cf95b919a4c
\

\N|Notice that we didn't have to manually change the version anywhere. All we
had to do is commit our changes and a new snapshot version was automatically
derived by \c{build2} from the new commit. Without this automation continous
versioning would be burdensome and hardly impractical.|

If we now make another commit, we will see a similar picture:

\
$ bdep status
hello configured 0.1.0-a.0.20180418054428.4cf95b919a4c
      available  0.1.0-a.0.20180418064031.50697bae803c
\

\N|Note that you don't need to manually run \c{sync} after every commit. As
discussed earlier, you can simply run the build system to update your project
and things will get automatically synchronized if necessary.|

Ok, time for our first release. Let's start with \c{0.1.0-a.1}. Unlike
snapshots, for pre-release as well as final releases we manually update
the version in the \c{manifest} file:

\
version: 0.1.0-a.1
\

\N|The \c{manifest} file is the singular place where we specify the package
version with the build system's \l{b#module-version \c{version} module}
making it available in buildfiles and even source code.|

To ensure continous versioning, this change to version must be the last commit
for this (pre-)release which itself must be immediately followed by a second
change to the version starting the development of the next (pre-)release. We
also recommend that you tag the release commit with a name in the
\c{\b{v}\i{X}.\i{Y}.\i{Z}} form.

\N|Having regular release tag names with the \cb{v} prefix allows one to
distinguish them from other tags, for example, with wildcard patterns.|

Here is a workflow for our example:

\
$ git commit -a -m \"Release version 0.1.0-a.1\"
$ git tag -a v0.1.0-a.1 -m \"Tag version 0.1.0-a.1\"
$ git push --follow-tags

# Version 0.1.0-a.1 is now public.

$ edit manifest  # change 'version: 0.1.0-a.1.z'
$ git commit -a -m \"Change version to 0.1.0-a.1.z\"
$ git push

# Master is now open for business.
\

Note that when specifying a snapshot version in \c{manifest} we use the
special \cb{z} snapshot value (for example, \c{0.1.0-a.1.z}) which is
recognized and automatically replaced by \c{build2} with, in case of \c{git},
commit timestamp and id (refer to \l{b#module-version Version Module} for
details).

Publishing the final release is exactly the same. For completeness, here
are the commands:

\
$ edit manifest  # change 'version: 0.1.0'
$ git commit -a -m \"Release version 0.1.0\"
$ git tag -a v0.1.0 -m \"Tag version 0.1.0\"
$ git push --follow-tags

$ edit manifest  # change 'version: 0.2.0-a.0.z'
$ git commit -a -m \"Change version to 0.2.0-a.0.z\"
$ git push
\

\N|One sticky point of continous versioning is choosing the next version.
For example, above should we continue with \c{0.1.1-a.0}, \c{0.2.0-a.0},
or \c{1.0.0-a.0}? The important rule to keep in mind is that we can jump
forward to any further version at any time and without breaking continous
versioning. But we can never jump backwards.

For example, we can start with \c{0.2.0-a.0} but if we later realize that this
will actually be a new major release, we can easily change it to
\c{1.0.0-a.0}. As a result, the general recommendation is to start
conservatively by either incrementing the patch or the minor version
component. One reasonable strategy is to incremen the minor component and, if
required, release patch versions from a separate branch (created by branching
off from the release commit).|

When publishing the final release you may also want to clean up now
obsolete pre-release tags. For example:

\
$ git tag -l 'v0.1.0-*' | xargs git push --delete origin
$ git tag -l 'v0.1.0-*' | xargs git tag --delete
\

\N|While at first removing such tags may seem like a bad idea, pre-releases
are by nature temporary and their use only makes sense until the final release
is published.

Also note that having a \c{git} repository with a large number of published
but unused references may result in a significant download overhead.|


\h#tour-consume-pkg|Package Consumption|

Ok, now that we have published a few releases of \c{hello}, how would the
users of our project get them? While they could clone the repository and use
\c{bdep} just like we did, this is more of a development rather than
consumption workflow. For consumption it is much easier to use the package
dependency manager, \l{bpkg(1)}, directly.

First we create a suitable build configuration with the \l{bpkg-cfg-create(1)}
command. We can use the same place for building all our tools so let's call
the directory \c{tool-builds/}. Seeing that we are only interested in using
(rather than developing) such tools, let's build them optimized and also
configure a suitable installation location:

\
$ bpkg create -d tool-builds cc  \
  config.cxx=g++                 \
  config.cc.coptions=-O3         \
  config.install.root=/usr/local \
  config.install.sudo=sudo

$ cd tool-builds
\

\N|The \c{bdep} build configurations we were creating with \c{init\ -C} are
actually \c{bpkg} build configurations. In fact, underneath, \l{bdep-init(1)}
calls \l{bpkg-cfg-create(1)}.|

To fetch and build packages (as well as all their required dependencies)
we use the \l{bpkg-pkg-build(1)} command:

\
$ bpkg build https://example.org/hello.git
<...>
\

\N|Passing a repository URL to the \c{build} command is a shortcut to the
following sequence of commands:

\
$ bpkg add https://example.org/hello.git  # add repository
$ bpkg fetch                              # fetch available packages
$ bpkg build hello                        # build package by name
\

|

Once built, we can install the package to the location that we have specified
with the \c{config.install.root} variable using the \l{bpkg-pkg-install(1)}
command:

\
$ bpkg install hello
<...>
\

\N|If on your system the installed executables don't run because of the
unresolved shared libraries, then the easiest way to fix this is usually to use
\i{rpath}. Simply add the following configuration variable when creating the
build configuration (or as an argument to the \c{install} command):

\
config.bin.rpath=/usr/local/lib
\

|

If we need to uninstall a previously installed package, there is the
\l{bpkg-pkg-uninstall(1)} command:

\
$ bpkg uninstall hello
<...>
\

To upgrade or downgrade packages we again use the \c{build} command. Here
is a typical upgrade workflow:

\
$ bpkg fetch              # refresh available packages
$ bpkg status             # see if new versions are available

$ bpkg uninstall hello    # uninstall old version
$ bpkg build     hello    # upgrade to the latest version
$ bpkg install   hello    # install new version
\

Similar to \c{bdep}, to downgrade we have to specify the desired version
explicitly. There are also the \c{--upgrade|-u} and \c{--patch|-p} as well as
\c{--immediate|-i} and \c{--recursive|-r} options that allow use to upgrade or
patch packages that we have built and/or their immediate or all dependencies
(see \l{bpkg-pkg-build(1)} for details). For example, to make sure everything
is patched, run:

\
$ bpkg fetch
$ bpkg build -pr
\

If a packages are no longer needed, we can remove it from the configuration
with \l{bpkg-pkg-drop(1)}:

\
$ bpkg drop hello
\

-----------------------------------------------------------------------------

\
$ git clone https://git.build2.org/hello.git
$ cd hello/

$ bdep init --empty

$ bdep config create @gcc ../hello-gcc/ cc config.cxx=g++
$ bdep config create @clang ../hello-clang/ cc config.cxx=clang++

$ bdep init              # in default (gcc)
$ bdep init @clang       # in clang only
$ bdep init @clang @gcc  # in clang and gcc
$ bdep init -a           # in all (clang and gcc)

$ cd ../
$ bpkg create -d hello-mingw/ cc config.cxx=x86_64-w64-mingw32-g++
$ bdep init -d hello/ --add hello-mingw/

$ tree -F ./
...

$ cd hello/
$ b
$ ./hello World

$ b ../hello-clang/hello/
$ ../hello-clang/hello/hello World

$ b ../hello-mingw/hello/
$ ../hello-mingw/hello/hello.exe World

$ edit ...
$ bdep sync                     # default (gcc)
$ bdep sync @clang              # clang only
$ bdep sync @clang  @gcc        # clang and gcc
$ bdep sync -c ../hello-mingw/  # mingw
$ bdep sync -a                  # all (clang, gcc, and mingw)

$ b ../hello-*/hello/

$ bdep fetch                   # default (but can change with @/-a/-c)
$ bdep status                  # ditto
$ bdep upgrade libhello/1.1.0  # ditto

$ b
$ ./hello World
$ b test

# Looks good so upgrade the rest.
#
$ bdep upgrade -f -a libhello/1.1.0

$ b test: ../hello-*/hello/
\
"